Been playan some RPGs lately, have a sudden urge to make one. I've worked on stuff like this before so I'm not completely in the dark about it, although it may be a while before any actual progress is seen as I feel around the program.
I'll be using RPGMaker 2003, unless someone knows of a better version or a better RPGMaker. If I can figure out how to get it onto a midi file, and Mr. Dunc doesn't mind I might use Dunc's Algomusic for music, which would be pretty crazy.
A preliminary tech-demo/proof-of-concept/thingie is now available.
Download
hereIMPORTANT: This is a very very early demo. Everything is subject to change. Almost all graphics are placeholders, and will be different in the full game.
Give me feedback, and tell me if you find a bug.
-Dead characters' eyes open when you examine them.
-Lokem's sprite changes from a dwarf to a samurai when you save him. The samurai was a placeholder until I found a new, slightly better placeholder, and I messed it up.
-The trapdoor in the kitchen doesn't shut.
-Some text extends past the screen
-Minotaur boss takes a second to disappear when killed
-"Urist Failed" message when feral purring maggot attacks
-Minotaur boss doesn't use one of his attacks, as a result is kind of easy.
-Lokem's Venom Arrow ability doesn't cost any mana
-Lokem is made of paper
If the font is squished and unreadable, download
this and extract it into your C:\Windows\Fonts folder. Back up the folder if you're afraid of something getting broken.
Some stuff I want to know:
Is the game fun? Obviously as a buggy and graphically retarded (You'll know when you see the goblins) demo I'm not expecting to blow any minds, but I think there should be at least a little fun.
Does it have the DF feel? One thing I'm afraid of is that it'll just be a generic RPG with "Dwarf Fortress" tacked on as an afterthought. I'm working hard to make the story very Dorfy, but some concessions have to be made for the game to be fun. We'll see.