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Author Topic: Paranormal Mafia - Round 12 - Game Over!  (Read 58434 times)

webadict

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #420 on: December 11, 2009, 03:56:18 pm »

I'm worried about the number of lurkers we have at the moment, but I'm fine with ending the day now that we've found our scum.

ExKirby, I'd recommend you use your inspection tonight, as that has far less chance of backfiring than a kill.
This is what gets me! He KNOWS I'll come up town and doesn't want him to use his kill! He has to use his kill. It proves he's the Operative. His refusal to use it is bizarre.
OK, if, in some bizzare fault, you DON'T get lynched, you can go boom. Seriously, you are spewing so muhc WIFOM that, like I said in 1-Lynch, it's more VOWWIKIPIFOM. Actually, I don't know why I didn't vote you and your scumbucketness to hell. Web, prepare to die one way or another.
So, you refuse to do as I say, or you're unable to prove you're the Operative?
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webadict

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #421 on: December 11, 2009, 04:24:51 pm »

What I don't understand, ExKirby, is why are you refusing? I suppose I just have a grudge against dakarian, and would prefer that Leafsnail were in fact kill, with dakarian also, but less minorly.

Which means I'll commit suicide. I'll be gone for the next few Day and unable to update, so it will prove I'm town and then you all can debate amongst your wrong selves what you should do! And by that, I mean ExKirby should kill Leafsnail. Or dakarian. As long as he proves he can kill. He NEEDS to.

Meph, would you like me to post my Role PM, or will you simply strike me down? Anyhow, anyone want to say anything first?
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Neruz

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #422 on: December 11, 2009, 04:34:49 pm »

Ok, the following post is independant of the game itself, consider this OOC:


web, you're trying to commit suicide by mod? Regardless of the context, that seems like it's acting way outside the rules. Modkills are supposed to be punishment for breaking the rules, not a gameplay element.

Leafsnail

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #423 on: December 11, 2009, 04:36:32 pm »

I'm worried about the number of lurkers we have at the moment, but I'm fine with ending the day now that we've found our scum.

ExKirby, I'd recommend you use your inspection tonight, as that has far less chance of backfiring than a kill.
This is what gets me! He KNOWS I'll come up town and doesn't want him to use his kill! He has to use his kill. It proves he's the Operative. His refusal to use it is bizarre.
Uh... where did I say you would flip town?  Seriously?  I just recommended that ExKirby use his inspection rather than his kill tonight, as it has less chance of going horribly wrong.  That does not relate to the fact that you are ridiculously obv scum.

And webadict, we all know you have a personal grudge against me a dakarian.  But, if you were town, you'd ignore this grudge and TRY TO FIND OUR DAMN DOPPELGANGERS.
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webadict

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #424 on: December 11, 2009, 04:45:31 pm »

Ok, the following post is independant of the game itself, consider this OOC:


web, you're trying to commit suicide by mod? Regardless of the context, that seems like it's acting way outside the rules. Modkills are supposed to be punishment for breaking the rules, not a gameplay element.
Incorrect sir. It is a useful tool in this instance, as otherwise, we will end with an even number (Given two kills tonight). I will win this game through ANY means necessary. If this is one of them, so be it.

I'm worried about the number of lurkers we have at the moment, but I'm fine with ending the day now that we've found our scum.

ExKirby, I'd recommend you use your inspection tonight, as that has far less chance of backfiring than a kill.
This is what gets me! He KNOWS I'll come up town and doesn't want him to use his kill! He has to use his kill. It proves he's the Operative. His refusal to use it is bizarre.
Uh... where did I say you would flip town?  Seriously?  I just recommended that ExKirby use his inspection rather than his kill tonight, as it has less chance of going horribly wrong.  That does not relate to the fact that you are ridiculously obv scum.

And webadict, we all know you have a personal grudge against me a dakarian.  But, if you were town, you'd ignore this grudge and TRY TO FIND OUR DAMN DOPPELGANGERS.
I did. I tried. You won't listen to me until I'm dead. This is, undoubtedly, the correct way. Because then we'll see what happens. It'll prove I'm town.

Now, go back to pretending you care what happens.
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Neruz

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #425 on: December 11, 2009, 04:50:06 pm »

Incorrect sir. It is a useful tool in this instance, as otherwise, we will end with an even number (Given two kills tonight). I will win this game through ANY means necessary. If this is one of them, so be it.

What i'm saying is that taking advantage of modkills as a gameplay tool feels alot like cheating to me, since it's basically a 'free lynch' so to speak. While in this case i agree with you that a modkill on you would solve alot of problems, i still feel it's cheating and goes against the spirit of the game. Taking advantage of a system designed to punish rules infractions for a gameplay advantage looks alot like an exploit.

Leafsnail

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #426 on: December 11, 2009, 04:56:10 pm »

Quote
I did. I tried. You won't listen to me until I'm dead. This is, undoubtedly, the correct way. Because then we'll see what happens. It'll prove I'm town.
You've made no effort to defend yourself, ever since your "Are you prepared to put your life on the line?" comment.
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Mephansteras

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #427 on: December 11, 2009, 05:03:45 pm »

No suicides!!. If you want to die, get yourself lynched or try to convince someone to kill you. Getting modkilled is not an acceptable game tactic.
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Leafsnail

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #428 on: December 11, 2009, 05:05:03 pm »

Actually, webby, you should know that really, given your experience.  After all, dakarian writes in all his games

Quote
Lastly any suggestion of breaking a rule in the main chat will be treated as the rule already broken.  If you have any questions or wish to make sure of the legality of an action, PM me first.
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webadict

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #429 on: December 11, 2009, 05:34:24 pm »

No suicides!!. If you want to die, get yourself lynched or try to convince someone to kill you. Getting modkilled is not an acceptable game tactic.
That's a shame. You WILL make me post my Role PM.

Actually, webby, you should know that really, given your experience.  After all, dakarian writes in all his games

Quote
Lastly any suggestion of breaking a rule in the main chat will be treated as the rule already broken.  If you have any questions or wish to make sure of the legality of an action, PM me first.
You can suck a lemon. I will do what I want, when I want to.

Incorrect sir. It is a useful tool in this instance, as otherwise, we will end with an even number (Given two kills tonight). I will win this game through ANY means necessary. If this is one of them, so be it.

What i'm saying is that taking advantage of modkills as a gameplay tool feels alot like cheating to me, since it's basically a 'free lynch' so to speak. While in this case i agree with you that a modkill on you would solve alot of problems, i still feel it's cheating and goes against the spirit of the game. Taking advantage of a system designed to punish rules infractions for a gameplay advantage looks alot like an exploit.
It's not a free lynch. It's a town-killing device. That's all.

And fine, end the Day then. That's suicide.

But, if the ExKirby doesn't kill, lynch him. If he doesn't kill, he's attempting to win by means of lylo, saving his kill for the end.

Also, kill Leafsnail. And dakarian.
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Neruz

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #430 on: December 11, 2009, 05:35:49 pm »

It's not a free lynch. It's a town-killing device. That's all.

I'm just saying that it's cheating. If the Mafia game expected players to be able to commit suicide at will, then we'd have that ability in our role PM's.

Jim Groovester

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #431 on: December 11, 2009, 07:16:15 pm »

No suicides!!. If you want to die, get yourself lynched or try to convince someone to kill you. Getting modkilled is not an acceptable game tactic.
That's a shame. You WILL make me post my Role PM.

Are you trying to bait the mod into modkilling you? I don't think that's going to work.

A_Fey_Dwarf, the day's about to end, so I don't expect I'll catch you, but why are you voting ToonyMan? You've had some pretty crappy reasons for voting people in this game, which is why I strongly suspect that you're scum.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Mephansteras

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Re: Paranormal Mafia - Round 12 - Day 2
« Reply #432 on: December 11, 2009, 08:11:22 pm »

The Whiteboard
ExKirby: Neruz
Kashyyk: MagmaDeath
Leafsnail: ToonyMan
Neruz: RedWarrior0, forsaken1111
ToonyMan: A_Fey_Dwarf
webadict: ExKirby, Jim Groovester, Leafsnail, dakarian, webadict


The night drags on, and the fire dims down. You're all tired and ready for the talk to end. Finally, webadict stands up and picks up a revolver sitting on an empty chair.

"Fine, you guys want me dead, I'll be dead. But you'll be sorry!" he points the gun at his head and fires.

Blood and brains spray out over several of you and the body collapses to the ground. You wait a bit, but the body stays human. Searching the body you find several medallions inscribed with native symbols that denote that he was a telepath. Hmmm, perhaps you are worse off without him indeed.




Ok, day 2 has ended. Night roles, send in your actions!
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Mephansteras

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Re: Paranormal Mafia - Round 12 - Night 2 - 1 Replacement needed
« Reply #433 on: December 13, 2009, 02:20:59 pm »

ExKirby's computer has crashed and he has requested a replacement.
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Come play Mafia with us!
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Mephansteras

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Re: Paranormal Mafia - Round 12 - Night 2 - 1 Replacement needed
« Reply #434 on: December 15, 2009, 05:10:09 pm »


  Once again you gather in the center of the camp. Looking around, it is obvious that Jim Groovester is not among you. With a heavy heart you search his tent, and here you find a rip in the side and a pool of blood covering the inside of the tent. It seems these monsters have claimed another victim.

  Hanging from the ceiling is a medallion which shows ancient runes of protection and warding. It seems he was a Psychic Warden of some sort. Pity he couldn't use his powers to save himself.

  You return to the grim task at hand.




Night 2 has ended. Day 3 will go until ~5pm Pacific Thursday

We still need a replacement for ExKirby
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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