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Author Topic: nub question, but nub player, halp plox? D:  (Read 1441 times)

kungasi

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nub question, but nub player, halp plox? D:
« on: February 15, 2010, 06:52:09 pm »

fairly new to DF (been playing off and on for a few months, with numerous failed forts and a couple adventurers) but im actually doing pretty good on this one fort (its got a magma pipe supposedly, and while i know i shouldnt be worrying about stuff like that yet, I WANT MAH MAGMA FORGE!!! if anything, i wanna be able to flood the place wit magma just for the lulz ;D or if i get epically sieged >.>) but its sometime in autumn (got the dwarf caravan to stop by and help me stock up on meat, cause i tend to fail on that...) ive gotten a wave of immigrants, and right now and ive had a kobold thief blunder right into one of my poor miners as said miner was on his way to get some sleep, though he wasnt much of a problem obviously lol.

but the problem is is that ive had a kobold sneak in and steal an obsidian mug, i couldnt care less about the mug that was stolen, but whats worrying me is, should i start working on my fort defenses? ???

right now ive got a random peasant with an obsidian short sword patrolling the entrance of my fort (while the rest are dumping obsidian to make room for a mini apartment complex im making for my dwarves) but should i add a few more to the military?

below is an image of my fort as it is now (the only rooms that are underground right now are a wood storage and a tunnel for the well) and the rooms on the left are the ones being cleared for my dwarves (about half-way done :D)

Spoiler (click to show/hide)

also, ive got kenpo class tonight so i have to leave in about 30-40 mins or so as of this posting and i wont be back till about 10 or 11 so i might not be able to respond for a while
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Beanchubbs

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Re: nub question, but nub player, halp plox? D:
« Reply #1 on: February 15, 2010, 07:02:37 pm »

Like the Orks of Warhammer, you can never have enough Dakka (firepower). It's always better to start defenses early than it is to start them when you have a siege charging your drafted dwarves. Of course, I haven't played with goblins for a while and have forgotten how they compare against the Orcs from Dig Deeper mod. Even still, there is no such thing as too much Dakka. I doubt an untrained peasant, even one wielding an obsidian sword, can stand up to well against even just an ambush. Remember, Losing is Fun.
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Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

Chaoseed

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Re: nub question, but nub player, halp plox? D:
« Reply #2 on: February 15, 2010, 08:14:55 pm »

What I like to do is chain up a couple of war dogs at the entrance to the fortress.  They'll cause any kobolds to be revealed (and probably chew the thieves up as well).  Kobolds will sneak around, and you won't see them until they come up next to a living creature.

Of course, to do that you need a chain or a rope...
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Karnewarrior

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Re: nub question, but nub player, halp plox? D:
« Reply #3 on: February 15, 2010, 08:17:36 pm »

So far you seem to have everything in order, defence-wise. build some walls and a drawbridge and you'll be fine. I think what's gonna kill this fort is the size of those bedrooms. ;) :o I mean, damn! the king himself would feel put out by those monsters! dwarves can sleep comfortably in a 1x2 room with a bed scooted right up next to the door, though I tend to spoil mine with 2x3 rooms that please my eye with squarey goodness. I guess it's up to you though.

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Ashery

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Re: nub question, but nub player, halp plox? D:
« Reply #4 on: February 15, 2010, 08:37:58 pm »

Disregard the advice to build a wall and bridge. Waiting sieges out would be boring as hell, especially with just vanilla goblins ;p

Chaining a couple war dogs to the entrance works well as the final line of thief defense before they get into your fort as Chaoseed mentioned.

Military wise I tend to draft six or so from the first wave of immigrants and try to get them in leather armor and a shield as quickly as possible. The armor will both help reduce the chance of a nerve injury while sparring and help start training that bitch of a skill known as "Armor Use." (Example of dwarf in my military that's currently training: 15+1 wrestle, 15+1 hammer, 13 shield, 7 armor. Note that 15+1 is legendary +1 and you don't see this in DF directly but rather have to use another program.) Weapons are avoided until they hit legendary+5 wrestling and I've had a chance to craft a bunch of base quality silver (or, if unavailable, copper) weapons.

Current military count nine years into the fort: 17 melee, 8 crossbow, 20 others in the fortress/royal guard. It's completely overkill for my lightly modded goblins and my only military casualties have been two dwarves with previous nerve injuries that occurred shortly after they were given hammers for the first time. After the injury they were then stationed at the entrance to my fort and used as first responders to sieges/ambushes.
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Aachen

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Re: nub question, but nub player, halp plox? D:
« Reply #5 on: February 15, 2010, 09:04:58 pm »

.... though I tend to spoil mine with 2x3 rooms that please my eye with squarey goodness. I guess it's up to you though....


Huh?

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Kav

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Re: nub question, but nub player, halp plox? D:
« Reply #6 on: February 15, 2010, 09:38:00 pm »

.... though I tend to spoil mine with 2x3 rooms that please my eye with squarey goodness. I guess it's up to you though....

Huh?

He likes to assign dwarfs their own rooms that are 2x3 tiles which he finds aesthetically pleasing to look at.
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Aachen

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Re: nub question, but nub player, halp plox? D:
« Reply #7 on: February 15, 2010, 09:56:46 pm »

I still don't feel that a two-by-three square is a square.
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Re: nub question, but nub player, halp plox? D:
« Reply #8 on: February 15, 2010, 10:44:16 pm »

Well, first off, having two war dogs chained on either side of a 3 wide hallways should keep away thiefs and give you a few extra seconds against an ambush or something.  If you have a peasant just on patrol duty anyway, find them a friend draft them both and just let them spar until needed.  1 season of sparring should get you two legendary wrestlers who could each probly tear a goblin in half with their hands.  Armor and a shield help a whole lot, even if they are only leather/wood/bone, and obsidian swords obviously rock.   
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Jacob/Lee

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Re: nub question, but nub player, halp plox? D:
« Reply #9 on: February 15, 2010, 10:48:58 pm »

Welcome to Dwarf Fortress.

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kungasi

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Re: nub question, but nub player, halp plox? D:
« Reply #10 on: February 15, 2010, 11:19:36 pm »

So far you seem to have everything in order, defence-wise. build some walls and a drawbridge and you'll be fine.

uh, ive yet to figure out floodgates (not shown in the pic, but i've got a little tunnel mined out with a flood gate and lever, gonna see if, when the floodgate is closed, if water stops flowing underneath it), i think a drawbridge is a little over my head TBH (though itd be hilarious to get it to work only for it to fling an unsuspecting dwarf/kobold several tiles away though XD) >.>...

Quote from: Karnewarrior
I think what's gonna kill this fort is the size of those bedrooms. ;) :o I mean, damn! the king himself would feel put out by those monsters! dwarves can sleep comfortably in a 1x2 room with a bed scooted right up next to the door, though I tend to spoil mine with 2x3 rooms that please my eye with squarey goodness. I guess it's up to you though.

Welcome to Dwarf Fortress.

Make peace with your god.

like i said, i usually dont get too far to have to worry about kobolds and such (again, usually due to food shortages... usually abandon before anybody starves to death though >.>) and i knew the barracks sleeping room wouldnt work so i figured i'd get some rooms made and given that this is the first time ive ever attempted such a thing, i didnt know how big they had to be, though if all it takes is a 1x2 room to satisfy the dwarves, i might have been planning ahead unknowingly cause i just build some walls and separate the rooms a bit lol XD

also, back from kenpo (obviously, and before anybody asks, im only a yellow belt...) and shortly before i left i added 3 more dwarves (a cheese maker, a brewer, and a plant gatherer, cheese making is a moot point right now (no cows lol), and ive got a brewer and plant gatherer that are higher levels in those skills that i embarked with), made two squads (2 dwarves each) so ive got two patrolling the entrance and the other two will more than likely be trying to throttle each other while sparring -.-, need to work on getting them some armor...

would i get enough leather to make armor for at least two of them from a donkey, horse and 3 puppies (NOOOO!!! T_T NOT TEH PUPPIES!!!! but i cant kill the two that i embarked with though, since i dont know how long they take to reach adulthood and i need a backup should food run low >.>)? nvm, making bone armor for now, and ive got more than enough bones to make armor for all 4 army dwarves

also, thanks for the help everybody :D really nice to know that the community is willing to help nubs like me who (for the most part) have no idea what they're doing

Edit1:almost forgot, when should i switch out the guard patrols? i could deal with kobolds ass-raeping my fort a bit better then i would a pissed off recruit causing a tantrum spiral -_-

Edit2: oh lawl, just saw a group of 5 Rhesus Macaque who would get close to the fort, then back away, then get close again, then back away again lol, waiting for them to att-never mind, they just stole the cave spider stuff the kobold my miner owned earlier had, along with an obsidian mug... meh, i could care less about that stuff (the two armed recruits who were patrolling the entrance decided it was a great time to go get a drink, so sadly, no monkey steaks tonight D:) im just glad they didnt steal anything of value lol
« Last Edit: February 16, 2010, 12:05:03 am by kungasi »
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Blargityblarg

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Re: nub question, but nub player, halp plox? D:
« Reply #11 on: February 16, 2010, 03:26:35 am »

Floodgates will block fluids in their tile; they're like doors. In fact, most people use doors, because they have no delay between being triggered (by lever or pressure plate) and opening.

For the switchout, I don't know hw long it takes for a recruit to get pissed off by long active duty, but it's ages. Try seasonally, so that you have relatively even sparring time and thus skills.

With macaques, there is nigh-on zero chance that they'll injure a dwarf. Station your active squad (or, if they're unavailable (read: drinking away their sorrows), activate the other squad and station them) next to the monkeys, and before you do so, hit m, navigate over the squad you want, hit v, then a, then space out of the menu. That'll make them attack wild animals.
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kungasi

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Re: nub question, but nub player, halp plox? D:
« Reply #12 on: February 16, 2010, 09:36:06 am »

Floodgates will block fluids in their tile; they're like doors. In fact, most people use doors, because they have no delay between being triggered (by lever or pressure plate) and opening.

For the switchout, I don't know hw long it takes for a recruit to get pissed off by long active duty, but it's ages. Try seasonally, so that you have relatively even sparring time and thus skills.

With macaques, there is nigh-on zero chance that they'll injure a dwarf. Station your active squad (or, if they're unavailable (read: drinking away their sorrows), activate the other squad and station them) next to the monkeys, and before you do so, hit m, navigate over the squad you want, hit v, then a, then space out of the menu. That'll make them attack wild animals.

but how would i get the door open to let the water through? O.o

and my two soldiers that were sparring just became elite wrestlers so im gonna be switching them out for the other two so they can spar, though since ive only got one wooden weapon (a short sword i literally just bought from those hippies elves, i cant have them spar with weapons just yet >.> (i have access to native copper, but i dont want to risk them killing each because i barely had enough bones to make armor for one dwarf, so im gonna have to slaughter a mule and some puppys T_T)
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Re: nub question, but nub player, halp plox? D:
« Reply #13 on: February 16, 2010, 09:44:22 am »

I still don't feel that a two-by-three square is a square.

That's because you're using square tiles. The not-square-tiles are rectangular, and that makes a 2x3 a square instead of a 3x3.
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kungasi

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Re: nub question, but nub player, halp plox? D:
« Reply #14 on: February 16, 2010, 10:32:18 am »

HOLY CRAP!! :o

just got another WAVE of dwarf migrants, and i mean WAVE of immigrants.

i had 15 dwarves total before the wave.

that number just about doubled :o

i now have 39 friggin dwarves...

oh well, looks like my military's gonna be a bit stronger now lol
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