1. Task Groups window
2. Select the survey ship's TG
3. Special Orders/Organization tab
4. Default Orders (lower left corner): Primary: Survey Next Five System Bodies
Note that it takes time to complete a survey, so if you ordered the ship to survey it then moved it, it might not have completed the survey. Also note that some bodies may not have mineral deposits.
Did that. Turns out the moon was empty, even to boosted sensors (researched higher geo sensors, so i hope they went in the ship) Also, tried building another survey ship but it wouldn't let me put it into the same group as the first one.
Anyways, found an amazingly accessible asteroid a few ten-thousand ton deposits on it, so going to try and mine that. Just need to find a way for cargo ships to not have such a high fail rate
A few points;
1) More advanced geo sensors will only increase the speed at which you survey the planet, not increase the chance of finding anything.
2) In order to use the advanced sensors you have to design a ship that use them, or refit your old ship to use the advanced ones instead of your old sensors.
3) You can't construct new ships into currently moving task groups (of which your survey ship is certainly doing). You should construct your ships into temporary task groups; ie "Shipyard taskgroup" then when finished construction move the ship into another taskgroup containing all the ships you want to move to the same place.
4) Completely commercial ships have exactly 0 failure rate. Your cargo ship will be completely commercial as long as it contains no weapons (except CIWS) No active sensors/fire control, No grav sensors, and a commercial engine.
In version 5 when you design engines there is a drop down menu to select between commercial and military. Commercial engines are larger and have less power, but use less fuel and have no failure rate.
In Version 6, any engine is commercial as long as it is at least size 25 and has at most -50% power modifier.
Also, commercial ships don't suffer from bad morale (they may still complain though), so theres no need to let them go home for shore leave.
EDIT: so erm, don't make any ships which require no crew, you'll get errors from the morale check.
"Due to the complete failure of the life support systems on board explorer 001, 0 crew members have died. The remaining 0 crew members are struggling to stay alive."