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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2817530 times)

FritzPL

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10905 on: July 30, 2012, 07:07:38 am »

I guess I have no other choice.

Is there a way to specate them? As in, center the System Map on the system they are having fun in?

Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10906 on: July 30, 2012, 07:12:17 am »

Okay, gotcha. So one of the best things w/o missiles is just swarm the enemy with fast and accurate weapons until they run out of torpedoes.

well, there is no such thing as a 'best' in this game. I just like it that way, for the extra star wars feeling.

If someone is using it and it's effective, that's enough for me.

And now the game refuses to advance more than 5 seconds. Everytime I advance, it advances only by 5 or 10 seconds, which isn't even possible. Any suggestions?
It is possible, the game just doesn't show it.

And about non-missile weapons: 10.000km is the shortest range possible, so even though with low tech you can design weapons with a lower range, they will never be able to hit anything that way.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10907 on: July 30, 2012, 10:18:18 am »

Apparently, if you delete the system in which combat is occuring, it will stop the 5 sec spam.  Granted, I have no idea how to delete the system in which combat is occuring.

So what is a recipe for a good early military? I have been reading Ad Astra per Aspera by Bremen, and I got some conclusions from that:
 
- Missiles are fucking OP
- Beam weapons are long-range, good for heavy ships
- Lasers are mid-range, better for escorts and gunboats
- Railguns are short-ranged, nice for stationary platforms and heavy ships for defensive phase


I do believe at least 1 of these is wrong, so I'd be grateful if you guys could clear these things out.

In comparison to missiles, everything else is short range.  Just some non-missiles are shorter range than others.  Also, particle cannons (I assume that is what you mean by "beam weapons") can't be turreted, so their firing speed is maxed out by the ship mounting them, and therefore you DON'T want them on your heavy ships.  Put turreted lasers on your heavy ships, with particle cannons on your escorts and gunboats, so the particle cannons are on the fastest ship possible.

I also assume you meant "gauss cannon" when you said "railgun", as railguns also can't be turretted, and are thus good for gunboats mainly.

Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10908 on: July 30, 2012, 01:31:28 pm »

Apparently, if you delete the system in which combat is occuring, it will stop the 5 sec spam.  Granted, I have no idea how to delete the system in which combat is occuring.
Find the system, enter System Information, select the right system, and in the bottom right corner press Delete System.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

FritzPL

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10909 on: July 30, 2012, 01:38:51 pm »

darkrider2

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10910 on: July 30, 2012, 01:48:19 pm »

Well it is a bit hard because in most games the NPRs are hidden from the spacemaster, unchecking the box for this setting might make it easier to do what you're talking about.

Anyway I finally built a jump tender for my new game.

Code: [Select]
GildedStar class Jump Tender    10,000 tons     653 Crew     1757 BP      TCS 200  TH 166.5  EM 0
1665 km/s    JR 5-250     Armour 6-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Life 3.67 Years     MSP 2659    AFR 133%    IFR 1.9%    1YR 307    5YR 4602    Max Repair 702 MSP
Magazine 850   

Jump Tending Drive R-10k     Max Ship Size 10000 tons    Distance 250k km     Squadron Size 5
Ion Engine E5.95 Prototype (6)    Power 55.5    Fuel Use 59.5%    Signature 27.75    Armour 0    Exp 4%
Fuel Capacity 800,000 Litres    Range 242.0 billion km   (1682 days at full power)

This design is classed as a Military Vessel for maintenance purposes

It has a magazine and maintenance storage to act as a makeshift supply ship and collier if the combat fleet needs it. Also I needed to get it up to 10000 tons, hehe.

After some experimentation I found out that sacrificing power for efficiency will increase range on any engine. Probably because efficiency goes up twice as fast as power in those techs. So this ship uses an engine with more efficiency, my actual combat ships use power enhanced engines to get more power in the same amount of space, wreaks hell on the fuel supply though.

Now, I need to ask if this is normal, cause I'm building freighters with 8 armor thanks to this.

Spoiler (click to show/hide)

All of those except for Ymir are level 10 nebulae (250 km/s to an armor level). Either all those systems are in the same nebula or the RNG hates my guts. Luckily Nostrand there has all its JPs very close together so if I expand into Ymir later I won't have to worry about armoring the hell out of everything. (Ymir has 833 km/s to an armor level, much more suitable for regular ships).

Although the nebulae have helped me a little bit, some precursors (the blue systems) attacked me in them and I was able to deduce their exact armor level. Hell, I'm seriously considering living in this nebula cloud for all the defensive advantages they provide.

Also it appears that if you make your homeworld with 0.8 gravity, the universe becomes WAY more habitable, and dangerous, goddamn precursors.
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10911 on: July 30, 2012, 01:50:18 pm »

Find the system

How to?
Well, how do you usually find systems? Scouts.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10912 on: July 30, 2012, 01:56:43 pm »

Yes it's normal. Once a system with a nebula is generated, any jumppoints that lead to unexplored systems from the nebula have a much higher chance to be a nebula system as well. The chance is also weighted by the density of the nebula in the system that you explore the jumppoint from, with high level nebulas having very high chance of generating other nebulas. This is to simulate nebulas that stretch over large distances that cover multiple systems.

Starting off from a nebula system means that by the time you encounter any enemies you are always wondering why they are so flimsy with such thin armour :P.
« Last Edit: July 30, 2012, 02:03:40 pm by Metalax »
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darkrider2

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10913 on: July 30, 2012, 01:59:40 pm »

Yes it's normal. Once a system with a nebula is generated, any jumppoints that lead to unexplored systems from the nebula have a much higher chance to be a nebula system as well. The chance is also weighted by the density of the nebula in the system that you explore the jumppoint from, with high level nebulas having very high chance of generating other nebulas. This is to simulate nebulas that stretch over large distances that cover multiple systems.

Then screw it I'm going to live in them.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10914 on: July 30, 2012, 02:27:44 pm »

I've got a nebula-start game going right now. It's going...interesting, because I also made the RP determination that they would do zero terraforming and instead rely entirely on genetic modification. Unfortunately, because their homeworld conditions are so extreme (50C base temp, 1.8G gravity, 0.63atm oxygen atmos) they're going to have to conquer "seed populations" that they can tweak to fit the slew of N-O planets out there, most of which are cold, low G and thin atmos.

I'm also eschewing missile/ballistic weapons and FACs/fighters because nebula. Precursors won't be that tough to take on with just energy weapons, but the Swarm are going to be terrifying without missiles or strike craft.

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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10915 on: July 30, 2012, 02:49:42 pm »

While you are inside the nebula swarm shouldn't be a problem, they will be slow and their mesons are short range, and the queens are far, far easier to kill. You might have !!fun!! dealing with them once you leave the nebula however.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10916 on: July 30, 2012, 03:17:47 pm »

Yeah, unfortunately most of the systems I've found are outside the nebula. The Swarm certainly are. If only I could lure them in....
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

darkrider2

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10917 on: July 30, 2012, 04:41:11 pm »

I found the swarm inside my (growing) nebula supercloud. I'm eventually going to particle beam them to death. They've only got 3 layers of armor anyway, so my 10 strength beams should rip em apart. And inside the cloud I'm faster, stronger, better.

All praise to the cloud.

EDIT: Quick question, how do you get FAC's and normal ships into hanger decks, because I had a carrier and I wasn't able to set it to hold FACs in the ordnance management tab in class design.
« Last Edit: July 30, 2012, 05:07:52 pm by darkrider2 »
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10918 on: July 30, 2012, 06:06:59 pm »

You can load them with task group orders once the ships are built.
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #10919 on: July 30, 2012, 06:10:49 pm »

Simple way if you only need to do a few ships. Individual ship details window, upper right, you can set a mothership for the currently selected ship. Then select the taskgroup containing your FAC's, and in orders window hit the "recover para" (truncated from recover parasites) button at the bottom.

There are several other ways of assigning ships to motherships and getting them to land but I find this the simplest.

edit: Also you can only set fighters to be carried on the ordanance tab for the class design. FAC's and other ships need to be manualy assigned/assigned with orders.
« Last Edit: July 30, 2012, 06:12:56 pm by Metalax »
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