Well, I guess, its just that we are kinda ignoring the fact that he made the game for himself, and he is even showing programs to help us because he just doesn't have the time/motivation to make it smaller.
but yeah, I see what you mean about forums, I don't think I ever saw a lot of complaints on the aurora forums... but the aurora forums also look kinda empty.
I kinda feel sorry for Steve though, but as you said, its not a very good idea to keep talking about this.
Anyway, here are tips for missiles, the most efficient warhead amounts per crater size are,
1, 4, 9, 16, 25, 36, 49, 64, 81, 100. (crater shape, add previous layer amount+2, so 1+2=3, 1+3=4, etc.)
any other amounts will default down crater size to the respective amounts, eg; 53 will go down to 49.
Pre post edit; just in time Journier!
Edit; here are some added stuff-i-stuff for the missiles,
Long Range Low damage:balancing out fuel and speed, these are mostly for 'hit first hit hard' tactics, they also are important to mop up any remaining hostile forces, as it can be a problem to chase every single ship down, they also work to weaken hostiles before beam melee.
Short Range High Damage:balancing out speed and warhead size, these are for quickly destroying hostiles before any severe conflict can begin, a successful use of these missiles can severely weaken, if not destroy your opponent.
PD Missile:best designed with a size 1 warhead, this missile should instead balance out speed and fuel, with a majority for agility, these missiles should also be at max size one, as any bigger is a waste of space and material.