And the fact that you can't access your party screen when a siege is in progress.
To what end? To level up a companion who leveled mid-battle? Your troops don't get any XP until the end of the match anyway.
They do get exp every midnight if you have companions with trainer skill, though. In late game with high-level companions you can train dozens of troops per day, and the inability to access the party screen while a siege tower is being built can mean that you'll enter the battle with 50 or even more militias instead of men-at-arms. And that makes a huge difference.
Plus there's the (in)ability to re-arrange the troop list, thereby affecting the spawn order (since troops at the top of the list spawn first). Personally I've learned to arrange my armies in a sort of semi-efficient universal setup precisely because of this, but I know there are people who like to strategize (ie. do I use archers first to soften up the enemy or do I send the heavies in first to punch through, that kind of thing) and it's a pita for them.
And the fact that you can't access your inventory during a siege battle.
As in no chest on the ground? That could probably be fixed with a simple mod.
Oh sure, there are mods for that. But precisely because the fix is so easy I think it's inexcusable that it was completely ignored by the developers.
And the fact that a siege doesn't stop neutral parties coming and going (when the whole point of a siege is to stop people coming and going).
Yes... that's annoying... but generally speaking a neutral party would be allowed to pass, since you wouldn't want to cause another war. What would be nice is an option when sieging to *COMPLETELY* siege (NOBODY enters or leaves) or just siege your enemy, allowing neutrals to come and go.
Well the problem as I understand it is that caravans coming and going actually replenish a town's food supply, so you can
never starve a town out unless you're at war with literally
everyone. I don't think sieging a town would cause wars, merely denying a caravan access is hardly a cause for war.
And the fact that if you happen to get sieged by a force that you can't beat there's no way to load a prior savegame until you are completely defeated (which can take multiple battles depending on your battle size setting and skills) because you can't leave the city in between the battles and you can't go into the main menu during the battle.
I think this is mostly an anti-save scumming thing. M&B isn't really built around quicksaves and loads.
If I didn't want to savescum, I'd have chosen realistic mode at the start. Even accepting that premise, that's still no excuse for the lack of a Surrender button (which you do get in regular field battles).
And the fact that YOU CAN'T GO INTO THE MAIN MENU DURING BATTLE. I have no idea which imbecile thought that was a good idea, but they deserve to have their bollocks skewered by a rusty pike.
To what end? To save? AFAIK that can't be fixed with mods, as there's no save system in place for a scene. That would be nice, to save during a scene.
No, to load when the battle doesn't go as planned without having to waste time fleeing it or getting knocked out.
And the fact that to access the inventory of a companion you have to go through the party screen and the dialog screen.
Yes.... very annoying... what would be *great* IMO is to have a 'companion inventory' option. You could select which companion from the dropdown box, and not have to back all the way out to equip another champion.
Even better way, simple Previous and Next buttons on the inventory screen that switch which character you're equipping.
And the fact that to access the stats screen of a companion you have to go through the party screen and the dialog screen.
I think there *is* a mod for that... it's implemented in several released mods, but yeah, this should be built in.
Well technically you can do that in edit mode, which does exactly what I suggested for the previous point: It gives you Previous and Next buttons that let you swap between characters. The problem with it is that in edit mode you can swap between
all characters that exist in the world, not just yourself and your companions.
And the fact that your exported character only retains stats and money, not renown, honor, or known poems.
Well, I think that's partially intentional. If you import your character to a new game, it's only importing him - he hasn't actually *done* anything in this new world to earn renown/honor etc. It would be a nice option though.
He hasn't actually done anything to earn the experience or the money either. That's the whole point of the import. I seriously doubt it's intentional. The export feature predates the implementation of honor, renown, and poems, so my guess is the devs simply couldn't be bothered to update it to include these as well.
As for savescumming, if you absolutely have to, just alt+F4. It's very efficient.
I'd love to do that if only M&B didn't take so bloody long to load.
Also, if you'd kindly point me to the mods that fix the companion inventory and stat screen access thing, I'd be much obliged.