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Author Topic: Apocalypse RTD  (Read 6967 times)

inteuniso

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Re: Apocalypse RTD
« Reply #30 on: January 20, 2010, 10:13:47 pm »

Bu-but... damnit. How am I supposed to do little piggies from now on?
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Lol scratch that I'm building a marijuana factory.

Jetsquirrel

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Re: Apocalypse RTD
« Reply #31 on: January 21, 2010, 12:42:09 pm »

oh yeah you got foor because of me!
Find a nice kinky hat and a better gun

x2yzh9

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Re: Apocalypse RTD
« Reply #32 on: January 21, 2010, 08:36:10 pm »

If testehfan does not post a turn within a day, the turn will happen without him.

tehstefan

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Re: Apocalypse RTD
« Reply #33 on: January 21, 2010, 09:11:37 pm »

Try and help whoever is wounded, since I'm a medic and all.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

x2yzh9

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Re: Apocalypse RTD
« Reply #34 on: January 21, 2010, 10:23:08 pm »

TURN 3

It is Early Morning.

Turn
tehstefan:(47+15=62)You help RandomNumberGenerator heal inteuniso, thus giving an additional +10 to his roll, and taking 2 bandages and 2 units of antiseptic out of your inventory.

inteuniso:Considering tehstefan is already helping you, you decide to hold off on the trade.

RandomNumberGenerator:(83+15+10=100)You heal inteuniso, with the help of tehstefan and pull him through. His toe and his cuts are disinfected and bandaged now.

Dragnar:(54)You find a old musket rifle. Must be an antique, eh? You find 10 units of gunpowder with it as well(-10 to all combat rolls using the musket rifle.

Jetsquirrel:(93+15=100)You find a ski mask and Desert Eagle with 6 bullets to go with it.

Spoiler: tehstefan (click to show/hide)
Spoiler: inteuniso (click to show/hide)
Spoiler: RandomNumberGenerator (click to show/hide)
Spoiler: dragnar (click to show/hide)
Spoiler: Jetsquirrel (click to show/hide)

RandomNumberGenerator

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Re: Apocalypse RTD
« Reply #35 on: January 21, 2010, 11:16:18 pm »

Well, since it's almost dawn... I guess I should look around at the surrounding area, to find a good place to move to tomorrow night.

Also, I don't think this qualifies as an RTD. Not the way it's being played. You should probably move this to the forum games & roleplaying section.
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The end of the world is more fun then I expected.

inteuniso

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Re: Apocalypse RTD
« Reply #36 on: January 21, 2010, 11:36:07 pm »

Yeah, this really isn't an RTD. RTDs are 6 sided die, unless it's and RTdX.

This could best be qualified as an RPG.
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Lol scratch that I'm building a marijuana factory.

RandomNumberGenerator

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Re: Apocalypse RTD
« Reply #37 on: January 22, 2010, 12:03:15 am »

Yeah, this really isn't an RTD. RTDs are 6 sided die, unless it's and RTdX.

This could best be qualified as an RPG.

Plus RTDs generally include skills and increases to them, instead of a flat bonus like this is.
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The end of the world is more fun then I expected.

dragnar

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Re: Apocalypse RTD
« Reply #38 on: January 22, 2010, 01:01:53 am »

Shouldn't I have 35 units of salvage now?

Erect'in a dispenser!

I'll try to rig a pair of binoculars, a telescope, something of that sort.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Jetsquirrel

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Re: Apocalypse RTD
« Reply #39 on: January 22, 2010, 01:16:40 am »

ok wear the guns to have akimbo and the hat 2, now go find a good hiding place for the night and call everyone there,

tehstefan

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Re: Apocalypse RTD
« Reply #40 on: January 22, 2010, 01:29:42 am »

Yeah, try and find a good place to bed down for the day.
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

inteuniso

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Re: Apocalypse RTD
« Reply #41 on: January 22, 2010, 03:41:04 pm »

Anyways, find a place to stay for the day.
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Lol scratch that I'm building a marijuana factory.

x2yzh9

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Re: Apocalypse RTD
« Reply #42 on: January 22, 2010, 05:15:44 pm »

TURN 4

It is Dawn

Turn
tehstefan:(42)You fail to find a acceptable place to stay in. If someone else finds one, you will come there. you go to the mine found by RNG.

inteuniso:(20)You fail to find an acceptable place to stay in, you go to the mine found by RNG.

RandomNumberGenerator:(100)You find an old abandoned mine. No ripples in it, and theres a door inside that will block the sunlight. You call everyone there, and they come.

Dragnar:(37+15=52)You manage to rig a meager pair of binoculars. This gives you a +10 to the roll that decides who gets to strike first in combat.

Jetsquirrel:you go to the mine found by RNG.

Spoiler: tehstefan (click to show/hide)
Spoiler: inteuniso (click to show/hide)
Spoiler: RandomNumberGenerator (click to show/hide)
Spoiler: dragnar (click to show/hide)
Spoiler: Jetsquirrel (click to show/hide)

Since one 'day' has passed, i am deducting 1 unit of food and water.

You're all in the abandoned mine found by RNG, so don't worry about any rad damage unless you go outside-I'd also like to point out that you're allowed to go to sleep now, wich will wake you up when it is Dusk. This fast-forwarding only happens if everyone enters their turn as sleeping however.

RandomNumberGenerator

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Re: Apocalypse RTD
« Reply #43 on: January 22, 2010, 05:22:05 pm »

We can sleep after we check this place out.

Scour the place for any danger; poison gas, rigged explosives, mutant creatures, giant centipedes, etc. Also keep an eye out for any useful materials, notably explosive charges, pickaxes, gas masks and possibly gems or metal for trade. 
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The end of the world is more fun then I expected.

dragnar

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Re: Apocalypse RTD
« Reply #44 on: January 22, 2010, 07:59:02 pm »

I'll help out with the search.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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