Turn 4
Actions:
Find someone to give me medical attention or at least try to stop the bleeding
[pain resist: 5]
[action: 2]
[shift resist: 1]
[pain resist: 3]
[absorption: 3+2][type roll: 12(Zinc)]
[pain resist: 5]
Thunderclan, most healers back then were also priests-I'll help carry you to nearest temple, apologizing to the statue woman and telling her I will be back soon.
[action: 3]
[shift resist: 4]
I will meditate on the teachings of Thoth, attempting to gain some small magic
[action: 3+2]
[shift resist: 5]
Scramble back up onto land.
[action: 5]
[strain resist(railing): 3]
[shift resist: 1][absorption: 2][type roll: 11(Tin)]
[pain resist: 6]
Patch up hand, then find some healer of some sort.
[pain resist: 1](now suffers -1 to all rolls except Death Resist until he regains consciousness)
[death resist: 4]
[shift resist: 6-1]
[Background: 1]
[Other]
[action: 6]
[shift resist: 5]
Neberhar decides that hanging around here, is a very bad idea. Hoping the railing holds, he begins to rock back and forth, building up momentum. The wooden setting above him creaks and shifts a bit, but it holds.
After getting enough angle in the swing, he lets go at the apex, flipping gracefully in the air by hugging his knees to his chest before landing in a standing position, safely on the stone platform.
Back at the Golden Scarab, Gates sways slightly, and gives in to the pain, slumping into unconsciousness against the door frame. He doesn't seem to be dead, at least not yet.
Dragnar chooses to look inside for help. Sitting cross-legged in the middle of the street, he closes his eyes and seems to meditate.
Meanwhile, Paneb looks desperately for some help, gritting his teeth and staying awake, he waves weakly to his companions. Unfortunately, Neberhar is too far away, both Gates and Dragnar have closed their eyes, and Paneb can't see Darwishi from his angle.
Darwishi however can see him, Making a mad dash for the street, he shouts a quick condolence to the statue and says he will return. Rapid blinking follows.
Out in the street, Darwishi slides Paneb's arm over his shoulders and carry-walks him in the direction of the nearest temple. If only he knew where that is. Cursing his luck, he slows and stops in the middle of the city, a couple blocks from the Scarab.
~
Oblivious to all this. Dragnar envisions himself sinking inward. The spark that is his life force floats in total darkness. His goal the divine Thoth seems to elude him for the time being. As he floats he feels a nagging pressure in the back of his mind, turning his spark and trying to make it focus on the direction, blasts him out of the darkness into a room. Still a small spark of a soul, the room he finds himself in is barren, with a single bald man sitting on a pillow in the center. Holding a papyrus roll the man looks to be a priest of some kind, but no significant symbols can be seen.
"Ahh, I see you wish more help from my cousin Thoth." The man says in a quiet, kind voice. "He must have sent you here to me since you had already asked him for help recently." The priest inclines his head briefly, and Dragnar finds himself sitting in his body inside the room, on a pillow before the other man. "I am Imhotep, the architect. I welcome you to a representation of my home."
Continuing before you can speak in response Imhotep opens his Papyrus roll, "Your body seems a simple enough construction, However we do not have much time before Mother hears the call of one of her faithful."
Leaning forward, a he pours some water into the bowl of sand before him. Neither the clay pitcher, nor the stone bowl were noticeable before. Placing the pitcher aside, he begins to write in the moistened sand with his fingers. The symbolic writing tells the story of an injured man being induced to sleep and rest while healers do what they can to ease his suffering or pain. Finishing his writing, Dragnar realizes that he now can call upon this power once per day, to put a suffering person to restful sleep.
The bald man then nods, and Dragnar's existence in the strange room shatters.
Opening his eyes the warmth of Thoth's blessing in Dragnar lessens once more, leaving only a bare glimmer in the man's eyes. However, upon his left arm is a hieroglyphic image of a pitcher and a bowl. For some reason he knows placing his hand against someone in pain and touching that tattoo with the other hand will magically put that person to sleep.
~
Hearing Paneb groan in pain and shift against him desperately, Darwishi mutters in frustration. Before any more running about the city can be taken however, a voice that sounds like the rubbing of metal plates echoes in his head. "You... Apologized to me. No one has ever done that before, most just ignore me." Stunned by the voice, He stops and almost drops his hold on Paneb. Looking ahead the Metal woman is suddenly standing, again completely still in the middle of the road before him.
Her metallic voice echoes again, this time in the head of every party member. "I will help you." The voice rumbles in their minds, and seems to grow in volume, until a sudden flash of red sparks melts the world around you. The feeling is akin to being moved at high speed. Half of you stops suddenly, while the other half keeps going, stretching everything in between, until it snaps into place at the new location.
When the group recovers, all five of you find yourself in a torch lit metal room. Statues of all sorts scatter in the room, all of polished metal. Weapons of various types lay scattered about at their feet, and in the middle of your collected group stands the statue-woman from the Scarab, as motionless as ever.
About half of them weather the shift easily. The Statue being the cause of it all seems perfectly fine with traveling this way. Darwishi seems a little shaken up, but otherwise whole. It's hard to tell if Gates even noticed he was moved, his limp form falls amid the scattered weaponry unharmed(other than previous injuries of course). Dragnar also seems completely unscathed, his recent forays into dealing with the divine must have strengthened his reaction to fanatical happenings.
Unfortunately for the other two in the group, things do not go so smoothly.
Paneb is rocked by the pain in his head, increasing his bleeding. He staggers heavily, and almost blacks out, but continuing his willpower streak, he barely holds on.
Getting what bearing he can, he glances down at an odd feeling to his right leg. To his horror, a large sword was leaning against the nearest statue when he teleported in, and the hilt of the blade, stuck out where he materialized. The sword was broken cleanly from the guard, and the bit of metal sticking out of his leg seems to melt and flow into the flesh. Making a face at the annoyance of this much lesser pain, Paneb notices a couple other blades on the floor that were also broken off and absorbed. After a few moments the pain stops, and Paneb now finds himself in the possession of a zinc leg.
Also being effected by this strange magical travel and absorption, Neberhar flexes his fingers and watches in fascination as a small metal dagger absorbs into his hand. Feeling no pain at this, he has no idea why Paneb is making such faces, and just assumes it's due to the gushing blood in the other man's face. After the absorption is done, Neberhar finds himself in the possession of a Tin hand.
Fortunately, whatever minerals and materials that are in the hand and leg seem to blend and strengthen upon absorption. Both metal body parts are immune to slashing, and piercing. Taking only superficial blunt damage(dents), and give a bonus to damage when used in physical combat. The leg however has no joint in it, unlike the hand, and will cause Paneb to limp slightly giving him a -1 to movement.
When the effects of the transfer finally stop. The group looks around, but cannot seem to see past the many statues in the room. Torchlight jumps around the room in unsteady patterns as it reflects off the metal statues and weapons. What you can see of roof is covered with hanging red silk. However, nothing else of the room is visible or noticed, you must all still be in shock from the move.
----
Status:
-Gates
Slumped unconscious(-1 to all non death resist rolls) in the statue room. Bleeding heavily, right hand nearly severed at the wrist. Severe Pain. Wearing white wrap tunic now stained with blood, camel leather sandals. Carrying small bag with scrap of papyrus note, and 6 lower Egypt marks.
-Darwishi
Standing in the statue room, holding Paneb against his shoulder. Unharmed. Wearing white wrap tunic, camel leather sandals. Carrying small bag with scrap of papyrus note, and 6 lower Egypt marks.
-Neberhar
Standing in the statue room. Lightly bruised(no modifiers). Tin hand(immune to slash, pierce, resistant to blunt. +2 blunt melee damage when unarmed). Wearing white wrap tunic. Carrying small bag with scrap of papyrus note, a torn scrap of silk robe, and 6 lower Egypt marks. Skill gain: +1 acrobatics, Skills: +1 Get Me the Heck out of Here Running Bonus
-Paneb
Leaning heavily against Darwishi in the statue room. Slight scrapes and cuts on hands. Blood coursing from his left eye. Left eye is horribly maimed and embedded with cactus fruit needles. Severe Pain. Zinc leg(immune to slash, pierce, resistant to blunt. +2 blunt melee damage when unarmed, -1 movement). Wearing blood soaked wrap tunic, camel leather sandals. Carrying small bag with scrap of papyrus note, one rare silver coin with the stamp of the lion on it, a very bloody yellow cactus fruit, and 6 lower Egypt marks. Skills: +1 riot instigation, +1 to charm actions.
-Dragnar
Standing in the statue room. Various Light Bruises. Wearing white wrap tunic, camel leather sandals. Carrying small bag with scrap of papyrus note, and 6 lower Egypt marks. Skill Gain: The Physician's Sleep(power to magically induce restful sleep on suffering or pained beings, one use per day), Skill change: Minor Blessing of Thoth, +2 to mental actions for one turn. Skills: +1 riot instigation
Locations(currently known):
-The City of Memphis Also known as Mn-nfr, the original name for the city was inb-hD "the White Wall(s)", a reference to the white walls surrounding it. Located at the place where the Nile splits up into different branches, to form the Nile Delta, Memphis marks the separation between what is known as Lower Egypt, and Upper Egypt. The ruling divine here is Ptah, and there seems to be a general dislike of visitors from Heliopolis
-The Great River The word "Nile" comes from Greek Neilos (
), of unknown derivation. In the ancient Egyptian language, the Nile is called H.'pi- or iteru, meaning "great river". A major north-flowing river in Africa, Iteru is generally regarded as the longest river in the world, and vital to the survival of Egypt.
-strange statue room Not much is known about this room you just arrived in. There are a great many statues arrayed around, blocking your view of the walls or anything but your group in the room. Weapons of many sorts lay scattered about between the statues, torchlight flickers and dances along all the metal, and red silk adorns the ceiling from what you can see of it.
Old locations:-The Golden Scarab: A white mud and grass structure containing a small obsidian topped bar, several sandstone booths, and the occasional sitting pillow and dining rug on the open floor.
-The Memphis Market: A collection of traders who move about the city setting up areas to sell various goods of any description. Common 'stalls' are made from cloth tents, unrolled rugs laden with goods, or even something as simple as a Merchant sitting on a stone stool under the shade of a cut tree branch.
-A large building near the river: This large building is made out of stone blocks, with no windows. There is a large cobblestone platform all around the building, with a wooden railing cunningly slotted into the stone. A part of the railing has been broken and now hangs down over the river below.
-Shop of Thoth: A small door in a dark alleyway bearing the ibis mark of Thoth. The smoke filled interior contains many bookshelves and piled books. Along with one toad-like shopkeeper.
NPCS:- Statue This is a yellow-metallic statue made from bronze or brass. Exquisitely formed into a scantily clad peasant woman. Darwishi has seen her blink, and notices she should have the ability to move her arms and legs, if not her mouth. Apparently a magical being of some sort, with powers of teleportation.