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Author Topic: Notrium  (Read 28954 times)

kcwong

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Re: Notrium
« Reply #60 on: April 22, 2011, 03:48:49 am »

In an earlier game I saw the hermit saying "gimme a gun"... but I don't recall seeing that in this game. He has my radio, but I had him standing right over 3 laser guns but he won't pickup any.

He's not already equipped with a weapon, as I hold the taser and fourth laser gun created. When attacked by aliens he didn't fight back.

I tried to sleep/wait in the missile base, to save time/food traveling back and forth. The first night nothing happened; the second night there were 14+ purple bots chasing me! I ran out of energy shooting them and had to throw pebbles and punch out the last one in darkness. Is it generally a lot more dangerous everywhere during night?

I found two force field generators and made a stasis field and power armor; not using either though, because the power armor seems to drain power very quickly.
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Blaze

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Re: Notrium
« Reply #61 on: April 22, 2011, 04:02:00 am »

Oh, he only takes regular pistols. No lasers, which fits since he probably isn't equipped with a battery anyway. (Still doesn't explain his bottomless magazine though).

Power armor does drain power, so it's not something you'd be wearing all the time, slap it on before you get into heavy battle.

After a while, robots starts spawning in the starting area, in the Werivar mod they get replaced by Battledroids; which is rape-in-a-box.
« Last Edit: April 22, 2011, 04:09:32 am by Blaze »
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kcwong

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Re: Notrium
« Reply #62 on: April 22, 2011, 05:30:04 am »

I see... not having any luck finding an accelerator for a pistol though.

Gorge and Eden are very dangerous... in Eden, right at the edge there's a green beetle that can kill me in a few hits. Plus there are plants. In gorge those bugs are numerous and very annoying. I'd run out of energy shooting them real fast.

I've located the villa corp in missile base - they are in the center of the map. No luck slaying a guard though - the turrets spotted me first.

I also found two more force field generator... looks like it's okay to create a stasis field in the hermit's house after all.
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Blaze

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Re: Notrium
« Reply #63 on: April 22, 2011, 05:35:56 am »

You can find a accelerators in the ship graveyard, they're quite common there. Unfortunately, it's usually on the other side of the hive sections.

You're not supposed to get close to the base itself (for obvious reasons), but there are guards wandering far outside the range of said turrets; and they'll carry useful items like rations, bullets, first aid kits, and even weapons. I believe there are also crates in the area which you can crack open with a welding torch. Don't bother trying to take down the turrets without a sniper pistol and improved targeting laser.
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Jacob/Lee

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Re: Notrium
« Reply #64 on: April 22, 2011, 10:01:33 am »

Argh, damnit. I don't know how to make anything. Some recipes for a newbie please ;)

Also, I can't get through the hive.

Blaze

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Re: Notrium
« Reply #65 on: April 22, 2011, 10:56:19 am »

The Hive is meant to be hard, don't try to fight it, just try to get across it ASAP until you're better equipped.

I can pull a few simple recipes off of the top of my head.
Spoiler (click to show/hide)
These are some simple combinations you can get without reaching the ship cemetery, I can tell you a few more powerful combinations once you reach it. You can find most of these components in the Ville Corp and missile base areas (Just stay away from the center).

Keep in mind that you can break down components by highlighting it in your inventory and pressing "b".
« Last Edit: April 22, 2011, 05:55:29 pm by Blaze »
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Jacob/Lee

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Re: Notrium
« Reply #66 on: April 22, 2011, 11:53:42 am »

I need to find a glass tube so I can make a welder to crack open those crates, where do I get one?

Also, laser turrets are useful. I dropped two in the hermit's place to kill any aliens that follow me in. They are kind of weak, but 2 can take down small aliens pretty fast.

beorn080

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Re: Notrium
« Reply #67 on: April 22, 2011, 01:16:32 pm »

Personally, the first thing I try to do is the missile base. There is simply too much in terms of useful items there. Ideally, its to the north of the start, so its easier to use as a staging area. The massive amount of turrets and other items available there makes it ideal for early forays, and five plus laser turrets makes short work of anything.
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Blaze

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Re: Notrium
« Reply #68 on: April 22, 2011, 05:55:04 pm »

You can find glass tubes in the missile base area. I don't think they appear on the item sensor though.
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beorn080

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Re: Notrium
« Reply #69 on: April 22, 2011, 06:19:20 pm »

I'm 99% sure glass tubes are just in the area with the metal boxes.
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kcwong

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Re: Notrium
« Reply #70 on: April 22, 2011, 09:55:50 pm »

It's hard to tell apart and item and debris...

I started an alien to see what it's like. This thing is like it's on all available performance enhancing drugs full-time! With it I also found out why my human couldn't find a patrolling marine to kill - I mixed up the areas. I thought I could find ville corp inside the missile base area, but in fact that's another area entirely. My alien game has missile base and ville corp area on east and west.

Thanks for the recipes Blaze... turns out my human already have the parts to create an improve targeting beam, I just didn't realize they can be combined. And I have to run through the gorge to get parts I need? Damn...
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Orb

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Re: Notrium
« Reply #71 on: April 22, 2011, 10:02:35 pm »

A few corrections I might make Blaze, you may be confusing with the mods.


I'm not sure what you meant by guards, but there are only robots at the missile base. There are also no glass tubes. There are also no crates in the missile base. Just a desert with robots.  :-\

Just general tips for the starting areas(don't read if you're worried about minor spoilers):

Ancient Alien Ruins(Starting Area): A hermit who you can give a basic pistol to for a helpful allie. Tell him to stay behind by right clicking him and closing the door so he doesn't become a liability while looking for a weapon for him. You can find a pistol chassis under a tree NE of your stating position. Has a base with a closable door, so you can sit inside and be safe all day long. Temperature generally doesn't affect you, and there are enough trees if it does anyway. Small and Medium Blue aliens + Brown Aliens inhabit. No special scavenging. Just general stuff you find in every area.

Eden: Nothing unless you are Psionic. Though there are those crab tenticle monster things that drop a tentacle when killed. These tentacles can be used as a stationary defense turrets. Healing rain isn't useful, its too dangerous anyway.

Missile Base(aka desert): A giant desert. It gets too hot during the day and you have to use shade, which is sparse. Robots wander around that are more powerful than the aliens in the ruins. They short circuit your energy, stealing or whatever. In the center is a base with rather high defense, and two huge robots that can have antigravity scavenged from. Total both antigravs will produce -30 weight. You can scavenge light diodes for laser pistols, a extremely powerful energy using weapon, or targetting. You can also find forcefields for stasis chambers.

Ship Graveyard: Heat will sometimes bother you, but otherwise you should be ok. Typical aliens crawl about, along with marines armed with weapons. If you're human or android, stay away from the marines until you make a ranged weapon. In the center is the map you'll need for a navigation system, and off to the side somewhere you'll find a platform for teleporting to the tundra or something(I died too quick to explore, so stay away until you're properly armed). You can find particle accelerators, which are needed for every kinetic weapon. You also find magnitisers which can increase your max energy reserves, and a warp coil for engine system.

Mining Area(Aka death): There are sparse aliens running about, its mostly marines armed with weapons. Generally an area you avoid until about a week ingame, you can find glass tubes, crystals, lighters, binoculors, and rations. The marines can drop their weapons, which are extremely powerful. Combining a glass tube with a lighter will create a welder, which can open the boxes(generally have rations in them). In the center is an extreme heavilly defended base, and can still be suicide when you have the best equipment. Inside you'll find one of the ways of escape.

Ravine Area: I've only found it when I'm an alien, and you can easilly avoid its weird creatures. There is a blueprint for a hovercraft/bike or whatever NW of the center.

Generally, I prefer to go to the desert area so I can get a laser pistol and a statis chamber to heal myself. Though the shipyard isn't half bad either, since I can make a pebbel shotgun which is much better than a pistol. Once I get a gun, if the mining area is near me, I'll rip apart marines for VC Tasers. Which are one of the best guns in the game.
« Last Edit: April 22, 2011, 10:05:02 pm by Orb »
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kcwong

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Re: Notrium
« Reply #72 on: April 23, 2011, 12:11:54 am »

Any tips for a human, armed with just a laser gun, improved targeting laser and a power armor (when energy lasts), to cross the Hive?

My human's map is like this:

                  Hive
                    |
                Gorge
                    |
Eden -- Ancient Ruin -- Missile Base

I think I've got everything (laser gun, stasis field, food generator) from Missile Base... so I think I must get to Ship Graveyard next. I managed to escape the scary bugs in the gorge, but the aliens in the hive make short work of me. The hive seems to be directly north of the map's edge, the aliens immediately swarmed me from NW, N and NE, I couldn't outrun them at all. I already dropped all non-necessary items in the hermit's house and is not burdened.

Edit: Also, why are metal rods so hard to find... I didn't see any in the missile base, so despite having lots of laser guns, computer units and motion sensors I could only make one turret.
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The Scout

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Re: Notrium
« Reply #73 on: April 23, 2011, 12:15:19 am »

Metal Rods are in the startign area and the shipyard. Run, and get the pebble shotgun and knockback aliens that get close.
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kcwong

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Re: Notrium
« Reply #74 on: April 23, 2011, 12:17:50 am »

Metal Rods are in the startign area and the shipyard. Run, and get the pebble shotgun and knockback aliens that get close.

Starting area? I will have to look harder then... can't tell items from debris. No pebble shotgun until I reach the Ship Graveyard though, because that's where I can find a particle accelerator.

So I still need to outrun the aliens in the hive... I don't think 4 laser turrets can deal with that big a swarm.
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