You continue firing, concentrating your fire on any Jumpers that come to sight. They're quickly killed off.
And then...
Your vision blurs. The buzzing fills your ears. You pull your hands up to protect your ears from the noise, but it's no help. A Trooper nearby falls to his knees, screaming. Your head feels like it's going to explode.
It disappears as fast as it arrived. The buzzing is quickly reduced to a background noise. Looking out, you see the next wave of the alien army rushing past you. Troopers hurry back to their windows, though still dazed by the sudden... whatever.
You see an... you see something resembling a giant floating brain merged with a huge snake coming from the darkness of the forest, surrounded by an eerie blue glow.
This can't be good.
Even though your vision's back to normal, you have a hard time focusing on your targets. (-1 To Hit Rolls)
Alien Jumper Killed! 20 XP!
Our stats (As you can see, based on W40k rules)
WS BS S T W A Sv (XP 105/200)
3 5 3 4 3 (3) 5+
• Lancer (Str. 5 AP 5 - Assault 2)
• Stubpistol (Str. 3 AP - One-Shot)
• Combat Knife (Extra Attack)
• CDC Body Armor (Sv 5+)
• 1 Sonic Grenade (Str. 7 AP – Blast)
# Marksman (+1 To Hit for the turn) [COOLDOWN: 2 TURNS LEFT]
# Mark Target (Everybody gets +2 To Hit against the marked target)
Abilities have a cooldown time of two turns, so you can't use them every single turn. You can get improved versions of them as well,
when you level up again