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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2820551 times)

jhxmt

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7455 on: October 21, 2011, 11:45:15 am »

It's been months since I've touched Aurora...and I can't remember anything about it.  Just downloading the 5.53 patch now and we'll see if I can actually get my head around it at all!  :)

Crustypeanut - is the learning overhang as punishing as I remember?
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LostCosmonaut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7456 on: October 21, 2011, 12:51:21 pm »

Bremen, anything outside of the top-tier jump engines are incapable of jumping outside of that range. If they're going through a gate, they don't jump in at a range, they arrive on one specific point making PDCs all the more powerful.

By the time their weapons are back online, you've pumped them full of holes :P

They're going to be out of range long before their weapons come online. 320,000km range means you get one shot and that's it (and given how Aurora detection works, you likely wont even get the one unless you have a scout on the far side of the point). At point blank range that will probably destroy several ships, but any further out and they'll get out of range with only a few dents.

Then they get to 3 million kilometers or so and start launching missiles at the base.

They will be jumping through gates, and I realize that I'm only going to get one shot. That's the reason there's so much heavy caliber weaponry. If one or two invader ships come through the gate, these things should be able to one shot them. I'll have scouts on the other side of the point, so if I see more ships coming, I'll be able to get my fleet of 30 missile ships in position and hit them with an alpha strike of 1800 strength 24 warheads.
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Crustypeanut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7457 on: October 21, 2011, 01:10:57 pm »

It's been months since I've touched Aurora...and I can't remember anything about it.  Just downloading the 5.53 patch now and we'll see if I can actually get my head around it at all!  :)

Crustypeanut - is the learning overhang as punishing as I remember?

Its tough, but I'm getting the hang of it.  I haven't even TOUCHED anything military oriented though, so thats gonna be a toughy once I get around to it.  Its the year 2027 (I started in 2012 with a conventional empire and no missile bases, and no starting npcs), and I'm still working on a mercury colony, as it has plenty of precious Corundium, which I'm severely lacking for building mines.

Once I get an established mine on Mercury, I'm going to work on Mars, which'll focus on science, while Earth will remain my industrial and financial center.

I should 'probably' get some PDC's up but I'd need to research more military techs and I'm not sure what to go for..
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LostCosmonaut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7458 on: October 21, 2011, 01:21:22 pm »

Well, to start, which of your researchers are better, energy weapons or kinetic weapons. Also, for PDCs, only mesons and missiles will be able to fire through Earth's atmosphere.
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Crustypeanut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7459 on: October 21, 2011, 01:24:00 pm »

I figured PDC's were like orbital platforms.. o.O Good to know though! lol

As for my researchers, I have two Energy Weapons specialists with 20% bonus, none with Missiles / Kinetic.  So I guess that answers that, eh? Energy weapons it is! But first I need to get some more efficient mines set up..
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LostCosmonaut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7460 on: October 21, 2011, 01:48:17 pm »

Just be warned, mesons are good in the PD role, but they have very short ranges. Although some manage to use them effectively in ship to ship combat...
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Crustypeanut

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7461 on: October 21, 2011, 02:01:41 pm »

What are ground troops for? Taking colonies I presume?
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7462 on: October 21, 2011, 02:14:05 pm »

I believe most if not all uses are: Defending a planet. Attacking a planet. Building stuff (engineers). Recovering ruins (engineers). Boarding. Reducing unrest.
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7463 on: October 21, 2011, 02:42:02 pm »

Just be warned, mesons are good in the PD role, but they have very short ranges. Although some manage to use them effectively in ship to ship combat...

they still saturate beam fire control max range
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Elero

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7464 on: October 21, 2011, 03:42:18 pm »

Also, for PDCs, only mesons and missiles will be able to fire through Earth's atmosphere.
:o Damn, I thought Gauss Cannons Work too. I put Quad-Gauss Cannons on all my PDCs.
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Draxis

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7465 on: October 21, 2011, 03:55:14 pm »

I think Earth's atmosphere is exactly the maximum you can fire through with other weapons.
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7466 on: October 21, 2011, 04:09:13 pm »

it seems from steve post that atmos reduce beam damage of a percentage equal to atmos x 100

so 1 atm is 100% reduction (= not firing at all) and .5 atm is 50% damage reduction.

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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7467 on: October 21, 2011, 04:15:20 pm »

It is rounded up though, so gauss cannons will never do any damage at all in an atmosphere.
This damage reduction doesn't count for mesons though.
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Paul

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7468 on: October 21, 2011, 04:25:07 pm »

Mesons can't bombard though, so planets with 1.0 atmosphere are absolutely safe from beam weapon bombardment. Missiles can still get them though.

You can bombard less than 1.0 atmosphere if the weapon's per shot damage is enough. Damage is rounded down, so to hit a planet with 0.90 atm you need a 10 damage weapon. If it was .9001 atm it would completely block all 10 damage because the 0.999 would be rounded down to 0.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #7469 on: October 21, 2011, 04:52:27 pm »

Bremen, anything outside of the top-tier jump engines are incapable of jumping outside of that range. If they're going through a gate, they don't jump in at a range, they arrive on one specific point making PDCs all the more powerful.

By the time their weapons are back online, you've pumped them full of holes :P

They're going to be out of range long before their weapons come online. 320,000km range means you get one shot and that's it (and given how Aurora detection works, you likely wont even get the one unless you have a scout on the far side of the point). At point blank range that will probably destroy several ships, but any further out and they'll get out of range with only a few dents.

Then they get to 3 million kilometers or so and start launching missiles at the base.

They will be jumping through gates, and I realize that I'm only going to get one shot. That's the reason there's so much heavy caliber weaponry. If one or two invader ships come through the gate, these things should be able to one shot them. I'll have scouts on the other side of the point, so if I see more ships coming, I'll be able to get my fleet of 30 missile ships in position and hit them with an alpha strike of 1800 strength 24 warheads.

This is why I'm an advocate of using hundreds of fighter-class defense satellites with one weapon: you can seed a circle with a diameter of 5m km or so with them, thick enough that enemy ships will always be in range of several within that circle. This takes advantage of the way the game treats space as an ocean, as you don't have to fill a sphere. If you're using mesons, absolutely everything that makes it to the outside will be crippled, with a load of damaged modules. Just have a few long range missile platforms and a sensor boat sitting a few hundred million km away from the point to pick off anything that looks like it might make it out.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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