As the name states, this is set in the year 2060 AD, about 10 years after ICBMs hit pretty much the entire world. Yes, there was colonys on the moon and mars, but not to the point that there was an actual 'population' that was self-sufficient. As such, they quickly died.
As people slowly started coming out of the underground bunkers which had lasted them up until then, they began to rebuild. There was rumors of better pastures in Mexico, but those were (for the most part) disregarded as the bombs had tore a huge hole in the ozone. People practically live by night and sleep by day, as the radiation would kill you within half a day. People don't really use clocks anymore as they stopped working long ago and only a few can afford the hefty bargaining price for real clocks. People simply go by Dawn, Noon, Evening, Dusk, Midnight, and Early Morning. Radiation starts coming in at Dawn and stops at Dusk, so people stay out from Dusk till Dawn, and sleep from Dawn till Dusk.
You and your 4 other friends, however, stay in the ruins of an old abandoned apartment building in New York City. The water recently stopped flowing into your faucet and food's running out, which is why you all agreed that you should get moving to greener pastures.
Now, i'll allow 5 people in. There will be a waiting list, and whenever someone dies they'll be put at the bottom of the list and the first one on the list will come in at a certain point(sometimes not immediatly, but certainly not more than a day.)and will get to create their character. As well guys, you will take 'radiation' starting from Dawn and ending at Dusk. Radiation will cause nausea at first, then vomiting which will steadily lower your health. If you stay out for the entire day, then you will continue taking radiation damage until you get a rad pill. Rad pills will be found throughout the game and medics will start with 3 by default. You must find shelter before Dawn as to not take radiation damage. Professions will add an extra +15 to whatever roll associated with that, ie. a marksman shooting or a medic applying anesthetic and taking shapnel out, then disinfecting and bandaging it.
You will require one unit of food and one unit of water each day. You start with a loave of bread (3 units of food) and a bottle full of water(5 units of water). If you go without water for a day, you will slowly start taking damage. If you go without food for a day, you will slowly start taking damage as well.
Last but not least, each turn is one part of the day. ie. Dawn is one turn, Dusk is one turn, and so on.
Professions
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Marksman:Starts with a bolt-action rifle, 2 clips for it(6 bullets each), and a knife.
Medic:Starts with a pistol, one 6-bullet clip for it, a scalpel, one bottle of disinfectant(5 units), half a syringe of anesthetic(2 units), and 5 units of bandage. As well as 2 rad pills.
Scavenger:Gains +15 to finding food/water rolls. Starts with pistol, one 6-bullet clip for it, knife, a lighter with 3 units of fuel[For when you find and kill that rat and need to cook it. Fires take one unit of fuel each turn.
Mediocre Demoltions Expert:Starts with pistol, one 6-bullet clip for it, knife, 1 satchel for blowing obstacles up, one lighter with 2 units of fuel, and 2 grenades.
Hunter:Starts with Crossbow, 15 bolts for it, and a hunting knife.
Mechanic:Starts with toolkit, 20 units of salvage, and a knife.
EDIT:Slots are filled now. Post if you wish to be put on the waiting list.
Waiting List
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1. Woose1-Hunter
2. Kilakan-Mediocre Demoltions Expert
3. 100killer9-Scavenger