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Author Topic: The most Dwarvenly number  (Read 3590 times)

deathrogue54

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The most Dwarvenly number
« on: February 19, 2010, 10:11:21 pm »

What is the most Dwarvenly number?
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Rilder

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Re: The most Dwarvenly number
« Reply #1 on: February 19, 2010, 10:15:47 pm »

Seven.


77777777777777777777777777777777777777
77777777777777777777777777777777777777
77777777777777777777777777777777777777
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Spaghetti

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Re: The most Dwarvenly number
« Reply #2 on: February 19, 2010, 10:57:07 pm »

silly you dwarves dont count.
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The Bismuth

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Re: The most Dwarvenly number
« Reply #3 on: February 19, 2010, 11:11:36 pm »

Eight.

Snow White would not have got anywhere with the seven dwarves if they had not been one short.
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Jacob/Lee

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Re: The most Dwarvenly number
« Reply #4 on: February 19, 2010, 11:14:13 pm »

42

Roxorius

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Re: The most Dwarvenly number
« Reply #5 on: February 19, 2010, 11:57:36 pm »

One berserk survivor of a tantrum spiral.
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Retro

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Re: The most Dwarvenly number
« Reply #6 on: February 20, 2010, 12:22:05 am »

Seven.


77777777777777777777777777777777777777
77777777777777777777777777777777777777
77777777777777777777777777777777777777


I'm with this, plus the starting seven adds another reason.

SkyRender

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Re: The most Dwarvenly number
« Reply #7 on: February 20, 2010, 01:02:07 am »

 The most Dwarven number is magmorty.  Magmorty being the quantity of magma that's just enough to be far far too much superheated molten rock to melt the flesh off of their enemies and Elven trading partners while leaving enough behind for a proper smelting/smithing/glassmaking/lava-fishing industry.

 Magmorty is a very, very large value.
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SirPenguin

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Re: The most Dwarvenly number
« Reply #8 on: February 20, 2010, 01:07:44 am »

Gonna have to go with 7. Optimal drowning number, max magma number, seven settlers, etc.

As for fake numbers...planepacked. We can define planepacked as a googolplex raised by Graham's number.

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Sensei

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Re: The most Dwarvenly number
« Reply #9 on: February 20, 2010, 01:41:34 am »

They have a base blood number system.
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Grimlocke

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Re: The most Dwarvenly number
« Reply #10 on: February 20, 2010, 04:42:00 am »

4 is the dwarven pi, as the dwarven circle is a square, as thats the shape of which all points are the same distance from their centre.

While it might not be the most dwarven number, its still quite dwarven. Its also nice and round, thus much easier to work with than clumsy human pi! Which you will very appreciate when you have to carve all your calculations into a stone table.
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G-Flex

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Re: The most Dwarvenly number
« Reply #11 on: February 20, 2010, 04:43:25 am »

4 is the dwarven pi, as the dwarven circle is a square, as thats the shape of which all points are the same distance from their centre.

No it's not. DF takes geometry into account when considering how long it takes to get somewhere: Diagonal movement takes longer.

Oh, and if circles were squares, then pi should be 2*sqrt(2), assuming that "circumference" is now the perimeter and "diameter" is now the diagonal measurement of the square. I'm not sure where you got 4.

EDIT: Okay, 4 makes sense if you use a side instead of the diagonal, I guess.
« Last Edit: February 20, 2010, 04:50:45 am by G-Flex »
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Re: The most Dwarvenly number
« Reply #12 on: February 20, 2010, 06:29:59 am »

I thought dwarves took the same amount of time to move in any of the eight horizontal directions? Or are those just the sweet, sweet, lies of an un-updated wiki based fairly often upon supposition?
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Dwarf

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Re: The most Dwarvenly number
« Reply #13 on: February 20, 2010, 06:35:38 am »

I thought dwarves took the same amount of time to move in any of the eight horizontal directions? Or are those just the sweet, sweet, lies of an un-updated wiki based fairly often upon supposition?

AFAIK, yes. Diagonal movement cost is multiplied by 1.4(14?)
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Grimlocke

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Re: The most Dwarvenly number
« Reply #14 on: February 20, 2010, 07:36:41 am »

Hmm evil wiki fooled me. Too bad, there might be no awesome pi of 4.

Still I will not withdraw my statement without some proper dwarven science being commited! (in bloody fasion preferably, although a lack of such should be forgivable in this case)

Also aboute how I got 4: I just changed pi for the formula of pi*r^2. Here r would be half the squares width. Just like r in real formula is half the circles diameter. Also, if diagonal movement takes the same as orthogonal then the diagonal diameter of the square would be the same as the orthogonal one.

The formula for circumference would be 2*pi*r-4, as it would otherwise count the corner squares twice.
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