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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2815113 times)

Greiger

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1650 on: February 11, 2010, 06:36:13 pm »

Well if they are the same type I imagine they are traveling the same speed. ;)
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Wang Commander

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1651 on: February 11, 2010, 07:04:54 pm »

Is this game actually fun or is it the latest "oh god no new DF version" trend?  I am scared to download it but I feel like I should if only to feel good about my slow-but-pre-widescreen laptop with a big ass resolution.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1652 on: February 11, 2010, 07:12:18 pm »

You will spend many nights before you begin having fun. Once it all sinks in and you get used to SM mode, that's when the fun starts.


I have not yet figured out how SM works  :'(  Anyone know a tutorial on it?


Also, anyone find a use for the .75 missile launcher size, 2x the reload rate? The only thing it could be good for is fighters but the reload rate is an increase of 100% while the size is a decrease of 25%...not worth it in my eyes.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1653 on: February 11, 2010, 07:16:30 pm »

damdamdamdamdamdamdamdamdamdamdamdam

I just found out that ignoring the gravity settings at the beginning of the game. That combined with mars having no minerals......I want to restart but I finally got all my ships planned out....dam
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MrWiggles

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1654 on: February 11, 2010, 07:22:09 pm »

Is this game actually fun or is it the latest "oh god no new DF version" trend?  I am scared to download it but I feel like I should if only to feel good about my slow-but-pre-widescreen laptop with a big ass resolution.

Do you like 4x games?

Can you get through a semi steep learning curve?

Do you like being able to design your own little ships with an opened ended design systems?

Is losing fun?

Can you stand to try out stuff for the sake of trying out stuff?

If you answer yes to most of these, then give it a whirl.
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Hippoman

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1655 on: February 11, 2010, 07:34:55 pm »

Anyone wanna get on MSN and help me through this?
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1656 on: February 11, 2010, 07:36:30 pm »

IF yahoo has chat i can do that, but not MSN  :(


Also i got my Geo team on mars...Now how do i make them do their thing? They do it automatically.

« Last Edit: February 11, 2010, 07:43:15 pm by Micro102 »
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Hippoman

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1657 on: February 11, 2010, 07:38:02 pm »

Nope I only use msn. :C.
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Hippoman

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1658 on: February 11, 2010, 07:46:16 pm »

Yep I hate this game.
I hate the learning curve.
And I hate the inability to scroll.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1659 on: February 11, 2010, 07:52:46 pm »

Your resolution isn't high enough? There are programs to fix that.
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umiman

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1660 on: February 11, 2010, 07:53:06 pm »

A bit late, but when I saw someone bragging about their size 100 missiles:
Code: [Select]
Doomsday

Missile Size: 100 MSP  (5 HS)     Warhead: 750    Armour: 30     Manoeuvre Rating: 10
Speed: 50000 km/s    Endurance: 150 minutes   Range: 450.0m km
ECM Level: 100
Cost Per Missile: 328.3333
Chance to Hit: 1k km/s 500%   3k km/s 160%   5k km/s 100%   10k km/s 50%
Materials Required:    50x Corbomite   195x Tritanium   83.0833x Gallicite   Fuel x62500

To be used by this:
Code: [Select]
Fletcher class Planet Destroyer    148500 tons     15638 Crew     245202.8 BP      TCS 2970  TH 16875  EM 9000
5681 km/s     Armour 20-249     Shields 300-300     Sensors 750/750/0/0     Damage Control Rating 320     PPV 1062
Annual Failure Rate: 767%    IFR: 10.7%    Maint Capacity 282370 MSP    Max Repair 31500 MSP    Est Time: 1.08 Years
Flag Bridge    Magazine 5000   

Photonic Drive E0.5 ARM-10 (45)    Power 375    Fuel Use 5%    Signature 375    Armour 10    Exp 1%    Hyper Capable
Fuel Capacity 2,170,000 Litres    Range 526.0 billion km   (1071 days at full power)
Omega R300/15 Shields (20)   Total Fuel Cost  300 Litres per day

Quad 80cm C25 Far Gamma Ray Laser Turret (4x4)    Range 1,400,000km     TS: 10000 km/s     Power 672-100     RM 12    ROF 35        168 168 168 168 168 168 168 168 168 168
CIWS-1000 (20x20)    Range 1000 km     TS: 100000 km/s     ROF 5       Base 50% To Hit
50cm Railgun V9/C25 (10x4)    Range 1,400,000km     TS: 25000 km/s     Power 60-25     RM 9    ROF 15        20 20 20 20 20 20 20 20 20 18
Fire Control S16 700-100000 H10 (3)    Max Range: 1,400,000 km   TS: 100000 km/s     99 99 98 97 96 96 95 94 94 93
Vacuum Energy Power Plant Technology PB-0.75 AR-10 (22)     Total Power Output 660    Armour 10    Exp 1%

Size 100 Missile Launcher (4)    Missile Size 100    Rate of Fire 250
Missile Fire Control FC1800-R45 (50%) (4)     Range 2,430.0m km    Resolution 45
Doomsday Missile (50)  Speed: 50,000 km/s   End: 150m    Range: 450m km   WH: 750    Size: 100    TH: 166 / 100 / 50

Active Search Sensor S1800-R100 (10%) (1)     GPS 180000     Range 1,800.0m km    Resolution 100
Thermal Sensor TH10-750 (1)     Sensitivity 750     Detect Sig Strength 1000:  750m km
EM Detection Sensor EM10-750 (1)     Sensitivity 750     Detect Sig Strength 1000:  750m km

ECCM-10 (1)         ECM 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

But to be fair, my race is so damn advanced now after so long.

Greiger

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1661 on: February 11, 2010, 07:58:41 pm »

Yea despite me agreeing with the "he is making it for his own use, so he can make the game however he wants" crowd, when people talk about DF having a bad interface I might just point out this game.  And I'm sitting here waiting around at 5 second increments during an imminent battle because I got some precursors in a nebula trying to fire missiles over and over again when you can't fire missiles in a nebula.  Yes I already reported it ;)

But the game is fun in it's own way.  Just like how folks can imagine the big huge battles in dwarf fortress, I'm imagining these big huge aurora fights in some kind of cinematic Descent Freespace style, huge beam cannons firing everywhere, fighter dogfights weaving in and out between the dueling capships, trying to do as much damage as they can to disable the enemy ships, with big old torpedos flying in salvos from one ship to the other as point defense and fighters try to shoot them down.

Maybe I just have a strong imagination.

@Umiman  That thing looks like it could singlehandedly destroy everything I ever built....ever.  And my planet nukes would barely even dent the armor, if they could reliably hit the thing at 5k km/s anyway.
« Last Edit: February 11, 2010, 08:01:23 pm by Greiger »
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Akigagak

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1662 on: February 11, 2010, 08:25:55 pm »

15638 Crew

That's a sixth of the population of Jersey. Sweet Jesus.
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MrWiggles

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1663 on: February 11, 2010, 08:29:50 pm »

A bit late, but when I saw someone bragging about their size 100 missiles:
Code: [Select]
Doomsday

Missile Size: 100 MSP  (5 HS)     Warhead: 750    Armour: 30     Manoeuvre Rating: 10
Speed: 50000 km/s    Endurance: 150 minutes   Range: 450.0m km
ECM Level: 100
Cost Per Missile: 328.3333
Chance to Hit: 1k km/s 500%   3k km/s 160%   5k km/s 100%   10k km/s 50%
Materials Required:    50x Corbomite   195x Tritanium   83.0833x Gallicite   Fuel x62500

To be used by this:
Code: [Select]
Fletcher class Planet Destroyer    148500 tons     15638 Crew     245202.8 BP      TCS 2970  TH 16875  EM 9000
5681 km/s     Armour 20-249     Shields 300-300     Sensors 750/750/0/0     Damage Control Rating 320     PPV 1062
Annual Failure Rate: 767%    IFR: 10.7%    Maint Capacity 282370 MSP    Max Repair 31500 MSP    Est Time: 1.08 Years
Flag Bridge    Magazine 5000   

Photonic Drive E0.5 ARM-10 (45)    Power 375    Fuel Use 5%    Signature 375    Armour 10    Exp 1%    Hyper Capable
Fuel Capacity 2,170,000 Litres    Range 526.0 billion km   (1071 days at full power)
Omega R300/15 Shields (20)   Total Fuel Cost  300 Litres per day

Quad 80cm C25 Far Gamma Ray Laser Turret (4x4)    Range 1,400,000km     TS: 10000 km/s     Power 672-100     RM 12    ROF 35        168 168 168 168 168 168 168 168 168 168
CIWS-1000 (20x20)    Range 1000 km     TS: 100000 km/s     ROF 5       Base 50% To Hit
50cm Railgun V9/C25 (10x4)    Range 1,400,000km     TS: 25000 km/s     Power 60-25     RM 9    ROF 15        20 20 20 20 20 20 20 20 20 18
Fire Control S16 700-100000 H10 (3)    Max Range: 1,400,000 km   TS: 100000 km/s     99 99 98 97 96 96 95 94 94 93
Vacuum Energy Power Plant Technology PB-0.75 AR-10 (22)     Total Power Output 660    Armour 10    Exp 1%

Size 100 Missile Launcher (4)    Missile Size 100    Rate of Fire 250
Missile Fire Control FC1800-R45 (50%) (4)     Range 2,430.0m km    Resolution 45
Doomsday Missile (50)  Speed: 50,000 km/s   End: 150m    Range: 450m km   WH: 750    Size: 100    TH: 166 / 100 / 50

Active Search Sensor S1800-R100 (10%) (1)     GPS 180000     Range 1,800.0m km    Resolution 100
Thermal Sensor TH10-750 (1)     Sensitivity 750     Detect Sig Strength 1000:  750m km
EM Detection Sensor EM10-750 (1)     Sensitivity 750     Detect Sig Strength 1000:  750m km

ECCM-10 (1)         ECM 100

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

But to be fair, my race is so damn advanced now after so long.

It has some sever flaws. It doesn't have a dedicated missile sensor for its layered missile defense. It should mount an FC for the laser turret and rail guns, and possibly a back up FC for all the main weapon system since the ship is getting up their in bulk, that wont really impact anything. You might also benefit from from having an attack FC for the lasers to focus on range over speed, instead of PD Fc that should be favoring speed over range.

The tracking speed on the laser is very low for what the tech level of your game is, and doesnt come close to comparing to the FC capability. This makes it poo for PD work, which seems to be its primary use in this ship.

The number of missile it can sent it out, isnt that much, it'll have to travel in a sizable fleet, with the BP that might be a strain. This is a hefty ship.

The stories on the forum have ships on either fleet sending out near a hundred for a healthy salvo.

It may benefit from having box lunchers for the large missiles.
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Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #1664 on: February 11, 2010, 09:04:19 pm »

Since weapons mounted on the ship have a turn speed of the speed of the ship, would it be a good idea to use the original 1000 turn speed tech to reduce cost?
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