One possibility is to separate them into their own file. In Template:Ark_creature there could be a parameter to specify what file to put the creature in, so we could put larvae in creature_larvae.txt and mammoths in creature_extinct_cenozoic.txt. That way, creatures that are not the main focus of the Ark Project could still be included, but would be easy to take out.
That would help, yeah. The main issue is that manually implementing a larval form as a separate creature for each insect, amphibian, etc. would be insane.
The best option I see is to implement them as separate castes, which would allow us to put the larvae in the taxon-level variations. This would make it straightforward to handle cases like
inchworms, which is a generic term for the caterpillars of a certain family of moths. All we'd have to do is add a variation to the
Geometridae section (currently it's Geometridea, it would have to be further split) that customizes the names of the larval castes declared in Insecta or wherever.
Also, there has to be a more intuitive and organized way to manage this than Wiki lists.
Actually, our wiki lists are intuitive, organized, and (importantly) easy to edit.
They aren't perfect, but yeah, we mulled over a bunch of alternatives (including making our own database-backed web app), and they all just seemed awkward compared to the wiki. We're open to ideas, although a new system would have to be a
big improvement for us to switch at this stage.
I'm interested in contributing and I'll try to get people from Something Awful to help too, but every animal I find has already been listed. The list is MASSIVE [...]
A lot of animals have already been listed, yeah. You'll have more luck if you start by looking for gaps in our list, like sections marked "UNFINISHED." You're most likely to find these gaps in the pages listed in the OP -- bony fish, insects, birds, and snakes.
I think we should at least start writing prefstrings for each animal soon.
I'm still not sure what we should do about prefstrings. As many as possible should probably go in taxon-level creature variations ("creature templates"), so that if we want [PREFSTRING:rough skin] for sharks, we can just put that in the shark template instead of adding it to each individual shark. What do other people think about this approach?
I was really excited by that prospect as well, but we could make our own workaround, since the creatures would be in the raws. We could bundle the Ark raws with a text editing program that will create a new set of raws with new giant semi-megabeast versions of a few creatures added.
I know that this doesn't match the theme of the project (only real-world creatures), but I think it would be reasonable to add as an option since a lot of us thought this was going to be a feature in the next version. What does everyone else think of this?
That's an awesome idea. I don't
think it would be possible to force worldgen to include those as totally unique creatures, so they wouldn't be exactly like the new titans, but they'd be a really good substitute. It definitely deserves its own project, though, since it would come in handy even for people who aren't using the Ark Project.