as usual, I found my favourite brand of spoilers just at the first system explored ever.
Now I'm fighting a desperate tower defence game, against missiles capable of 80000km/s. With ship still powered by nuclear thermal engines.
The tactical information I have about them:
kirch, 20kt:
observed speed: 10000km/s
ecm: 60
shield strength: 450 (recharge: 2.3)
observed to launch salvo of 8x size strength 16 missiles
Tabar unknown tonnage:
observed speed 7000km/s
no other information available
tried to ram a commercial ship, assumed weaponless
Mumbai:
no information known, thermal signature over the roof: 16000
Victory GB.2 class Escort 2,000 tons 207 Crew 258.6 BP TCS 40 TH 50 EM 0
1250 km/s Armour 3-14 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 8
Maint Life 5.16 Years MSP 81 AFR 32% IFR 0.4% 1YR 5 5YR 76 Max Repair 50 MSP
Magazine 64
GB Nuclear Thermal Engine E100 (1) Power 50 Fuel Use 1000% Signature 50 Armour 0 Exp 15%
Fuel Capacity 150,000 Litres Range 13.5 billion km (125 days at full power)
Size 1 Missile Launcher (8) Missile Size 1 Rate of Fire 30
Missile Fire Control FC3-R1 (50%) (1) Range 3.5m km Resolution 1
Size 1 Anti-missile Missile (120) Speed: 16,200 km/s End: 9.2m Range: 9m km WH: 1 Size: 1 TH: 81 / 48 / 24
Active Search Sensor MR2-R1 (1) GPS 50 Range 2.5m km Resolution 1
ECCM-1 (2) Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
the victory escort missile is almost useless against their missiles, but they do have a smallish salvo so the escorts are able to pop one or two of them, lessening the pressure on the battleships.
they also help in sandblasting their shield away
Invincible/2 class Destroyer 10,000 tons 655 Crew 1144.4 BP TCS 200 TH 250 EM 0
1250 km/s Armour 5-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 5 PPV 100.64
Maint Life 1.52 Years MSP 358 AFR 160% IFR 2.2% 1YR 176 5YR 2643 Max Repair 187 MSP
Nuclear Thermal Engine E10 (10) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 45.0 billion km (416 days at full power)
Quad Gauss Cannon R3-8 Turret (1x12) Range 16,000km TS: 16000 km/s Power 0-0 RM 3 ROF 5 1 0 0 0 0 0 0 0 0 0
Quad Gauss Cannon R3-100 Turret (3x12) Range 16,000km TS: 16000 km/s Power 0-0 RM 3 ROF 5 1 0 0 0 0 0 0 0 0 0
Fire Control S01 8-16000 (1) Max Range: 16,000 km TS: 16000 km/s 5 0 0 0 0 0 0 0 0 0
Active Search Sensor MR2-R1 (50%) (1) GPS 21 Range 2.3m km Resolution 1
ECM 10
this ship only exist to provide coverage from their missile. I scrapped offensive capabilities and enhanced the tracking speed after the previous 12000 tracking turrets were so lacking in coverage.
and so we come to the last of the ship, the backbone of this fleet offensive, which got the beam turrets removed from the invincible class cruiser:
Broadsword class Cruiser 10,000 tons 1005 Crew 1978 BP TCS 200 TH 250 EM 0
1250 km/s Armour 6-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 5 PPV 48.96
Maint Life 2.92 Years MSP 618 AFR 160% IFR 2.2% 1YR 107 5YR 1609 Max Repair 472 MSP
Nuclear Thermal Engine E10 (10) Power 25 Fuel Use 100% Signature 25 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 45.0 billion km (416 days at full power)
Quad 12cm C4 Near Ultraviolet Laser Turret (2x4) Range 120,000km TS: 16000 km/s Power 16-16 RM 3 ROF 5 4 4 4 3 2 2 1 1 1 1
Quad Gauss Cannon R3-8 Turret (2x12) Range 30,000km TS: 16000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S16 128-16000 H50 (1) Max Range: 256,000 km TS: 16000 km/s 15 14 14 13 12 12 11 11 10 9
Pressurised Water Reactor PB-1 (158) Total Power Output 31.6 Armour 0 Exp 5%
Active Search Sensor MR219-R40 (50%) (1) GPS 12600 Range 219.1m km Resolution 40
Active Search Sensor MR2-R1 (50%) (1) GPS 21 Range 2.3m km Resolution 1
ECCM-1 (2) This design is classed as a Military Vessel for maintenance purposes
the 8 lasers won't win this war, but at least they're rapid firing so, if they survive to close in enough for shooting, maybe they have a chance of keeping their shield worn down.
that is, until earth is a glassy, radioactive desert or I actually get my hand on some juicy tech to defend the jump point from where they come