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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2837847 times)

Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6825 on: September 13, 2011, 05:18:33 pm »

Where is said Lets Play Multiplayer? I want to join in. :)
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SirAaronIII

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6826 on: September 13, 2011, 06:48:07 pm »

On the Aurora forums. Sounds like fun, but I probably suck too much, as I'm STILL asking about how to load junk on ships.
What are carronades and particle beams? On that note, what do high powered microwaves do (besides cook stuff faster, heh)?
« Last Edit: September 13, 2011, 07:27:52 pm by SirAaronIII »
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Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6827 on: September 13, 2011, 07:35:14 pm »

Plasma carronades are basically the Aurora shotgun. Great for huge damage up close, but drops off really quickly. Basically, the best use I've seen for them is jump-point defence.

IIRC microwaves have a chance to disable electronics, so good for crippling an enemy with less chance of blowing it up.

Particle beams used to be called particle torpedos, and I haven't used them since the first couple of games I played. Mostly all I remember is that you couldn't turret them, but I think they were okay damage, fairly long range; less than lasers, but without the damage fall off. That said, I'm really not certain on that point.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6828 on: September 13, 2011, 08:04:39 pm »

Plasma carronades are basically the Aurora shotgun. Great for huge damage up close, but drops off really quickly. Basically, the best use I've seen for them is jump-point defence.

IIRC microwaves have a chance to disable electronics, so good for crippling an enemy with less chance of blowing it up.

Particle beams used to be called particle torpedos, and I haven't used them since the first couple of games I played. Mostly all I remember is that you couldn't turret them, but I think they were okay damage, fairly long range; less than lasers, but without the damage fall off. That said, I'm really not certain on that point.

The particle torps (Because beams don't act like that) are basically your long-ranged EW. They get upwards of 1m km range at the high end of their branch of the tech tree, and do pretty decent damage.

Yeah, MW  are essentially Electronic Warfare weapons, in that they cripple sensors, fire control, and other things.

One use for carronades I have is to load some onto a light cruiser-ish sized design and give it as good a Vmax as I can, so they can do the interstellar equivalent of running up and bashing people in the face with a sledgehammer. You can also consider using a few high calibre ones as part of the primary armament on beam-heavy cap ships, or as a nasty last ditch surprise on missile ships. I believe that once you hit the end of their tech, the 80cm carronades do something like 168dmg per hit, which is enough to one-shot most smaller ships. A few hits from that sort of firepower would probably plow through even things like hives.


Question: Is it worth loading a ship with a veritable shitton of low-accuracy high firepower 10cm gauss turrets? Because I figure a quad gauss turret with 5sec ROF and 32 shots per volley, even with 17% accuracy, could be mighty lethal. 10 of those turrets (armored) would only require 2,300 tons, and would put out 320 1-dmg shots every five seconds. At 17% accuracy, that is an average of 54.4 hits every five seconds, which equates to 54.4 dmg (on average) per combat turn. If I did my maths right, that would mean 3840 shots and 652.8 dmg per minute, 230,400 shots and 39,168 dmg per hour. Is this actually worthwhile?
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6829 on: September 13, 2011, 08:07:20 pm »

Particle beams used to be called particle torpedos, and I haven't used them since the first couple of games I played. Mostly all I remember is that you couldn't turret them, but I think they were okay damage, fairly long range; less than lasers, but without the damage fall off. That said, I'm really not certain on that point.
Actually, this is only partially true: Range isn't determined by the size of the weapon for Particle Beams. Meaning, for the smaller sized Particle Beams, their range can actually be longer than a laser's. Though this is also disadvantage as the larger ones are limited to the same range.



I haven't used them yet, personally, but I'd imagine they'd be pretty interesting if you pursue them instead of Lasers.
« Last Edit: September 13, 2011, 08:09:58 pm by Tarran »
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SirAaronIII

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6830 on: September 13, 2011, 08:10:00 pm »

Should cargo ships be military or civilian? If they have to be civilian, can you still boss them around if you make them or is that in the hands of the computer citizenry?
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6831 on: September 13, 2011, 08:11:54 pm »

Civilian. Definitely civilian.

2 reasons why:

It allows you to put civilian engines on them without getting a TON of failure rate.
It allows civilian shipping companies to build them.

Both are VERY important.



You can boss around any ship you build.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6832 on: September 13, 2011, 08:17:07 pm »

Civilian. Definitely civilian.

2 reasons why:

It allows you to put civilian engines on them without getting a TON of failure rate.
It allows civilian shipping companies to build them.

Both are VERY important.



You can boss around any ship you build.
Another reason is that cargo bays are frickin MASSIVE, and your commercial shipyards are the easiest to upgrade. You can tack on 10,000 tons of capacity to a commercial shipyard in the time it takes to add maybe 2,000 tons to a military shipyard.

Near the end of the game of course, your warships will probably be at least that big.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6833 on: September 13, 2011, 08:18:14 pm »

Civilian. Definitely civilian.

2 reasons why:

It allows you to put civilian engines on them without getting a TON of failure rate.
It allows civilian shipping companies to build them.

Both are VERY important.



You can boss around any ship you build.

This. Basically, what having a ship design classed as "civilian" does for you is that all ships of that class are exempted from mechanical failures, and as such don't need to be maintained.
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SirAaronIII

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6834 on: September 13, 2011, 08:20:42 pm »

Hm, thanks. I'd put more engines on, but then it wouldn't fit into my slipway. What about terraforming ships? I imagine they should be civilian ships too as terraforming modules add a whole lot of failure rate, but I want confirmation.
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6835 on: September 13, 2011, 08:22:42 pm »

I always have my terraforming vessels civilian. Take that as you will  :P
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6836 on: September 13, 2011, 08:29:28 pm »

Definitely civilian.

In my opinion, everything that isn't armed with weapons, isn't designed to be super fast, and isn't designed to take an ABSOLUTE POUNDING should be civilian. This includes Terraformers.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6837 on: September 13, 2011, 08:32:52 pm »

I haven't used them yet, personally, but I'd imagine they'd be pretty interesting if you pursue them instead of Lasers.

Yah, but make sure you research mesons or similar as well. Something for your fighters/turrets.

Definitely civilian.

In my opinion, everything that isn't armed with weapons, isn't designed to be super fast, and isn't designed to take an ABSOLUTE POUNDING should be civilian. This includes Terraformers.

This, so much this. Maintenece failure rates on large vessels get ridiculous really fast, anything that avoids that is a wonderful thing.
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SirAaronIII

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6838 on: September 13, 2011, 08:46:36 pm »

Well, that helps a lot. Thanks for the info!
On to the next question: How do you actually start terraforming, with both ships and ground installations?
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #6839 on: September 13, 2011, 08:54:48 pm »

Once you've got the facilities/ships in orbit, go to the Environment tab of the economy screen for that colony, set the pressure of a particular (click "Save Atm"), select the gas you want from the dropdown menu, click the "Add gas" checkbox. Your terraformers will continue work until you hit the designated pressure, and then you will get an alert in the events for that turn.

Fakeedit: I've got my sandbox combat game up and running (all techs, 100% chance of NPR spawn, Swarm, Invaders and Precursors on from the get-go, cheated resources and a Sol-only challenge to keep me from spamming colonies, no breakdowns, all gates. Basically a game for me to have fun with the tactical aspects of combat without having to deal with a ton of management and buildup.).  :D

So my first beam-only "Lucifer" class Strike Cruiser rolled out of the yards today.

Code: [Select]
Lucifer class Strike Cruiser    90,000 tons     11976 Crew     328232 BP      TCS 1800  TH 20000  EM 22500
11111 km/s     Armour 10-178     Shields 750-300     Sensors 1500/600/0/0     Damage Control Rating 61     PPV 1072.96
Maint Life 0 Years     MSP 2279    AFR 64800%    IFR 900%    1YR 2662319    5YR 39934780    Max Repair 28875 MSP

Photonic Drive E1 (40)    Power 500    Fuel Use 10%    Signature 500    Armour 0    Exp 5%
Fuel Capacity 2,050,000 Litres    Range 410.0 billion km   (427 days at full power)
Omega R300/15 Shields (50)   Total Fuel Cost  750 Litres per day

Quad 30cm C25 Far Gamma Ray Laser Turret (4x4)    Range 1,400,000km     TS: 25000 km/s     Power 96-100     RM 12    ROF 5        24 24 24 24 24 24 24 24 24 24
Twin 80cm C25 Far Gamma Ray Laser Turret (4x2)    Range 1,400,000km     TS: 25000 km/s     Power 336-50     RM 12    ROF 35        168 168 168 168 168 168 168 168 168 168
Quad 10cm C3 Far Gamma Ray Laser Turret (10x4)    Range 360,000km     TS: 25000 km/s     Power 12-12     RM 12    ROF 5        3 3 3 3 3 3 3 3 3 3
Particle Beam-50 (6)    Range 1,200,000km     TS: 25000 km/s     Power 125-25    ROF 25        50 50 50 50 50 50 50 50 50 50
R144/C25 Meson Cannon (2)    Range 1,400,000km     TS: 25000 km/s     Power 24-25     RM 144    ROF 5        1 1 1 1 1 1 1 1 1 1
Quad R24/C4 Meson Cannon Turret (2x4)    Range 240,000km     TS: 25000 km/s     Power 16-16     RM 24    ROF 5        1 1 1 1 1 1 1 1 1 1
Quad Gauss Cannon R6-17 Turret (16x32)    Range 60,000km     TS: 25000 km/s     Power 0-0     RM 6    ROF 5        1 1 1 1 1 1 0 0 0 0
CIWS-1000 (10x16)    Range 1000 km     TS: 100000 km/s     ROF 5       Base 50% To Hit
50cm Railgun V9/C25 (4x4)    Range 1,400,000km     TS: 25000 km/s     Power 60-25     RM 9    ROF 15        20 20 20 20 20 20 20 20 20 18
30cm Railgun V9/C25 (8x4)    Range 630,000km     TS: 25000 km/s     Power 21-25     RM 9    ROF 5        7 7 7 7 7 7 7 7 7 6
10cm Railgun V9/C3 (10x4)    Range 90,000km     TS: 25000 km/s     Power 3-3     RM 9    ROF 5        1 1 1 1 1 1 1 1 1 0
30cm C25 Plasma Carronade (6)    Range 240,000km     TS: 25000 km/s     Power 24-25     RM 1    ROF 5        24 12 8 6 4 4 3 3 2 2
80cm C25 Plasma Carronade (2)    Range 1,400,000km     TS: 25000 km/s     Power 168-25     RM 1    ROF 35        168 84 56 42 33 28 24 21 18 16
Fire Control S16 700-100000 H15 (6)    Max Range: 1,400,000 km   TS: 100000 km/s     99 99 98 97 96 96 95 94 94 93
Vacuum Energy Power Plant Technology PB-1 (3)     Total Power Output 3600    Armour 0    Exp 5%

Active Search Sensor MR10800-R16 (15%) (1)     GPS 57600     Range 10,800.0m km    Resolution 16
Active Search Sensor MR2700-R1 (15%) (1)     GPS 3600     Range 2,700.0m km    Resolution 1
Thermal Sensor TH20-1500 (15%) (1)     Sensitivity 1500     Detect Sig Strength 1000:  1500m km
EM Detection Sensor EM8-600 (15%) (1)     Sensitivity 600     Detect Sig Strength 1000:  600m km

ECM 90

This design is classed as a Military Vessel for maintenance purposes

Is/is not overkill?
« Last Edit: September 13, 2011, 09:01:02 pm by Flying Dice »
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1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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