Ah, nothing quite like the feeling of spending a free afternoon setting up a new game. I'm falling back into my old RP-intensive habits, but at least I haven't started giving individual names to my freighters yet.
I tried using Designer Mode to give individual names to my
civilian freighters.
I do wish you could specify default naming conventions for your civvies.
As far as the laser range thing, consider that the top researchable FC range is 170,000km. That's for 50% accuracy. So max range is double that, or 340,000km. If you're willing to bulk up your FC, you could extend that x4, to 1,320,000km. And if the FC is a PDC-only design, you get an additional 50% bonus to max range, so you're looking at a theoretical max targeting range of 1,980,000km. With a 50% threshold of 990,000km. And that's in addition to the "attenuated damage" thing people have mentioned. So yeah, there's definitely a utility to having beams with crazy long range.
EDIT: Game seems to respect the speed of light (roughly). Beam weapons are limited to 1.5Mkm range because that's roughly the distance of 5 light-seconds (and the smallest possible combat increment is 5 seconds). It's respected elsewhere in the game as well.
Even with an overthrusted photonic fighter engine and stripped down to minimum weight (command module, tiny fuel tank, fighter engineering space), the fastest fighter I can design is 270,000km/s (just a hair over 0.9
c).
And in missile design, there appears to be a speed cap of 300,000 km/s. Technically that's faster than light-speed (299,792.45 km/s) but Steve appears to be rounding for simplicity, as the max beam weapon range of 1.5Mkm in a 5s burst also works out to 300,000 km/s.