People had this issue with reanimated corpse creatures, where since they are recently created with no Civil ties to anything causes them to not attack others, I guess this also stops the enemy from attacking them as well since they have no (in game logic)reason to attack them. this leads to an (0.31)"elf companion in the woods" effect where they stay out of the scuffle and the enemy attacks you.
The only solution to avoid loyalty cascades is to learn who loyalty lies with who by browsing the legends mode first.
in other words we have companions that don't act like secret service to us and more like bored people who want to follow you on a quest to kill some megabeast, oh well best to adapt and learn the changes.
I did wonder if the random elf companions that I picked up for cannon fodder (well okay, not so much cannon fodder as scapegoats or whatever) when I went to raid a retreat that had an army on the way, was confusing the AI in some way or other. Also, logically, if they're being attacked, they should fight back regardless of loyalty.
As for the reanimated corpses, I had that intermittently with my zombie horde while attacking a goblin site and I reported that.
For the needing to look in legends mode to see who's loyalty lies with who, it would be nice if we didn't have to.
Anyways, in my adventure news, I cleaned out the sleeping animal armies and various cave critter recruits that got spawned by the
odd loyalty cascade/insurrection and it's branch off effects. Made a copy of the save while I was at one of the sleeping animal army tents in case a save is requested for it.
Then I went to look for the army that had been 'on the march' for some time towards a retreat. Had to look in legendsviewer to see where the commander was at, went there and guess where I found the army? Stuck sleeping at it's departure point. Is there anything I can do to get the army moving? I tried what someone had said some time ago where they killed the army leader and the army moved on, didn't work.
Not sure if I should bother reporting this bug with the army stuck at the departure point and whether I should post it in the sleeping army report ticket or make a new one.