Ursit Mchauler liked his life in this new fort, lots of work was avalible, he had admired a magnificent bridge recently, and he had managed to get ahold of some =cave spider silk socks= of his very own. The Expedition leader who designed and planned this fort was a little on the insane side but was certianly handy with the numerous cage traps that had effortlessly stopped the last two seiges. Suddenly his supervisor handed him a new work order, Pull the strange red lever sitting at the front entrance to the fort, The one that nobody knew the function of, the one that had been marked forbidden since the spring of the first year when it was installed. But Ursit cheerily went on with his task, after all the expidition founders had specially brought the stone to craft its mechanisims from the old mountianhome, The engineer spent months checking and rechecking all its connections ensuring everything was working exactly as designed, after all whats the worst thing that could happen from pulling a single lever....
Contest goal: To create a fortress with a shiny red lever of death. A perfectly normal seeming, fully functional fortress, that after pulling a single unmarked lever, experiences complete and utter disasterfun.
Rules.
the first 6 judges that sign up and as many contestants as sign up in the next week or so
Vanilla Dwarf fortress ver 40d with no mods. alternate tilesets allowed if saves 100% compatable with vanilla
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7 years (dwarftime) 3 weeks (playtime) from the start of contest. Autosave every spring. year 7 spring save is uploaded as your entry, the judges then play this save and pull the lever to judge the results. Bookmarks to the lever and any sites you feel merit attention
Big red lever is pulled at the start of spring on the 7th year. No Noblecide before big red lever day. Expediton leader must be a Mechanic. Expedition leader must survive untill Big red lever day. Any embark location allowed. Starting equipment must contain cinabar or petrified wood to create the red lever.
Scavescaming is allowed but discouraged.
Judging:
The scoring will be subjective from a panel of volunteer judges who will judge on the following criteria.
Pre Lever fortress wealth. 0-5 pts how rich is your z screen compared to the wealth of the other contestants.
Pre lever fortress functionality. 0-10 pts How safe, secure, self sufficient, happy, astheticaly pleasing is your fort before fun happens?
Subtlety. 0-10 points. How obvious is the workings of your doomsday device from your fortress design, the harder it is to find out what your lever does before its pulled the better.
Complexity. 0-10 points, the more mindbogglingly confusing its workings after its been pulled the better.
Thouroughness. 0-10 points. Does your lever kill everything on the entire map , or just that peweter loving count and his consort. the more things die the better.
Speed. 0-5 points A lever that traps all your dwarves in their rooms where they starve might work, but might take a LONG time.
Originality 0 - 10 points.
Style 0 - 10 points. Was it the most awsome fort you've ever seen before the lever flooded it? did they take something out with them when they died? Here's where you reap the reward for pure dwarfyness of the entries
Status: Judge/ contestant signup still ongoing untill the 24th currently 3 judges and 1 contestant