GM: Alright
GM: WE ARE GO
Fi (Sebastian): Buyeah
The players receive a letter regarding a friend/colleague/mentor, Edgar Carnby, who committed suicide just a month after his 75th birthday.GM: You can pick your relation to Edgar.
GM: I don't have his last name because I'm letting you pick.
GM: Actually.
GM: Edgar Carnby
GM: Let's go with references.
GM: If you're related it's maternal.
Benjamin: Damn. He was my English professor.
GM: And no, I don't know why it's underlined.
Sebastian: He was my Uncle, I'd like to say.
Fi (Sebastian): So, he's Benjamin's uncle, and then my u ncle as well, right?
Fi (Sebastian): and I don't believe Anthony has yet specified?
GM: He's Benjamins' English Professor.
Fi (Sebastian): Ah.
Fi (Sebastian): I would rather like him to be my uncle, if that is agreeable to all present?
GM: Yeah, that's fine.
GM: Anthony.
GM: What do?
Fi (Sebastian): Oh dear.
GM: BING
Fi (Sebastian): Hmm. His Icon changed, monentarily and then changed back, it looked like.
Fi (Sebastian): *, momentarily,
Anthony: Oh, sorry
Fi (Sebastian): Huzzah.
Anthony: My dead friend.
Sebastian: Oh, also - I'm using /ooc quite a bit.
Anthony: dear, not dead. Welll, I guess he's dead too
Sebastian: If anyone was wondering as to what I was doing.
Anthony: I shall fisit my dear friend's house and help get his affairs in order. I am his lawyer, after all.
Anthony: Search for his will.
Sebastian would very much like to see his will.
GM: Alright.
GM: It's a day's drive, though.
GM: Cars were slow back then.
Benjamin: I'm going to pack a change of clothes in an overnight bag. I stow the bag in the trunk of my car, and I'm going to drive to the town of Brightridge to go to the funeral and visit.
Sebastian: Shall we drive together? (directed to some of the people there)
GM: You may or may not know each other.
Sebastian: I'd be willing to give anybody who needs one, a ride to see the Proctor.
Sebastian: Better to save gas, and all that.
Benjamin: I don't like you, and gas is like 10 cents a gallon. If that.
Fi (Sebastian): ....
Fi (Sebastian): Has the funeral taken place yet?
Benjamin: No, it's taking place in 3 days.
GM: No.
GM: You have three days.
Fi (Sebastian): Like, what exactly is the situation is this what we do immediately after we see the letter?
Campaign saved.
Fi (Sebastian): Ah.
Anthony: Hmm...
Benjamin: Can I correct myself? I'd like to bring two changes of clothes AND my nicest suit.
RNG (Anthony): if you need my attention, type in hamachi. Since thast flashes orange when you type in it, and fantasy grounds doesn't.
'CJ1145' connected
GM: We need your attention the entire time.
GM: Hey look.
Dr. McNinja: Hello
GM: Change your name.
GM: Get a portrait.
Sebastian pack's up several suitable changes of clothing, an adequate amount of spending money, and begins to mentally prepare several meaningful comments with which to properly honor his dead uncle. with that done, he drives down the town in question immediately, and begins to search for the Proctor of the will.
GM: My brother is now in the room.
GM: And he's a humongous distracting fagtard.
Roland: How do I get a portrait?
GM: But it'll be alright.
Sebastian also Phones his father to tell him of the news.
Fi (Sebastian): Or telegrams, as it were.
Roland: In all seriousness, how do I acquire a portrait?
GM: Google for one.
GM: Put it in the data/portraits folder in your Fantasy Grounds FOlder.
GM: Bam.
Sebastian: Click the upper right button that looks like an individual person's torso and head.
Sebastian: And from there, select a portrait.
Roland: Give me a minute. My parents are attempting to break their own record in sheer ineptitude.
Sebastian also wonders how the Church shall respond to his suicide.
Cerej (Benjamin): He'll be buried in the church yard in unconsecrated ground.
Fi (Sebastian): But what about funeral arrangements?
RNG (Anthony): Why is nothing I type showing up?
GM: You'll find that out at the place.
Fi (Sebastian): Like, will a priest go and give a eulogy and such?
GM: It's showing up.
RNG (Anthony): Oh, there we go.
GM: YOU WILL
Fi (Sebastian): It's showing up.
GM: FIND OUT
GM: DAWG
GM: BRO
GM: AT THE FUNERAL
Campaign saved.
RNG (Anthony): What year is it? 1920? Or like 1925?
Cerej (Benjamin): 1926.
Fi (Sebastian): I'd prefer to get things underway asap. =/
GM: Yes.
GM: jeez guys.
GM: Read the story.
GM: Alright, so are you guys going to go or what?
RNG (Anthony): oh, woops.
GM: My brothe ris the most irritating person on Earth right now.
GM: He's playing Oblivion and mumbling.
GM: But we'll handle this.
Roland: It could be worse. I could seriously attempt to RP as Dr. McNinja
GM: Alright.
Fi (Sebastian): To reiterate: I'm going to stop by and talk to the Lawyer in charge of his will, have a chat, and then show up at his place of residence to help clean out the house and wh atnot as we're instructed.
Roland: But I'm not a jerk like that
GM: No you couldn't.
GM: I'd kick you out.
GM: If there's a lawyer, he'll be at the place.
Fi (Sebastian): Okay, I go straight to the house. Does anyone else /really/ plan to deviate from doing that?
Fi (Sebastian): If not, I propose that we begin with "you are all at the house. you see ______"
GM: I'm the DM.
GM: Not you.
GM: punk.
GM: Now you meet.
Anthony: Okay. I will pack a suitcase with clothes and my personal toiletries, and a briefcase with all the legal informatiuon pertaining to Edgar Carnby. Then I will drive to his town in my Cadillac Landau.
Cerej (Benjamin): Actually yeah, I'm going to enquire at the hotel about lodging.
Anthony: When I get there I will find a nice hotel to stay in.
GM: There'd a hotel.
GM: At the town.
GM: You could probably also get directions.
Roland: I suppose I'll take my clothes and some toiletries. And some bandages, and Orson Welles' War of the Worlds for some light reading.
GM: Do you all go to get rooms and stuff?
Sebastian makes arrangements for a nicely furnished room, also renting the largest room available and offering it to anyone involved with the funeral, as a place to congregate without bothering anyone or being in public.
Roland: How does do that?
Fi (Sebastian): use /emote
Roland: Ah.
Benjamin stops his car outside of the hotel and walks inside to the front dest.
Anthony: I rent a nice room at the hotel, then go have dinner at the restraunt.
GM: Is it ridiculously zoomed in for everyone else?
Roland: And YES
RNG (Anthony): yes
Cerej (Benjamin): It is.
RNG (Anthony): horribly zoomed in.
Campaign saved.
GM: I hate that.
GM: It won't zoom out.
Roland casually strolls into the hotel lobby and requests a small room, preferably on the ground floor
GM: Don't draw on the map.
Sebastian gives a friendly wave to Benjamin as he walks in, and starts to inform him of the room he's procured for everyone.
GM: There are only two rooms.
GM: It's more of a Bed and Breakfast than a hotel.
Fi (Sebastian): Ah....
Roland: "Thank you for that offer, Sebastian, but I'd prefer a room to myself if at all possible. Is there a basement here?"
Fi (Sebastian): In that case, Forget the big room I just tell people. :S
Benjamin looks around. How many people are within listening distance?
GM: There are a few people around.
Sebastian: No basement that I've seen. *notices ben's look* *lowers his voice* Why do you ask?
Roland: Crap. The directions for portraits are gone. What were they again?
GM: There are two rooms.
RNG (Anthony): when did you have to leave?
Fi (Sebastian): In about 20-30 minutes. :S
RNG (Anthony): I have to leave for about 20 min now, then I can be back.
Benjamin: Hello Professor Willows. What brings you out here? Inquiring after Professor Carnby's death?
Fi (Sebastian): Alas....
RNG (Anthony): waity
RNG (Anthony): I can stay for another 20 minutes.
Sebastian: He was my uncle. We hardly knew each other, but well... It's the least I can do for him, to pay my respects.
Benjamin: Oh. I'm sorry for your loss.
RNG (Anthony): what is the red text?
Fi (Sebastian): Emote
Benjamin shifts awkwardly.
Roland: (I saved my portrait. How do I access it to use?)
Sebastian: Were you particularly close to him?
RNG (Anthony): then click the person icon in the upper right
Benjamin: No, not really. To be truthful I only came to have a look at his house and things.
Campaign saved.
GM: Benjamin is a horrible person.
Roland: (Person icon??)
Sebastian is somewhat taken aback.
Sebastian: Well, I'm going to retire for the night, and in the morning I'll be leaving for Professor Carnby's house.
Sebastian: Anyone that has business there is welcome to accompany me.
Anthony Anthony walks into the hotel lobby.
Cerej (Benjamin): What time is it?
Sebastian goes into his room and falls asleep.
GM: Late afternoon.
Fi (Sebastian): Argh....
Roland: A little early for bed, isn't it?
Anthony: I would say so.
Sebastian: Well, I've been up for over 24 hours you see.
Anthony: Are the rest of you here about Carnby?
Benjamin: Er, yes.
Roland: Yes; he was my father's cousin.
Sebastian: There was a /particularly engaging/ latin scroll that the university acquired late yesterday night. I simply couldn't put it down.
Roland: A distant relation at best. I'm only here out of respect. To be honest, I never met the man.
Anthony: Ah. He was a close friend of mine... but I was also his lawyer. So this visit is noth personal and business, you see.
Roland: (Now seriously. What the blood hell is this person icon you're talking about?)
RNG (Anthony): look in the upper right corner.
Cerej (Benjamin): It's in the upper right corner of Fantasy Grounds.
RNG (Anthony): you should see 4 buttons
Sebastian asks around about some coffee, feeling that it would be rude to simply remove himself from the situation.
Roland: I see them.
RNG (Anthony): it's the one on the upper left.
RNG (Anthony): the single person
Roland: Portraits? It brings up an empty parchment.
RNG (Anthony): then you didn't put the picture in the right location.
Roland: I put it in the directory "Portraits" in the data folder
Roland: I'm looking at it right now.
Benjamin: walks up to the front desk and inquires about rooms. "Hello, do you still have any rooms available?"
RNG (Anthony): it might take a while to refresh
Fi (Sebastian): I'm growing to hate Fantasy grounds more and more. :S
GM: Alright, well, let's not worry about it right now.
RNG (Anthony): it took about 5 minutes for mine to show up.
GM: Fantasy Grounds is awesome.
GM: Let's just let it go for now.
GM: The guy says both rooms are available.
Fi (Sebastian): I got a room already though. :S
GM: Most of the other funeral-goers must be staying with family in town.
GM: Oh.
Benjamin: And what's the nightly price?
GM: Wellt hen one room.
GM: Available.
Anthony: I got a room too...
GM: Hold on.
GM: Well jeez.
Campaign saved.
Roland: The answer is simple. The man just hates Anthony and Sebastion.
Fi (Sebastian): Anthony. You're a lawyer. And I know logic becuase of philosophy. Let's sue him and get the place in the process.
GM: It's 5 dollars a night.
Fi (Sebastian): So what does he say to Ben?
Roland: 5 dollars a night? Pocket change.
Benjamin: I'll take a room please. For two nights.
Anthony: I really don't think that this is the time or place for seeking aquisitions.
Anthony: I would attend to my friend's affairs before trying to sue anyone.
Fi (Sebastian): that was out of character. >.>
Roland: I suppose, my good man, I shall take a room as well.
Benjamin: Oh dear. It appears we both want the only room remaining.
Roland chuckles
Sebastian: I'll kip on the floor in my room and someone can use the bed.
Roland: Then I suppose we must fight for it, then.
Anthony: Gentlemen, I belive we can settle this diplomatically.
GM: There are two beds.
GM: In each room.
Fi (Sebastian): Okay.
Anthony: After all, it looks like we will each need to room with another.
Benjamin: If you would be comfortable sharing the room, then we could split the cost between each other without resorting to fisticuffs good sir.
Sebastian: Benjamin, I've seen you around the university. Would you like to share a room with me?
Roland: I shall take the westernmost room, then.
Sebastian: And nobody need worry about the rooms.
Sebastian: I can take care of that.
Roland: (brb)
Roland: (back)
Sebastian: Benjamin, is that proposal acceptable to you?
Benjamin: Oh, well. If you're willing to cover the cost yourself. Then I suppose I can't deny your generous officer, Sebastian.
Anthony: Anyway, I will split the nightly cost with whoever rooms with me.
Fi (Sebastian): Did anthony not see what I said about offering to pay for the rooms?
Roland: Please, sir, do not take me for a pauper.
RNG (Anthony): no, I didn't.
Roland: I can handle my own financial affairs.
Campaign saved.
Sebastian: Very well, pay for it as you wish. I'm going to turn in for the night, though.
Sebastian: Benjamin, just come in whenever you feel ready.
Benjamin: Well, I'm going to grab something to eat. The drive was long and I'm starving.
Sebastian promptly falls asleep and hopes that morning comes q uickly and without any more exposition.
Cerej (Benjamin): You don't know how to investigate, do you? Let no hours in the day be wasted!
RNG (Anthony): so wait, Benjamin and Sebastian are rooming together, then? So Roland and I are rooming?
Fi (Sebastian): I hardly think we're supposed to investigate the hotel.
Benjamin heads outside to the restaurant and grabs a table for himself.
Fi (Sebastian): Well, we've taken up one room. there are two of you and one room left. Make of it what you will.
Roland: Well, gentlemen, I bid you adieu for the night, I suppose.
Roland: I am off to the nearest library
Roland: As it turns out, War of the Worlds is dreadfully dull. A classic, my ass.
Anthony: So Roland, shall we room together, then?
Roland: Very well.
Roland: I'll be in in a few hours.
Anthony: Okay.
GM: The library's pretty lame.
RNG (Anthony): is there any way to remove the 0 modifier thing in the loweer left corner? It makes it sdo I can't see part of what I type?
GM: Small-town thing, doesn't have many awesome books.
GM: No, there isn't.
Roland: Thank you for the heads-up, kind stranger.
RNG (Anthony): dang, that sucks.
Roland pays the man a dollar
GM: Everybody goes to bed or whatever
GM: No, that was GM-talk.
GM: No one told you that.
Roland: Well, someone had to.
GM: You went htere.
GM: And found out.
Roland: Ah.
GM: Aaanyway.
Fi (Sebastian): I can't believe it took us 30 minutes to decide to sleep, when we were at a hotel....
GM: So next day?
GM: It's a P&P RPG.
GM: You expected us to get stuff done?
Fi (Sebastian): I had thought we could move at a reasonable pace. Anyways, I need leave now - i'll be back as soon as I can.
Cerej (Benjamin): Well, I figured there was enough time left in the day to ask a couple people about Carnby's death. Suicide doesn't just happen.
Fi (Sebastian): Yeah, that seems like a good thing to have done.
Roland wakes at about 7:30 AM. An annoying consistency.
RNG (Anthony): I'll leave for a moment to. The real estate peopel are done, so I'm heading back to my house.
Campaign saved.
Fi (Sebastian): I guess I figured it would be more appropriate to do that once we get to the house.
RNG (Anthony): good timing I guess, since we just finished that day.
'Fi' disconnected
'RNG' disconnected
Cerej (Benjamin): Nah. Everyone at the house is going to feel offended if we start asking stuff like "Was he off his rocker?"
Roland: That's exactly why we need to ask
GM: Alright, you go to the house?
GM: Well.
Roland: I suppose so
GM: When they get back.
Roland: Let's suppose they were off eating the carrots and dip while we actually did investigating.
GM: That works.
Cerej (Benjamin): Maybe we can rewind back to yesterday evening and we can both do stuff then?
GM: That works too.
Benjamin is grabbing a table at the local restaurant. He waves to the waitress. (If there's no waitress, he doesn't wave.)
GM: The waitress walks up and takes your order.
Roland is shooting through the library, cursing as he seeks for an interesting book.
Cerej (Benjamin): How old is she?
GM: She's old.
GM: And hideous.
Benjamin: Hello marm. I'd like a house special, and maybe to ask you a couple of questions.
GM: She brings you some soup and lets you ask whatever.
Campaign saved.
Roland: Damn it, librarian! You're in a small town; I can forgive missing a few obscure books, but it's like you've never heard the word "classic"!
Benjamin: I'm here about the death of my professor. Suicide, what a tragedy. He never seemed capable of it at class. Did you know him personally?
Benjamin: Old Edgar Carnby.
Waitress: No, no, I didn't know him. He never really stopped by, and was in Boston most of the time.
Waitress: Roland, the Librarian kicks you out for yelling.
Benjamin: Mmm. Yes. He was a dedicated man. Did the rumor mill know anything about it? Suicides don't just happen, you can usually see them coming.
Roland: How loud was this waitress yelling?
Waitress: She was talking.
Roland walks into the restaurant, frustrated, and spots Benjamin. He walks over.
Waitress: Well, he moved into his house about a month ago and never really left.
Roland: Fun fact: Librarians are a very insane lot.
Waitress: A bit of a recluse in his last days, you know.
Roland: Kick you out for yelling, but you could get away with murder if you did it quietly.
Waitress: We're decent folk around here, we don't poke around in others' business.
Benjamin: Oh. Well that's peculiar. I suppose he didn't know anyone in town very well at all then?
Campaign saved.
Roland: He had to have known someone. Even a mute man tries to say hello once in a while.
Benjamin glibly asserts, "I'm just trying to find meaning behind his death, you see. It was so shocking to hear."
Waitress: He had some family around town, they'll all be heading to his house tomorrow for hte funeral.
Waitress: I won't be there, I didn't know him, but maybe you could ask around there.
Benjamin: Do you know their names? He didn't talk much about them at university.
Waitress: The Smiths live in town, Harvey is always around. Quite a big eater, that one.
Roland wonders "It seems like half the things I say are never heard; as if they never left my mouth. It's like they're simply lost in some great... oh, I don't know, a web of some sort!"
Benjamin: Thank you very much marm. I'll be sure to look them up.
Waitress returns to her duties.
GM: I hope the others get back.
Roland: So then, what in the hell are they serving here?
Benjamin turns to Roland. "I'm sorry I ignored you there. I was in a conversation with, well, the waitress. I never did catch her name."
GM: Soup.
GM: They're serving vegetable soup.
Roland: Warm and savory, or cold and despisable?
Benjamin: It's a vegetable soup. Bland, but filling I suppose.
Benjamin: About what you'd expect to find in a small town restaurant/
Roland: But you'd think they would at least have some, you know, food!
Campaign saved.
GM: Soup is food.
GM: Bread comes iwth the soup.
Roland: I could have sworn the roaring twenties were a time of prosperity and unstoppable gang violence.
Roland: Yet here I am eating cold soup.
GM: You're in a small town.
Benjamin chuckles. "Prosperity? Maybe. All I've seen is the inside of a classroom for the past few years."
GM: brb
Benjamin: So, I can't remember, how did you know Professor Carnby again?
'Fi' connected
'RNG' connected
Fi (Sebastian): Hoy, what did I miss?
Roland: My father's cousin.
Roland: Didn't really know him, to be honest.
Roland: I'm mostly here since he's a relation.
Benjamin: Mmm. Yes. It seems he was a private man.
Sebastian: He was my maternal Uncle.
Roland: (You've missed me being angry in a library, and cold soup, Sebastian.)
Sebastian: I thought it only proper to pay my respects.
Cerej (Benjamin): YOU'RE NOT HERE!!
Fi (Sebastian): Of course I am. >.>
Cerej (Benjamin): Also, we got two names from the waitress.
Fi (Sebastian): wait... where are you?
Roland: A restaurant
Fi (Sebastian): In the morning, I presume?
Roland: No
Roland: Last evening
Fi (Sebastian): Oh.
Cerej (Benjamin): "The Smiths" and "Harvey" knew Edgar Carnby, they'll be at the funeral.
Roland: We jumped back in time while you were gone.
Fi (Sebastian): Gotcha.
RNG (Anthony): I thought we moved onto a new day?
Fi (Sebastian): We reverted.
Fi (Sebastian): Mind if I sleepily shamble in?
Cerej (Benjamin): We will be now that you two are here.
GM: ANyway.
Fi (Sebastian): Eh, nvm.
GM: My computer is a retard.
Fi (Sebastian): I'll just stay sleeping.
GM: I'm going to have to restart it.
GM: Brb
GM: So help me, if it fag sup again.
GM: I'm getting really choppy.
GM: Rejoin when I say.
Chat log started at 27.3.2010 / 19:15:39
GURPS 4e ruleset for SmiteWorks' Fantasy Grounds II.
GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This game aid is the original creation of Graham Brand and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy at
http://www.sjgames.com/general/online_policy.html.
Artwork derived from the 'd20' ruleset is copyright of SmiteWorks Ltd., and is used with permission.
'CJ1145' connected
Roland: Lost connection?
'Fi' connected
'Cerej' connected
'RNG' connected
Fi (Sebastian): It appears we are all here.
GM: Alright.
GM: So it's morning now?
Benjamin finishes his soup, pays for his meal, and then retires for the night.
GM: You're going to the house?
Cerej (Benjamin): Sounds good to me.
Fi (Sebastian): Yes, we are all heading to the house.
RNG (Anthony): I guess we are
Anthony: Greetings,, Mr. Smith.
Harvey Smith: Hello, hello, you must be...?
Benjamin: Hello there Smith. My condolences. My name is Benjamin Mathers.
Sebastian: Am I to presume that you are my uncle's attorney?
Anthony: I am Anthony Ritcher, Edgar's friend and lawyer.
Harvey Smith shakes everyone's hands.
Harvey Smith: I am his nephew.
Sebastian: I am also his nephew. You must be from the other side of the family, though.
GM: People had lots of kids in the 1800s
GM: You have lots of uncles and lots of cousins
Fi (Sebastian): Aye, I'm well aware of the copulating nature of our forebears.
Campaign saved.
RNG (Anthony): I am his attorney, Sebastian. At least, I think I am. Am I, Cthulhu?
Roland: Nice to meet you, Harvey. The name is Roland.
Fi (Sebastian): If you were his attorney you'd have his will. :3
Roland shakes Smith's hand.
Fi (Sebastian): Presumably.
GM: You haven't gotten any letters about his will.
Harvey Smith: Yes, it's all very sad... Attorney, though. That's the thing
Harvey Smith: Never wrote a will!
Sebastian: Did he have any children?
Harvey Smith: Imagine that, just up and blew his head off one day.
Anthony: Odd... especially for a man of his wealth.
Harvey Smith: I shoudln't say that, not at his funeral.
Roland: No, no; nothing wrong with stating the facts.
Harvey Smith: No, no, he never married.
Roland: Gruseome though they may be.
Harvey Smith: That's what's going on right now.
Sebastian: Why is his funeral here?
Roland: (By the way, the portrait page is still empty!)
Sebastian: And who decided that?
Harvey Smith: Since there's no will, we're going to sell his land.
Sebastian: Who is we?
Harvey Smith: He said he always wanted to be buried here.
Harvey Smith: The people around town.
Harvey Smith: His family around town, that is.
Sebastian: No. He's not going to be buried here if I have anything to say about it.
Roland: And why is that, Sebastian?
Anthony: What? Why?
Sebastian: We're going to give him a proper burial in a graveyard of the local church.
Harvey Smith: It was his request.
Anthony: We should honor the dead, Sebastian.
Sebastian: He left no will, as such we have nothing to base his requests upon.
Harvey Smith: And you do?
Harvey Smith: The priest is already here.
Harvey Smith points.
Fi (Sebastian): Priests don't bury suicides. :S
Fi (Sebastian): In fact back in the day, suicides were thought to be going straight to hell. >.>
GM: Hush.
Roland: These are the roaring twenties
Cerej (Benjamin): They don't bury them in CONSECRATED ground.
Roland: Things were different and more hardboiled in the twenties.
Fi (Sebastian): Or help them conduct a funeral, I thought o_O
GM: Well this one is.
Fi (Sebastian): Huh.
Harvey Smith: Anyway.
Harvey Smith: We're cleaning out his house.
Harvey Smith: So it can be sold.
Sebastian gives up on making any headway with the funerary arrangements.
Harvey Smith: If you see something you like, go ahead and take it. It's what he would've wanted.
Harvey Smith: He killed himself in the attic, but don't worry, it's all cleaned up now.
Sebastian: Who exactly is in charge of the decision to sell his house?
Campaign saved.
Roland: I'm going to go check out the attic then.
Harvey Smith: It was agreed among his close family.
Anthony: That seems... disrespectful. But I guess it doesn't hurt to take a look.
Fi (Sebastian): Who are his close family?
Roland scurries upstairs.
GM: His family in-town.
Anthony I head into the house and look around.
Fi (Sebastian): Me and Smith are nephews, so the other potential close family members would be his brother's and sister's. Do we see any of them here?
Roland: I seriously need a portrait
GM: Yes, they're all over.
RNG (Anthony): Oh hey, map is normal sized.
Sebastian: I have to wonder what kind of books he had - being an english professor and all that.
GM: Yes, this one.
GM: Most of the others are broken.
Harvey Smith mentions he had a pretty large study with lots of books.
Harvey Smith: Brb.
Sebastian: I'd very much like to take a look at that.
Anthony examines the study.
Sebastian: You see, I'm also a professor at the University, and I must say that I'm quite an avid bibliophile.
Sebastian: Harvey, can you show us the way to his study?
Anthony: Has any of his personal documentsbeen found? A journal, perhaps?
Anthony: It may shed light on the reason for his death.
Roland: So... My picture is in the portraits folder, but no portrait options are available when I hit the button, even after restarting the game. Any idea why?
Sebastian inquires as to whether or not there was a suicide note.
CJ1145: What did I just do?
Fi (Sebastian): Something odd.
Roland: I see how to fix it now.
Sebastian nudges Harvey, who seems to have nodded off.
RNG (Anthony): is it in the C:/Program Files/Fantasy Grounds/Data/Portraits FOLDER?
Roland: Yes
Roland: With all the weird, more DnD style pictures
Anthony: odd...
Harvey Smith: Alright.
Campaign saved.
GM: My famliy wanted to see Hillbilly NInja
GM: And hijacked my computer.
Roland: So any ideas what's wrong?
RNG (Anthony): no
Harvey Smith: No, no journal, no note.
Harvey Smith: It was all really sudden.
Cerej (Benjamin): I'm terribly sorry, an old room mate stopped by and needed to check an address on google maps.
Anthony: Has his bedroom or study been searched?
Fi (Sebastian): Is the computer un-jijacked?
Cerej (Benjamin): Can someone fill me in on the situation?
Harvey Smith: Yeah, I'm good now.
Roland: brb
Fi (Sebastian): Oh, say hi to him for me!
'CJ1145' disconnected
Harvey Smith: The study is to your right from the foyer, down the hall, make a left at the end, through the dining room, right htere.
'CJ1145' connected
Fi (Sebastian): that would be helpfu if I knew where the foyer was.
Harvey Smith: First room.
Fi (Sebastian): wait,t hat was in character. xd
Harvey Smith: Foyer.
Harvey Smith: Bam.
Roland: Still no luck. I have no idea what's wrong
Fi (Sebastian): Is it a jpeg?
Roland: Yes
Sebastian: Woul you gentlemen care to accompany me into his study?
Harvey Smith: Try a PNG
Anthony: I would
Anthony: I would like to search it for any personal documents.
Fi (Sebastian): I take it me and anthony want to go into the room, and are then waiting for it to be revealed.
Harvey Smith: Hallway.
Harvey Smith: Dining room.
Roland: There is now a PNG version of the thing. It does not work.
Harvey Smith: And bam.
Harvey Smith: You reach the study.
Fi (Sebastian): Btw, I'm neverrrr going in somplace first. >.>
Roland: Also I can't see the map.
Roland: Because I left, apparently
RNG (Anthony): are those stairs?
Harvey Smith: The things along the walls are bookshelves.
Harvey Smith: And yes.
Campaign saved.
Harvey Smith: It's a ladder.
Harvey Smith: To the attic.
Roland: I head up it, even though I can't see it
Anthony so no desk?
Harvey Smith: There.
Roland: I head up it.
Harvey Smith: There's a desk, just pretend.
Sebastian peruses the bookshelves for any titles that he hasn't yet read.
Harvey Smith: Most of the books are pretty mundane, and a lot are missing.
Anthony checks the desk drawers to see what is inside.
Sebastian: You say a lot are missing.
Harvey Smith: People occasionally come in and take a book.
Harvey Smith: It's being cleared out.
Sebastian: Ah.
Fi (Sebastian): Do I make any rolls to search for rare books that might remain, or am I to understand that there are none?
Harvey Smith: The drawers are empty, on the desk is an old, worn book titled Malleus Maleficarum.
Harvey Smith: You don't see anything rare.
Harvey Smith: Above is the only book of note.
Sebastian: An odd book for an english professor....
GM: I am no longer Harvey Smith.
Anthony examines the book
Sebastian also examines the book?
GM: It's an English translation of the famed Witch-hunter's guide.
Fi (Sebastian): Aye, I know. :3
Anthony: Witch hunting? how odd...
Fi (Sebastian): So why isn't the title in english, though? oO
GM: Written in 1486
Benjamin: Would it be alright if I took a look in the attic?
GM: It's subtitled The Witch's Hammer
Sebastian: One moment Benjamin, I'd like to accompany you.
GM: By Heinrich Kramer
GM: Of the Catholic Inquisition.
Sebastian: Anthony, I'd like to take this book - but if you want to look at it in the meantime, feel free.
Anthony heads into the attic andlooks around.
Sebastian: Let's just make certain we dont' forget it.
Roland: Will you two hurry? I've been up here for 5 minutes now
Sebastian follows after Benjamin when he goes into the attic.
Anthony takes the book and heads into the attic.
GM: There's no one in the attic.
RNG (Anthony): are those crates?
GM: While not expressly forbidden, most of the guests seem to think it's not a good idea to mess around where he died.
GM: Yes.
GM: They contain various sundries. Salt and stuff.
Sebastian: Harvey, I don't want to be rude, but I see no other way to say this than outright. What did the police investigation turn up? Are they positive it was a suicide?
Anthony any books or documents?
Roland: What a coincidence. I think this is a fantastic place to look around.
Benjamin starts peeking around the attic.
GM: Harvey's gone.
Roland searches for anything that seems out of place.
GM: Guys, place your doodz.
RNG (Anthony): bah, I keep forgetting how /emote works.
Fi (Sebastian): Before harvey left, I would like to have asked him that.
Fi (Sebastian): My d00d vanished....
Campaign saved.
GM: He says the police are sure it was a suicide, he was lying in the attic with a revolver in his hand and a hole in his head.
GM: You do not need that many Anthonies.
GM: Still in his knocked-over chair.
GM: What do?
Benjamin starts peeking around the attic.
GM: You don't find anything immediately suspicious in the first room.
GM: There are other rooms.
GM: Those skinny things are doors.
Anthony searches through the crates, looking for books or documents, or anything else interesting.
Sebastian: So, which room should we check next?
Cerej (Benjamin): I'm looking in any containers, on any shelves, in the dark corners.
GM: It's just salt, potatoes, that kind of stuff.
GM: The occasional old photograph.
Anthony: Lets look in that one on the right.
Sebastian begins to feel somewhat intimidated by the old house, and sticks behind his comrades.
Anthony heads over to the right room.
Benjamin: Why not both? It's not like we have to herd about.
Fi (Sebastian): i.e. I'm standing behind everyone. >.>
Sebastian: I'd rather not split up.
GM: You can at least peek in so you see everything.
Benjamin: Scared of the dark, Sebastian?
Sebastian: Of course not.
Sebastian: It's simply.... I dont' know.
GM: THe bottom room is mostly empty, except a small (empty) chest and a table.
Roland goes through the old photographs, looking for anything depressing or strange in them.
Sebastian: But I'd rather not split up. Is all...
GM: There's nothing weird about them.
GM: The right room contains a desk and a chair.
Sebastian examines the chest, to see if he can figure out what was in it.
GM: It looks like it's been empty for a while.
Anthony examines the desk.
Roland examines the desk.
GM: Describing.
GM: Stop.
Fi (Sebastian): Oh dear.
GM: Hand.
GM: HAAAAND
GM: There's nothing of real interest in the south room.
GM: The right room, however, contains a desk
GM: A chair
GM: A shotgun and half-emtpy box of shells leaning on the wall
Benjamin steps up to the desk.
Sebastian: Now that's just odd....
RNG (Anthony): does that mean we can talk noiw>
Roland examines the desk and checks its contents.
GM: Yes.
GM: Rolan,d make a spot hidden roll.
Benjamin: I wonder if this is the chair he died in?
GM: 1d100
Anthony looks at the shotgun.
Sebastian: I suppose I can understand him having a revolver....
Roland: ....
Roland: How?
GM: You suspect it was there are scratches on the floor where the chest was knocked over.
GM: 1d100
Fi (Sebastian): two d10's
GM: Drop it on the chat window.
Fi (Sebastian): There is no 1d100
GM: Not two D10s
Campaign saved.
GM: Right-click d10
GM: Hit %
Roland: K
GM: [2d10 = 62]
Anthony: [1d100 = 70]
Fi (Sebastian): Don't I make a spot hidden as well? O_o
GM: hold on, I need to bring the character windows back up.
GM: YOu want to roll below your spot hidden skill.
Sebastian: [2d10 = 22]
GM: If you don't have it, it's 25%
Roland: So I failed then
Fi (Sebastian): Do I read that roll correctly as 22?
GM: Where did you roll?
GM: Yes, 22
Roland: Wait. I never rolled?
GM: You have to drop the roll on the chat window for us to see it, CJ.
Roland: [2d10 = 80]
Roland: Wow.
GM: That was 2d10
GM: %
Roland: Was it?
GM: Right-click
GM: Hit %
Roland: [2d10 = 26]
RNG (Anthony): right clikc on the d10, and click roll %
GM: Anyway.
Roland: That's what comes up
Fi (Sebastian): 70 can't come from a 2d10 roll
RNG (Anthony): then dorp in chat window.
GM: Hmm.
Roland: I've done % twice now.
GM: Then it was just 70
Roland: Those are the dice it gives me.
GM: The 10 is 0
GM: I got it now.
Fi (Sebastian): No.
Fi (Sebastian): the 10 is 10
Fi (Sebastian): It's the big die that can be a 0, I believe.
GM: Both dice can have a zero.
Anthony: [2d10 = 34]
Cerej (Benjamin): The 10 is 10. In CoC you roll from 1-100.
GM: Hold on.
Fi (Sebastian): Yeah.
GM: Apparently I've been doing it wrong for years.
Fi (Sebastian): the big die goes from 00 to 90
Fi (Sebastian): and the small die is 1-10
Fi (Sebastian): add both of them up and you have your roll
GM: According to the book.
Anthony: 10 + 00 = 100?
GM: It's 0 to 9
GM: 10 is 0
Fi (Sebastian): No it's not.
Cerej (Benjamin): 90 + 10 = 100.
GM: 10 70 is 80
Campaign saved.
GM: There is no 100
GM: It's 0 to 99
Fi (Sebastian): the dice that can be 00, 10, 20, 30, 40, 50, etc. has the 10's digit.
Fi (Sebastian): It only goes up to 90, though.
Fi (Sebastian): So naturally, the 10 on the other dice has to be an actual 10.
GM: No.
GM: Because there is no 100
Fi (Sebastian): which you would add to the 90 to get 100
GM: 99 is the highest result.
Fi (Sebastian): Er... these dice don't do that, though.
GM: 10 10 is 10
GM: These dice suck.
GM: 10 00 is 10
GM: I mean 0
Fi (Sebastian): gotcha
GM: 9 90 is 999
GM: 99, even.
GM: Alright.
GM: Anyway.
GM: Sebastian, you find an old lockbox on the floor, knocked off the desk by Edgar's spastic final kick.
GM: It is, as the name suggests, locked.
Roland attempts to chop it open.
Benjamin: What have you got there?
RNG (Anthony): karate chop?!?
Roland: Yes
GM: It's metal.
GM: Roland, you find a small white object.
GM: Like a thick eggshell.
RNG (Anthony): you probably hurt your hand real bad, there.
GM: On the floor.
Roland: 70 in martial arts. What are my chances of failure here?
GM: It's metal.
Roland: So about 50-50 then?
GM: 70 in martial arts does not mean 70 in "I have superpowers, herpdy derp derp"
GM: Solid steel
GM: Vs your hand
Roland: I've seen guys bash cinderblocks with their face.
GM: I will break your hand if you continue this line of inquiry.