So my Rogue Trader game seems to be garnering little interest from people who actually know how to play, and I'm not entirely keen on teaching its complicated rules to an entire group that doesn't know the rules or have the book, so I'm going to settle for something a bit cooler and a bit lighter on the rules. The simpler system should allow even people who don't know how to play to get in on it, and the simpler character creation system means we can make them right in-game for the first session.
I've got a preliminary adventure floating around in my head and forming into something that just might be cool, if it doesn't come together well I'll just use one someone else has made, LaBosierre's in particular are great. If the game goes awesome and everyone loves it I might expand it into a campaign, I'll be sure to leave openings for that in the adventure.
Anyway, important information.
Call of Cthulhu is a horror RPG. Each player controls an investigator. The person doesn't have to be a private investigator, he can be any reasonable 1920's profession, but investigation is a large part of the game so that's what the PCs are called. You and your friends are presented with some kind of anomalous horror and must figure out just what's going on and how to stop it. While that may involve loading up on guns and blowing said horror away, more often than not attempting to shoot your way through the adventure will lead to death/madness/being arrested.
Your real weapon is knowledge, but it comes with a terrible price. In order to stop the things that you face, you have to learn about them, and doing so forces your mind to walk alien paths and comprehend things men weren't meant to comprehend. Doing so steadily lowers your maximum sanity, bringing you closer and closer to permanent, inescapable madness. Don't play if you get attached to your characters. Bad things will happen to them, and immense sacrifices will be required if you want the people you care about to live happy lives.
Sit in the library. Research blasphemous tomes. Cast mind-warping spells. Contact malevolent entities. Kill cultists. Fight monsters. Summon monsters. Stare into the abyss. Be stared back at. Go insane. ??? Profit.
You should probably already know that, it seems like just about everyone on the forum is familiar with Cthulhu to some extent.
Now that I've gotten all the fancy talk out of the way, let's get down to business. I'm looking for three to five players. Knowledge of the rules is greatly appreciated, but not required, they aren't complicated and can be taught as we go along.
We'll be using Fantasy Grounds most likely. You can buy it if you want but I'll feel bad if you buy it and this never takes off. You could also "obtain" it, but I don't condone such behavior and if you do it don't talk about how you did it in the thread. We won't be using any fancy modules because they're expensive, instead we'll use the standard D20 and keep all the data we need in the notes section. It works just fine, and Fantasy Grounds is an awesome virtual tabletop.
I'm on Spring Break, so I have plenty of room to adapt to your schedules. Please provide what times you're available and your time zone. I'm GMT-5. If you can't do Fantasy Grounds and would rather do something else, say so, and we'll figure something out.
I think that's about it. If more needs to be said I'll add more.
STRIKE THE NECRONOMICON
Oh, one more thing. I'm sorry Aqizzar but this will not have nearly the scope you claim Ruby Quest has. I still haven't read it, so I dunno. Maybe if I go for a campaign it'll be bigger and crazier, but this is going to be a smaller-scale thing while I gauge how feasible one is.
Doodz:
Aqizzar
GMT -6 Central Time, busy 9PM to 4AM Sunday-Thursday, and from 10AM-4PM Monday-Thursday. Fridays and Saturdays are the good days.
Random Number Generator
GMT-5 11AM-11PM Mon-Wed-Fri
Cerej
CJ1145
GMT-5, Weekends
STR: 10
DEX: 14
INT: 11
CON: 5
APP: 16
POW: 8
SIZ: 14
SAN: 40
EDU: 13
Idea Roll: 55%
Luck Roll: 40%
Know Roll: 65%
Damage Bonus: none
Hit Points: 10
Occupation Points: 260
Personal Interest Points: 110
Age: 27
Base Dodge skill: 28%
1920s Income: $10500
It sounds like we'll probably go for Friday, some time in the afternoon or evening most likely.
As for waiting lists and the like, we may or may not go through investigators like a wheat thresher through orphans, but unless the initial adventure turns into a massacre we probably won't be replacing anyone during the first adventure. If you want on the waiting list anyway, go for it.
IMPORTANT: WE WILL BE USING FANTASY GROUNDS 2, ALONG WITH HAMACHI TO AVOID PORT ISSUES. JOIN THE HAMACHI SERVER (INFO BELOW) AND I WILL GET YOU SORTED OUT. IF YOU DON'T KNOW HOW TO USE HAMACHI, FIGURE IT OUT, IT'S NOT HARD
ID: Call of Cthulhu
Pass: bay12
Waiting List: