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Author Topic: Brikwars  (Read 3036 times)

EagleV

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Brikwars
« on: January 18, 2010, 03:28:26 am »

Warhammer with legos, sounds promising. Still, I can't really find much information except for the site itself, and I don't know if it's worth playing. Anyone played it before? Is it worth trying? Aren't the rules for constructions quite complex?
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Aqizzar

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Re: Brikwars
« Reply #1 on: January 18, 2010, 03:35:48 am »

Anything with Legos is always worth trying!  No, I've never played it, but simplistic 2005 edition looks like a damn tight game.  I'd love to play it, but...

Hmm... I wonder if good ol' VASSAL has a BrikWars module.

EDIT: Tellingly enough, I Googled 'VASSAL BrikWars' and the fourth result was my crappy tabletop game project.  It'd be fun to make though.
« Last Edit: January 18, 2010, 03:38:14 am by Aqizzar »
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EagleV

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Re: Brikwars
« Reply #2 on: January 18, 2010, 03:40:50 am »

I have to ask, what's VASSAL?
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

mainiac

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Re: Brikwars
« Reply #3 on: January 18, 2010, 03:43:30 am »

It's an engine that allows people to program computer versions of boardgames.
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Aqizzar

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Re: Brikwars
« Reply #4 on: January 18, 2010, 03:44:44 am »

A program that kind of models table-top games, especially wargames, especially Warhammer.  So people can play table-tops by network, and without having to use actual models.  (And before you ask more, it's covered extensively in the Warhammer thread, and Games Workshop doesn't like it.)

Since it just runs on java, it wouldn't be too hard to slap in some Lego graphics.
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Draco18s

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Re: Brikwars
« Reply #5 on: January 18, 2010, 03:04:59 pm »

Warhammer with legos, sounds promising. Still, I can't really find much information except for the site itself, and I don't know if it's worth playing. Anyone played it before? Is it worth trying? Aren't the rules for constructions quite complex?

I've read the rules, and its really really complex, but I'd love to try it out sometime.
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Duke 2.0

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Re: Brikwars
« Reply #6 on: January 18, 2010, 03:19:58 pm »

 It really depends on the ruleset you use. The advanced ruleset can get complex, especially when figuring large vehicles. The simple one just means we can have space marines fighting western bandits riding dinosaurs with a few WWI soldiers thrown in and it'll be balanced.

 Although the lack of actual customizable minifigs is a letdown. If there is a multiplayer lego building program then that could be used.
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Re: Brikwars
« Reply #7 on: January 18, 2010, 08:00:23 pm »

I loathe to say it, but blockland...

The commercial version has fancy octree stuff that renders much faster, but it doesn't support rotations. The old alpha on the other hand, is the torque game engine with a building system. I haven't played either in roughly a year.


Mostly, it has multiplayer, and a lego imitation. And it is a PC program, and moddable. And customizable minifigs, to a degree.
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Sensei

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Re: Brikwars
« Reply #8 on: January 18, 2010, 09:00:14 pm »

There is the Lego Universe MMO coming out soon. Jury is still out on whether it will suck, but the hinted inclusion of a script system for content creation suggests that they really do want it to be for kids and adults.
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fenrif

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Re: Brikwars
« Reply #9 on: January 18, 2010, 10:10:56 pm »

I'm hoping the lego mmo will be awesome, it seems to use the lego digital designer tool, which ive spent a good many hours messing around with, making ridiculous lego creations. Its got such potential to be an awesome MMO. I wasn't really blown away by the recent 5 part developer walkthrough video, but it looked like it was mainly showing early gameplay...

As for brickwars, I've always wanted to play it, but haven't ever been able to get a game together. I've not had a look at the rules in a while, so i can't really remember... But how well does it handle, capital ship space combat?
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Aqizzar

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Re: Brikwars
« Reply #10 on: January 18, 2010, 10:17:08 pm »

Barely at all really.  So like everything else, it handles "capital ship space combat" exactly as well as it handles everything except minifig stick fights, which is just as well as you want it to.
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Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

EagleV

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Re: Brikwars
« Reply #11 on: January 19, 2010, 03:09:42 am »

There is an example of a fight with capital ships on the let's play section of their forum. While you're there, check the D-Day fight, it just makes it more awesome. I'll have to dig up my legos after the exams.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Asehujiko

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Re: Brikwars
« Reply #12 on: January 19, 2010, 03:22:35 pm »

Tried it once. My ancient egyptians/archeologist's hybrids against a martian mech army. Assigned seemingly sensible values for guns/magic staves etc.

My army:
"Halftrack" truck with reinforced plating, hero mummy with lazer scepter, battering ram, 2x co-axial rifles, 8 skeleton gunners in the back each with their own rifle and a shield crystal. My main points sink.
Winged crocodile steed with another mummy on it. Bites and the rider has another lazer.
Archaeologist truck with frontal rifle mount, bulletproof windshield and rear mounted twin linked rifles.
Biplane with 2 forward facing rifles and a tail gunner with dual pistols.
All from the ancient egypt set and fully scratchbuilt.
Enemy army:
One of each mech in the life on mars set(5 in total), no further modifications.

Battlefield was a rocky desert. Objectives was to kill the enemy.
I start with both my ground vehicles in cover and my airborne ones flying between the cliffs to prevent a smaller target for the enemy mechs. My mate moves in to bomb me with both his flier and the convertible shutte, confident in his air superiority. Turn two saw me attempting to navigate through the rocks while preventing him from getting a clear shot at me(all his mech guns were up to ~36'' range while my gunpowder didn't reach beyond 18'' at best. His turn he managed to get his flier over my ltv, wrecking the enngine and kiling the driver. My turn, the gunner on the now crippled vehicle shoots the flier but fails to take out more then one engine. My halftrack makes it's first hit and run on one of his bigger mechs and takes out it's claw. The winged crocodile swipes at his smallest mech and eats the pliot. The biplane ineffectively tries to strafe his other mech. In retaliation it's blown out of the sky next turn. The crippled flier makes another pass at the immobilized ltv, failing to destroy it but blowing off some turret shielding. The larger mechs start hunting for my hiding halftrack. The hybrid ambushes it by flying over a cliff and pounding it from directly above, exhausting most of the shielding crystals. My turn the ltv turned bunker shreds the open cockpit-ed flier's pilot causing it to crash into a cliff with a sizeable explosion. Thankfully, nobody else was hurt but nothing can be salvaged. The halftrack legs it from out under the airborne mech, plinking at it with all of the skeleton's guns. This destroys a wing, which forced it to land or fly in circles. The croc swoops in for the kill and rips another head off, sending the mauled machine plummeting, causing severe damage to it's leg and remaining wing, immobilizing it. Not that it matters, i have nothing to capture it with. The mechs destroy the croc with concentrated fire and one gets in range of the ltv and fires, blowing up another useless tire. In my turn the halftrack flanks a mech and unloads it's entire arsenal into it's back. This blows up it's engine, destroying it. The ltv gunner bails and makes a dash for the little mech that had it's pilot eaten by the croc in turn 2. He didn't make it far before being shot to pieces my opponent's very next turn. The last turn of the game saw my halftrack coming up to the side of the mech and blowing out the pilot by means of a mostly open cockpit.

3000BC prevails over 3000AD! Not really, the system is quite clunky and very unbalanced for flat vehicles with large plates and many tiny guns.
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EagleV

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Re: Brikwars
« Reply #13 on: January 19, 2010, 03:41:47 pm »

*Wall*

Wow. Did you take any pictures? The more I hear from this the cooler it sounds. Must concentrate on exams...
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

fenrif

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Re: Brikwars
« Reply #14 on: January 19, 2010, 11:31:37 pm »

Haha, that does indeed sound very awesome!

I may be wrong, but im sure when i looked into it a while ago there were a few other similiar games based around the same lego-wargame idea, anyone know of any of those?

Sounds like brikwars is good, but requires a bit of fudging.
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