updated front page to statuses of last turn...
sorry for the long pause but here is it:
Day 1 Turn 18(one turn till nightfall)
time to search refugee for the night.
Frelock(6!),Scar(4!,6!),Pillow(4!,3!),Jets(4!,2!),kilakan(1!)
Frelock, Pillow and kilakanWhile your search for food was rather meager, Steadman found food for some days and hands you something. Before you get a peaceful minute you hear cries of pain from you patient. You rush into the room where he is tied to a bed.(Moral+1 rational:5!) you ignore his cries for pain and help and examine him.(Observation:1!) He seems quiet normal and you don't see any reason to sedate and restrain him further if you can ease his pain and heal his bones, you are slowly approaching him...
Pillow
(control-roll:5!) omehow the immense pain helps you keeping control over your body as the doc approaches you.(regeneration:1!) something seems to have plopped loudly in your body and your pain is highly increasing making your life one of pain.(losing control?:4!)(passing out again?:6!) you barely manage to keep your body under control and stay awake.
Frelock
as you approache him your patient suddenly begins to whimper and blood begins trickling out of his mouth.(First-Aid: 3!) you quickly sedate him and crudely cut him open to see that his stitched bowels have completely ripped open again.(Surgery:4!) Grabbing your tools you begin to operate him directly in your bedchamber. After you have stitched them up again and tackered them together once and for all, you begin working on his crushed ribcage.(Surgery:5!) Although it looks horribly you manage to work wonders with a tube of ointment, a needle and a tacker. finally you sew him up again. As you think your finally finished you realize that your head is still bleeding.(First-Aid:3!) You roughly bandage it and get to help kilakan loading the supplies into the ambulance...
Kilakan
(Loot:2!) you search and search but you don't find anything remotedly resembling a weapon, so you finally decide to load the supplies into the ambulance.
Frelock
+8 exp. Surgery
+2 exp. First Aid
lost one ointment
lost one bandage
lost one syringe of narcotics
bandaged head(2,5)
removed bleeding
lost one meal
well fed(6 turns)
Pillow
unconscious(will wake up next turn again)
stitched and tackered bowels(3,5)
somehow repaired ribcage(1,5)
ScarYou wait and wait and still Zombies are pouring over you car. After nearly 3 minutes the last one has passed you and your car looks like trampled by a horde of gnus. (Common-Sense:2!) You get out of your car and examine the damage, although it looks pretty trampled, and dents are covering the whole car it will still work, at least you hope so. (Observation:3!) You hear some shots in the distance but don't mind them to much. After examining your car you get back in and try to radio HQ(Action:5!)
HQ this is Karl, i need reinforcments i repeat i...
but your own radio messagge is interrupted
ARGHHHHH... they're every where...too.many*static*...get help...if...Argh
the last words drown in shots , groaning and cries of pain...
Jetsquirrel(Observation:5!) you find a button under the counter and press it. Suddenly steel shutters begin to mclose down the whole glass front of the shop.(Survival:5!) After that's done you take the two dead bodies and throw them in a big freezer (Loot:2!) but not before you loot them. You don't find much, the shopkeepers keys, some odd 30€ and the air-pistol of the robber which has just 5 shot ammunition. This weapon might be good on a shooting range but you won't get very happy with it if you would try to kill zombies.(Loot:6!) But the tank station itself is full of interesting things. You get food for at least 3 or 4 days, some bottles of water, a first aid kit with bandages, 2 syringes for sedation, a bit of valium, a sewing kit and a bunch of medicaments you don't know. In the back room you find a canister of fuel and a bag of fertilizer(Herbalism:2!) but you have no idea what that is for. Anyways you get the whoe´le lot of things into the room behind the counter which has a bunk bed, a toilet and a tap, is windowless and only one door which you can lock...
keys to tank station
30€
useless air gun(1/1)
5 bullets for air gun
food( 9 meals)
water( 10 meals)
removed thirst,no thirst(5 turns)
removed hunger, well fed(6 turns)
5 bandages
2 syringes of narcotics
10 dragees valium
sewing kit
5x5 different unkown medicaments
canister of fuel(10/10 liters)
bag of fertilizer(unkown
Scar you shoudl get a place to sleep, you can stay awake through the night and do things but this iwll have great penalties on the next day...
Frelock, Pillow and Kila you shoudl decide whether you stay in the house or not, and if yes i would advise that you barricade the doors and windows....
Jets your completely save although i would advise you to discard the air gun, because it won't kill a zombie...oh and if i were you*hint...hint* i would examine the bag of fertilizer a bit more thorough(hint-> it makes boom with the diesel if its the right one...)