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Author Topic: Superhero rumble, Game 3  (Read 10116 times)

Sean Mirrsen

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Re: Superhero rumble, Game 3
« Reply #105 on: February 18, 2010, 09:10:10 am »

I'd like to append a change to Flash Fire, changing it to "Burn 5 Energy...", since with such a low cost there's little-to-no incentive not to use it, and it has too much draw-generating potential.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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webadict

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Re: Superhero rumble, Game 3
« Reply #106 on: February 18, 2010, 09:28:42 am »

I agree.

Also, make an addendum to Antihero stating that you can't reach 0 Energy as well.

And please make it more obvious what the Cost thing for Rollout means. Is that Spend 40? Because that seems high.

And can Stretch Violently and Goop Grenades cancel each other out?
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SingularByte

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Re: Superhero rumble, Game 3
« Reply #107 on: February 18, 2010, 09:33:15 am »

With goop grenades, it only stops you spending points on defense. It doesn't stop you getting defense another way.

I have a feeling rollout is meant to work slightly differently than spending a massive amount each turn and only getting something back on the fifth turn but unless the author tells me otherwise, I'm going to run it that way.

If a couple more people agree it should be burn 5 instead of spend 5, I'll change it.
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Sean Mirrsen

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Re: Superhero rumble, Game 3
« Reply #108 on: February 18, 2010, 09:41:41 am »

Actually yeah, Rollout needs to be a little better balanced. It's a little too costly at the moment. It was meant as an attack buffer thing, but I forgot how quickly matches can resolve here.

Hmm. Can I resubmit the description then? I came up with a better idea.
« Last Edit: February 18, 2010, 09:43:58 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

SingularByte

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Re: Superhero rumble, Game 3
« Reply #109 on: February 18, 2010, 09:46:00 am »

Okay. Hopefully there won't need to be too many more changes to powers.
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Sean Mirrsen

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Re: Superhero rumble, Game 3
« Reply #110 on: February 18, 2010, 10:00:29 am »

Yeah. Make it so:
Rollout: Spend 25. You must attack someone this round. Multiply the energy allocated to attack by the number of turns you have consecutively used Rollout.

I think that's better, while still keeping within reasonable power limits.
(edit: retroactive thinking - if it wasn't for the burn, Stretch Violently would make a perfect combo with this)
« Last Edit: February 18, 2010, 10:02:07 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Myroc

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Re: Superhero rumble, Game 3
« Reply #111 on: February 20, 2010, 05:34:43 am »

*prod*
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SingularByte

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Re: Superhero rumble, Game 3
« Reply #112 on: February 20, 2010, 05:53:34 am »

I'm still just waiting for 2 more people to bid. Then we can start.
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Sean Mirrsen

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Re: Superhero rumble, Game 3
« Reply #113 on: February 20, 2010, 05:58:02 am »

Which two people?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

SingularByte

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Re: Superhero rumble, Game 3
« Reply #114 on: February 20, 2010, 06:10:32 am »

webadict and SHAD0Wdump.
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SHAD0Wdump

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Re: Superhero rumble, Game 3
« Reply #115 on: February 20, 2010, 05:49:01 pm »

Sorry, this topic got buried so I forgot. O\
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SingularByte

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Re: Superhero rumble, Game 3
« Reply #116 on: February 21, 2010, 03:55:52 am »

SHAD0Wdump: 100 energy

webadict: 21 energy
Choice of Fate (31)
Goop Grenades (16)
Mind control (11)
Power theft (21)

Archangel: 45 energy
Atomic Restructure (10)
Dodge (15)
BERSEKER! (30)

Grey Knight: 21 energy
Anti Hero (67)
Stretch Violently (12)

Myroc: 85 energy
Acidious Gas (15)

ExKirby: 20 energy
Hyper Immune System (40)
Flash Fire (40)

Sean Mirrsen: 75 energy
Rollout (25)

There's a draw between Grey Knight and webadict for Super Speed for 16 energy. The rules for the next bid are the same as last time: either bid more or 0 and another draw will discard the power. After I get webadict's and Grey Knight's bids, we can start the game.
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SingularByte

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Re: Superhero rumble, Game 3
« Reply #117 on: February 24, 2010, 10:01:17 am »

As I got two bids for 17, the power was lost. I'm now accepting everyone's moves for round 1.
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SingularByte

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Re: Superhero rumble, Game 3
« Reply #118 on: February 27, 2010, 06:19:05 am »

I'm just waiting for one more person now. After that I can put the round up.
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SingularByte

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Re: Superhero rumble, Game 3
« Reply #119 on: February 28, 2010, 02:18:04 pm »

Round 1

Ex-Kirby defends for 15 and uses flash fire so all attacks are divided equally.
Flash fire causes (35+11+1+30+21)/7 = 14 damage
He is also hit by goop grenades.
He takes 14 damage from flash fire and 10 from acidious gas. Hyperimmune system doesn't take effect as he is eliminated the moment he hits 0.
Energy: DEAD

SHAD0Wdump attacks webadict for 35 and defends for 65.
He takes 14 damage from flash fire and 10 from acidious gas.
Energy: 76

Sean uses rollout, defends for 49 and attacks Myroc for 1.
He takes 14 damage from flash fire and 10 from acidious gas.
Energy: 51

Myroc defends for 55 and attacks sean for 30.
He takes 14 damage from flash fire and 5 from acidious gas.
Energy: 66

Archangel defends for 34 and uses BERSERKER! before attacking webadict for 11.
He takes 14 damage from flash fire and 10 from acidious gas.
Energy: 21

webadict uses mind control on SHAD0Wdump, power theft on Grey Knight, goop grenades on Ex-Kirby and choice of fate. The results of these powers (except goop grenades) will be posted at the end of phase 2.
Burn: 10
He takes 14 damage from flash fire and 10 from acidious gas.
Energy: DEAD

Grey Knight attacks webadict for 21 (while yelling "You'll not be stealing MY powers knave!") and uses Stretch violently to get a defense of 10.
Burn: 10
He takes 14 damage from flash fire and 10 from acidious gas.
All of this heals him.
Energy: 55

Note: The damage from berserker isn't multiplied when flash fire is used.

Now we enter the complicated bit. People who are dead may not stay dead and people who are alive may be killed, depending on webadict's actions in phase 2. Once I've got his actions, we can go onto round 2. If I've made a mistake (because this round was so insanely complicated), just pm me or make a post.
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