Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 [13] 14 15 ... 54

Author Topic: Star Ruler: Thats no Moon!  (Read 175119 times)

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #180 on: August 21, 2010, 03:37:15 pm »

I.......
What......

That is awesome.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

x2yzh9

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #181 on: August 21, 2010, 03:42:45 pm »

Playing the game. It is awesome. Love it.

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #182 on: August 21, 2010, 04:00:20 pm »

WTF that ship is the size of a galaxy lol :/
Logged

Zorgn

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #183 on: August 21, 2010, 04:09:44 pm »

Ok, that did it. Buying asap. I will have to make one of those giant ships. I hope only that it shoots Deathstars. Or actual stars.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #184 on: August 21, 2010, 04:22:54 pm »

It eats galaxies and poops black holes, right? Does that thing even notice interplanetary ships?
Logged

Poltifar

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #185 on: August 21, 2010, 04:32:18 pm »

This thing has interplanetary ships the size of planets moving around in its inside just to keep it maintained and to ferry stuff from one place to another :/

EDIT: Though the guy that filmed that cheated to spawn these ships, just to show what the engine/game can support. DISCLAIMER: Do not expect to actually build these things unless you control some seriously fucking huge intergalactic empire.
« Last Edit: August 21, 2010, 04:35:08 pm by Poltifar »
Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Zorgn

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #186 on: August 21, 2010, 04:41:36 pm »

D:

And I so wanted a ship so big you needed FTL capability to get to the bathroom.
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #187 on: August 21, 2010, 04:52:17 pm »

"My ship is bigger then yours!"

"Oh yea?! My ship has more guns then yours!"


I'd like to see some AAR with some AI... when you guys put it up.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

SeaBee

  • Bay Watcher
  • Wolves are atheists
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #188 on: August 21, 2010, 04:54:18 pm »

+1 begging for an AAR / Lets Play of this very interesting looking game.
Logged

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #189 on: August 21, 2010, 05:05:06 pm »

I demand someone buy this game for my

I'm just kidding but i wish it was next month i want my damm money.
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #190 on: August 21, 2010, 06:53:44 pm »

Ill do an AAr at the end of the week when i buy it, unless someone beats me to the punch :D
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #191 on: August 21, 2010, 08:30:40 pm »

Ill do an AAr at the end of the week when i buy it, unless someone beats me to the punch :D
Do it anyway.
+1 AAR/LP want
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Star Ruler: Thats no Moon!
« Reply #192 on: August 22, 2010, 12:10:59 am »

Just so you know, I believe the galactic ship sizes are disabled right now until they get multiple galaxies working correctly.

And yes, they are slow and ridiculous and awesome.
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #193 on: August 22, 2010, 12:51:12 am »

Just so you know, I believe the galactic ship sizes are disabled right now until they get multiple galaxies working correctly.

And yes, they are slow and ridiculous and awesome.

Not a problem.  As long as the patch is save compatible... people will have a head start to making the SS Galaxy.
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Star Ruler: Thats no Moon!
« Reply #194 on: August 22, 2010, 02:59:02 am »

TL;DR: The game has so many bugs your brain will melt. Wait until it gets patched a bit.

While I think the concept is fantastic, I think you guys would be better off holding off the game for now. I played it for some 20 something hours and holy heck... the bugs are insane and so bleeding numerous you will tear out your eye sockets and replace them with carving knives.

I'm not talking fun bugs like in DF which could be miscontrued as "features". No, we're talking ships will attempt to path through the sun and start bouncing off of it until you tell them to path another direction (I managed to overcome this later on by building ships so fast they flew THROUGH the suns). Jump drives literally do not work. They just don't. You cannot delete obsolete ship designs from your build list, so god help you if you like to design lots of ships (By the end of one of my games I had a ship build list that had over 100 entries that took an awfully long time to scroll through). You can't even update existing ship designs or replace existing ship designs. You can't update existing ships or even scuttle them. You cannot delete fleets unless ALL the ships in the fleet die, so god help you if you pressed f (create fleet) more than 5 times. You can't select a new leader for the fleets you already have. If you load a save, all your saved fleets, groups, icon pins, etc are all deleted (you can imagine how annoying this was on a 200+ solar system galaxy). There's no way to tell what on earth you are fighting other than to stare at the generic models (of which there are only 4 - 5); no enemy ship info, no enemy planet info, nothing. If you dock ships into a planet, they will get stuck when undocking.

Other more major annoyances include:
- Like any sane general, I have decent mixes of different kinds of units in each solar system. The problem with this is that it's nearly impossible to select specific groups of units. The drag box selector is very, very generous is selecting units (and planets and noncombatants) nowhere near the box. There's no "select this all of this type of unit" command in this game. And even worse, when you do select a group, the game won't tell you what is in that group! Imagine this with the normal scale of combat in this game, where there will be thousands of ships fighting and you can see the problem here. For example, if you have an extremely slow moving ship in that selected group, the entire frigging fleet will travel at that super slow speed. In normal games, this is mitigated by the fact that you can easily click on say... a picture of the unit in question and remove him from the group. Can't do that here. You have to find that ship manually. Again, with thousands of ships, all of which look the same 4 - 5 models... It's a major pain. I eventually gave up and comprised every single thing I had with just one kind of ship. If this was the intent of the game... well... =|

- There are literally no instructions of any sort. The tutorial is really sparse. The wiki is barely even a wiki. I spent the entire time learning the game from my friend who followed it from beta. Until now I barely understand 70% of the game's terminology. This is compounded by the fact that you'll very often stumble across game commands that literally don't work or commands that should be there but aren't.

- It feels like the game isn't even complete. It's like they released a beta. There's only one kind of galaxy. There's no races, no avatars, no pictures, no voices, only those 4 - 5 ship models, a patheticly small tech tree, a very very basic game generator (how many stars + how many ai), piss poor AI, a small set of weapons / ship parts to choose from, etc etc etc. I could continue, but I think the point has been made.

- The interface. Oh god... the interface... It's so hard to do anything! I normally wouldn't be so pissed over longwinded ways to execute commands but my god, when you expect me to make several thousand ships over 100 solar systems, I don't want to get carpal tunnel from all the scrolling and clicking!

- Good luck getting a solid multiplayer game together. It's desync heaven.

There's literally hundreds of these kinds of bugs that eventually drove me completely off of it.

I mean, I definitely admire the game when it works. It's fun to see your deviously designed ships tear your opponent a new sphincter, or the swarms of size 0.25 fighters crush a size 3600 STAR ship (It's the size of a star and I fell off my seat when I saw it approach). I love the cute planetary and unit AI when they work as they exhibit interesting traits. The game is very successful at making you feel insignificant at the size of its grandness but once you get bite past the thin layer of frosting, you'll discover it's full of fruitcake. Hopefully they'll live up to their promise to put in most of the features later on but for now, I cannot with a straight face recommend this to anyone.
Pages: 1 ... 11 12 [13] 14 15 ... 54