*Wall*
Wow. Did you take any pictures? The more I hear from this the cooler it sounds. Must concentrate on exams...
No pics, and the system is much more tedious then it sounds. Determining what go hit on a larger vehicle in particular takes ages. The mechs suffered from an extremely ineffective build style, game wise. Their open cockpits effectively give me a 1/6th or 1/3rd chance of destroying them outright per weapon when firing from the side or above if they don't have a canopy and since i'm using a napoleonic square on wheels i basically get them every time. We also decided to outlaw all shield generators that count as an extra layer around the entire vehicle since an open vehicle shouldn't survive a bombing run from a dedicated ground attack platform directly above it because everybody in it is holding a gem. The damage that should have been inflicted was enough to completely destroy it, except for maybe the chassis, depending on the dice. the only reason they got even close to winning at all was because of some retarded designs by me(the croc has 4hp altogether and the biplane about 30 and it needs 24 of them to not crash) and some lucky rolls against my other sensible vehicle. On a more open terrain, i would have lost despite the 80bazzilion health truck.
Next time i'm going to ditch the tracks, ram, forward guns and armor plating rule, equip all the skeletons with dual pistols and add another 8 of them hanging off the sides, GI joe style, with rifles. That gives me 42 short range attacks, anywhere between 5 and 2 long range attacks depending on direction and the vehicle can move 18'' and fire while doing so. The durability is questionable with the hero driver being the only thing preventing being disabled by a single small arms shot though and the exposed engine that can be disabled by a medium attack. I'll just have to stick with zipping from cover to cover performing drive by's on anybody standing too close to my path. I may be able to upgrade to 12 pistol skeletons at the cost of some more vehicle health and crew protection by getting rid of some railings. A total crew of 21 may be pushing the amount of minifigs i have though.