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Author Topic: Slavehack - protect your IP!  (Read 352220 times)

dogstile

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Re: Slavehack - protect your IP!
« Reply #570 on: February 01, 2010, 07:05:14 pm »

Oh, as a note. Anyone who doesn't have a B12 note in their file and is hacked by me will get their waterwall deleted. Their antivirus and finders hidden and many other horrible things.

I don't wipe drives, but I do make them safe for my usage.
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

MagmaDeath

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Re: Slavehack - protect your IP!
« Reply #571 on: February 01, 2010, 07:06:18 pm »

Hmm, This is a great concept.

Some people are just plain bad at fixing thier logs though.

Time to put in a B12games file
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Knowledge=Power=Energy=Matter=Mass.

forsaken1111

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Re: Slavehack - protect your IP!
« Reply #572 on: February 01, 2010, 07:06:35 pm »

I only delete or hide waterwalls when I am backhacking someone who has hacked me.
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forsaken1111

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Re: Slavehack - protect your IP!
« Reply #573 on: February 01, 2010, 07:06:59 pm »

Maybe we should have a standardized bay12 file?
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dogstile

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Re: Slavehack - protect your IP!
« Reply #574 on: February 01, 2010, 07:08:36 pm »

I only delete or hide waterwalls when I am backhacking someone who has hacked me.

The thing is, I don't want them backhacking me, so its the first thing I delete.

Maybe we should have a standardized bay12 file?

That could be dangerous. I'd rather have a no attack agreement between me and you guys rather than actually banding together. Goons tried that and failed. I don't want to know what would happen to us.
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

Draco18s

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Re: Slavehack - protect your IP!
« Reply #575 on: February 01, 2010, 07:09:23 pm »

Maybe we should have a standardized bay12 file?

Pretty much anything that says "B12" or "Bay12" should do.  Most of us have been using [name] [nym].txt for the most part (where [nym] is one of those two abbreviations and [name] is our user name here).
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qwertyuiopas

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Re: Slavehack - protect your IP!
« Reply #576 on: February 01, 2010, 07:11:36 pm »

Poor Quake.

Code: [Select]
           ,-.
       ,--' ~.).
     ,'         `.
    ; (((__   __)))
    ;  ( (#) ( (#)
    |   \_/___\_/|
   ,"  ,-'    `__".
  (   ( ._   ____`.)--._        _
   `._ `-.`-' \(`-'  _  `-. _,-' `-/`.
    ,')   `.`._))  ,' `.   `.  ,','  ;
  .'  .     `--'  /     ).   `.      ;
 ;     `-        /     '  )         ;
 \                       ')       ,'
  \                     ,'       ;
   \               `~~~'       ,'
    `.                      _,'
      `.                ,--'
        `-._________,--'
RockyBst - The Duck Says "Crash and Burn. Mess with the best, die like the rest!"

All I can reccomend is if you change your IP, to format first, I'll finish the upload, and then you change it. If done right, it should take less than 10 seconds.

But by the drive usage, there are many/large files hidden above 1.2, at least one of them a virus.


Edit:
For the bay12 file, I have
B12.Qwertyuiopas.txt
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Eh?
Eh!

dogstile

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Re: Slavehack - protect your IP!
« Reply #577 on: February 01, 2010, 07:19:08 pm »

Hmm, calling cards. Does anyone leave them? I always think ideally you want them to not know about them being hacked.
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

forsaken1111

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Re: Slavehack - protect your IP!
« Reply #578 on: February 01, 2010, 07:19:30 pm »

I don't any more
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qwertyuiopas

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Re: Slavehack - protect your IP!
« Reply #579 on: February 01, 2010, 07:25:20 pm »

For those poor victims where being hacked is having all their files hidden or deleted...

It only serves to enrage a community against them.
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Eh?
Eh!

quinnr

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Re: Slavehack - protect your IP!
« Reply #580 on: February 01, 2010, 07:27:04 pm »

If I get hacked, and get the IP, I shall post it.

Meybe we should have a collected IP database, so we know some people to attack :D
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

forsaken1111

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Re: Slavehack - protect your IP!
« Reply #581 on: February 01, 2010, 07:27:42 pm »

The problem is they quickly become outdated, but its worth doing still
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dogstile

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Re: Slavehack - protect your IP!
« Reply #582 on: February 01, 2010, 07:30:12 pm »

I tend to keep a temporary database.

Here's a better idea. How about we find slaves that seem to have stopped playing and share them amongst ourselves? This way we all have a semi-permanent income
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

forsaken1111

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Re: Slavehack - protect your IP!
« Reply #583 on: February 01, 2010, 07:33:19 pm »

Why does it sometimes take me 9 seconds to edit a log and sometimes 2 minutes? I'm only removing my IP every time.
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qwertyuiopas

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Re: Slavehack - protect your IP!
« Reply #584 on: February 01, 2010, 07:35:22 pm »

02-02-2010 00:58 admin logged in from [15.35.62.224]
was in quake's log before the deletion.
Careless? Or had it already been altered?
Or did I get it just as he was swapping the log for his "brag"?

Probably one of the top players, though, but if someone can get through to him, it will cost him dearly, if that is his IP, to reset it.

Funny how helping another Bay12 player turned to this.

Once again, sorry I couldn't stop him, all I could do was watch. :'(
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Eh?
Eh!
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