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Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66893 times)

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #210 on: March 03, 2010, 07:28:15 pm »

But you are a elf, so, you know... ha...

Also seems like humans get a bit hosed unless at higher levels non-main attributes start mattering. Also can be counterspell charm with charm?
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #211 on: March 03, 2010, 07:32:44 pm »

Also seems like humans get a bit hosed unless at higher levels non-main attributes start mattering.

everyone starts off with 15 attribute points. You had just as many as her at level 1, just more evenly distributed. The only reason she has more than you is because.. you're still at level 1.

Also can be counterspell charm with charm?

I'm not sure I understand what you're trying to say here... could you elaborate?

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #212 on: March 03, 2010, 07:39:01 pm »

Quote
everyone starts off with 15 attribute points. You had just as many as her at level 1, just more evenly distributed. The only reason she has more than you is because.. you're still at level 1.

Yah, it is not enough to matter but for mast things you don't care about anything other than a couple of stats, so you can take the hit to other stats and not care. But that is what humans are about, being the medium.

Quote
I'm not sure I understand what you're trying to say here... could you elaborate?

Enemy cast charm on ally.
ally is now enemy
Can I cast charm on the once ally to bring him back to my side?
And if so if my charm lasts for 2 turns and the Enemy charm lasts for 5 does he regain control in two turns or do they cancel each other out in some way?
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #213 on: March 03, 2010, 07:43:43 pm »

CUTSCENE TIME

the party passes through the door, entering a massive chamber. The walls are lined with chests and piles of gold, making the walkable area of the room very small. At the far end of the room stand the Orcish Warlord, facing the wall. He turns to face you. Strangely, he is unguarded. It would appear that he let all of his goblins escape without him. When he sees you, he laughs bitterly.

"I see my time has finally come. Well, I'd rather it be by your hand than his... Hey, and this way, I might even kill some of you before I go down!"

He chuckles a bit, and then groans, pulling a Gilded Axe (+4 to damage!) from one of his many piles of treasure. The Orc stands at ready, and bellows at you once more:

"I will go down fighting! I will die like a true orc! And I'll take you all with me!"

"ANY LAST WORDS?!"

---------------------------------------------------------------------------------------------------------------------------------------------

Enemy cast charm on ally.
ally is now enemy
Can I cast charm on the once ally to bring him back to my side?
And if so if my charm lasts for 2 turns and the Enemy charm lasts for 5 does he regain control in two turns or do they cancel each other out in some way?

Oh, that's what I thought. I'm thinkin... that if you manage to recharm an ally, it would remove the enemy's charm, no matter how many turns remained. We'll think more about this when we actually face enemy priests.
« Last Edit: March 03, 2010, 07:45:21 pm by Fault »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #214 on: March 03, 2010, 07:48:02 pm »

"Yeah. Do you think I'm charming? Because right now, I'm charming you!" shouts Próthaa, believing this to be the epitome of wit, while simultaneously attempting to cast charm and start the battle. Even if it doesn't work, it's still witty, right?
*waits for booing*
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
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Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #215 on: March 03, 2010, 07:49:10 pm »

Raith looked straight at the Orc, his axe held tight, fire in his already red eyes. He cared not for the gold, but revenge for his entrapment. He raises his axe and shield high, and scream from the top of his lungs to the bottom of his heart "WAAAAAAAAAAAGH!!", charging at his enemy.
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Quote from: ProtonJon
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #216 on: March 03, 2010, 07:57:35 pm »

"Boooo"

"Foul Beast, taste divine justice!"

Yells Jorn as he charms the orc.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #217 on: March 03, 2010, 08:16:52 pm »

BEGIN COMBAT









PLAYER ACTIONS

Prothaa casts charm on Orc Warlord!
Prothaa's charm roll: 4
Orc's Resist roll: 4+2
Charm fails.

Raith casts charge!
Results = 6
Raith rockets across the battlefield and clashes with the orc! Orc warlord takes 5 damage! You are locked in melee combat!

Jorn casts charm on Orc Warlord!
Jorn's charm roll: 2
Orc's Resist roll: 6+5
Orc Warlord shrugs off your charm like it is NOTHING!

NPC actions

Orc Warlord strikes Raith!
Orc's attack roll: 3
Raith's block roll: 6+1
The orc is knocked back into his pile of treasure and takes 1 damage! Truly Raith is a ferocious warrior!

ENEMIES

Orc Warlord
Attack: 7, HP: 19/25, Defense: +2
Bash: Attack an adjecent enemy. your target is knocked back D6 spaces and takes damage equivalent to your strength level.
Agitate: Your target moves one space towards you, whether he wills it or not. Beat the difference between your cunning and your target's wisdom to be sucessful.

On an off note: Haika is online now! She should really get in on this.
« Last Edit: March 03, 2010, 08:24:01 pm by Fault »
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100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #218 on: March 03, 2010, 08:19:18 pm »

Próthaa casts charm on the warlord again.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #219 on: March 03, 2010, 08:26:19 pm »

Raith swing his ax at the warlord, holding his shield up for the counter attack.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #220 on: March 03, 2010, 08:27:33 pm »

Jorn casts charm on the warlord again.

And I move one closer.

Wait do I have to be next to someone to "Lay on Hands?" If no than don't move closer.
« Last Edit: March 03, 2010, 08:30:23 pm by Criptfeind »
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Cheddarius

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #221 on: March 03, 2010, 08:34:26 pm »

SO MUCH GOLDS
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Criptfeind

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #222 on: March 03, 2010, 08:37:12 pm »

Dibs on Orc Warlords' stuff.

Dibs on every thing else in the room.
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Fault

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #223 on: March 03, 2010, 08:40:24 pm »

COMBAT LOG









PLAYER ACTIONS

Prothaa casts charm on Orc Warlord!
Prothaa's charm roll: 4
Orc's Resist roll: 6+2
The orc remains uncharmed! He is taunting you!

"No ammount of femenine cunning will shake me from my bloodlust!"

Raith Strikes the Orc!
Raith's attack roll: 3
orc's block roll: 4
Sparks fly as Raith and the Warlord clash axes!

Jorn casts charm on Orc Warlord!
Jorn's charm roll: 4
Orc's Resist roll: 6+5
Try as Jorn may, the result is the same!

NPC actions

Orc Warlord strikes Raith!
Orc's attack roll: 3
Raith's block roll: 6+1
The orc is knocked back into his pile of treasure and takes 1 damage! ( I'm serious I got the same result as last time...)

ENEMIES

Orc Warlord
Attack: 7, HP: 18/25, Defense: +2
Bash: Attack an adjecent enemy. your target is knocked back D6 spaces and takes damage equivalent to your strength level.
Agitate: Your target moves one space towards you, whether he wills it or not. Beat the difference between your cunning and your target's wisdom to be sucessful.

100killer9

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Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #224 on: March 03, 2010, 08:43:00 pm »

The warlord says Jorn has femenine cunning?
Anyway, cast charm again.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.
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