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Microcline!

Keep it burning! Smoke!
- 2 (11.8%)
Make it HOTTER!
- 13 (76.5%)
Stop the madness!
- 2 (11.8%)

Total Members Voted: 17


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Author Topic: Sparkgear VIII - Behind the Eight Ball  (Read 41314 times)

Lord Shonus

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #165 on: December 15, 2009, 11:06:52 pm »

Alright. I'll see if I can do better this time.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Lord Shonus

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #166 on: December 16, 2009, 12:24:54 am »

I've died seven times. The smallest orc siege was forty-three orcs, which is more than the entire population of the fort. They always come within a week of me starting. One on one, its an easy fight, but the complete and utter lack of armor in this fort means that even champions don't stand a chance.

I'm going to turtle until I get some decent equipment made. If you don't like it, then play from barb's save. I don't like it either, but it's the only way I see for this fort to survive.
« Last Edit: December 16, 2009, 01:51:51 am by Lord Shonus »
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #167 on: December 16, 2009, 09:02:21 am »

Fine by me. We stand no chance at all with 5 unarmored champs.

How's that miner doing? Burned up at all in any of your saves?
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #168 on: December 16, 2009, 09:20:09 am »

He dies soon after I load.

Here's my current status.

3 Limestone

I now command in this place

8 Limestone

I'm sick of this place smelling like a barnyard, so every puppy and ox calf will be thrown uncermoniously into the pit. The dogs can stay because they distract orcses.

10 Limestone

We've had to lock ourselves in. We just can't fight this many orcs. At least 63 just showed up

15 Limestone

I'll never understand some dwarves. If mass puppicide bothers you, why did you volunteer for the job (a couple of dwarves are unhappy due to having "witnessed death" after throwing puppies off a into the pit)

2 Sandstone

You have got to be kidding me. They wont make coke becaus ethey can see an orc 60 feet above them on the rim of the pit.

24 Sandstone

I've decided to resort to iron for our helmets, as steel production is going slowly

14 Timber

How lovely. A peasant has been taken by a mood. Opefully we'll get an idol with pictures of puppicide. He's using cave fish bones. cave fish bones!

20 Timber

its an animal trap. Lame. I'll put it in my tomb to hide it's shame.

4 Moonstone
Danarca hates cave spiders. I neither like nor dislike them. So why did he engrve them in my tomb?

13 Moonstone

The Orcs left, and the gnomes came. i pray we never close the bridge again.


This is the first time I notcied the cool little effect you get when you chasm a puppy.


Edit: I've got things to do, so I'm uploading the save now.

http://bb.xieke.com/files/SG8.zip
« Last Edit: December 16, 2009, 10:21:29 am by Lord Shonus »
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #169 on: December 17, 2009, 12:15:18 am »

DaPatman, you're up!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Hortun

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #170 on: December 17, 2009, 11:38:11 am »

I'll grab the friday slot if no one else is.
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Kilowatt

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #171 on: December 17, 2009, 03:51:42 pm »

I suppose I will take Saturday.
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Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #172 on: December 17, 2009, 06:48:02 pm »

Hortun and Kilowatt up.

Remember: once the orcs leave, stop the turtling.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #173 on: December 17, 2009, 07:42:21 pm »

It might be a good idea to build another smelter or two. Our fuel and supplies were fine but making steel takes so many steps that I was only able to make two weapons and two plate chestpieces.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Hortun

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #174 on: December 18, 2009, 06:09:31 pm »

Alright, done. I accidentally overshot my stay by a little, being distracted with a little food fiasco. Hope you don't mind, Kilo. :) Also, as I got more and more immigrants, the FPS started to decline, so I turned of the temperature setting temporarily. There wasn't any exposed microline and I wasn't digging out any more area, so I didn't see any harm in doing so.

HERE is the save.


1st Sandstone, 208.

It's mid-autumn now and time to recede from my leadership position. The past year has been a productive one, I couldn't have asked for better. My only regret is not building a torture chamber for those damned cooks. That and not making a platinum coffin for my scrawny, starving corpse.

Upon appointment to Head Dorf in Charge, I noticed that our army was puny and our entrance was very vulnerable. It was rigged up with a drawbridge to keep out invaders, but turtling is for elfs. I would have to fix this.

Firstly was to create an invader entrance. I had a huge winding tunnel built from the fort out to the mountainside. Then was to fill it with retractable spikes to connect to a lever. Voila, one long deathtrap for sieges. At the end of the tunnel where it attaches to the fort, I built stairs going up to our new and enlarged barracks so the soldiers will always be near the action. Just close up the lower entrance with the bridge, forcing orcs to go through the death-tunnel.

Spoiler (click to show/hide)

As you can see, it's far from being done. Many more spikes need to be manufactured to fill the tunnel. Statues are being used to narrow the tunnel enough so that orcs are forced to walk over the spikes. The currently standing spike traps are armed with only one iron spear each, a number which I hope my predecessor can increase.

Immigrants came every season, possibly due to the huge engraving projects. I promptly made all of the useless ones into soldiers and guards. Our army now is 30 dwarves strong, most being elite or champion wrestlers. Sadly, armor and weapons are stretched thin among them. I built two additional smelters, another forge, and another wood burner to aide in the armoring. I ordered 20 suits of iron armor to be constructed, as steel is costly to make and probably not worth it. The work order for armor is still not done and after it is completed, I hope that my predecessor will focus on creating more weapons for the army and spears for the death-tunnel.



The meeting hall was pretty cramped, so I threw some dining tables on the second level of the noble tomb for a secondary meeting hall.



I also built a well in the workshop area for slightly quicker access to water rather than walking all the way to the river.

There were two human ambushes, both defeated with only a couple casualties.

Spoiler (click to show/hide)

The bad news. I underestimated the sheer number of immigrants and how hard they would hit the food stocks. When I arrived, there was plenty of food to go around, but now dwarves are beginning to hunger. All of the kitchens are queued for easy meals and I assigned extra cooks and disabled their hauling labors, but they all seem to prefer dicking around to cooking food. Minotaurs have come to trade and I've sent goods to the depot. To my successor: buy out all their food for the love of armok. Those lazy cooks aren't going to produce enough to satisfy the hungering dwarves.

Lesser on the bad news is that I forgot all the nobles got some steeper requirements with the fort expansion. There's a decent size room I constructed near the mason shops and coffins to serve as an office for them, but didn't finish.

I hope one of the haulers beings this message to you on his way back from dumping rock in the chasm. I doubt I will survive the famine to deliver it myself.

 - Hortun, Fisherdwarf
« Last Edit: December 18, 2009, 06:40:55 pm by Hortun »
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sir labreck

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #175 on: December 18, 2009, 06:34:39 pm »

A nice thing that the fortress seem closer to stop turtling ^^

Kill the noble, no more requirement, and who is a real dwarf if he cry about some idiot noble?
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If you have to choose between war and dishonour, don't choose dishonour because you'll have war.

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sir labreck, how you manage to mangle English so much yet still manage to keep your posts comprehensible is beyond me. Well done.

Danarca

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #176 on: December 18, 2009, 07:42:52 pm »

I wonder how much wealth I have contributed in my role as an engraver :D
If you don't have any projects for me send me to the hillsides!! :D
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Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #177 on: December 18, 2009, 09:00:21 pm »

Next week open. Make this quick, I won't be on much until christmas.
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Est Sularus Oth Mithas
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Hortun

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #178 on: December 19, 2009, 12:16:18 am »

Well, I'll take monday if no one else is interested. Going home for the break and I'm not going to have anything better to do than dorf fort.

If anyone else wants the spot, that's fine with me though. I've already taken two turns.
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sir labreck

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #179 on: December 19, 2009, 12:34:56 pm »

I can't take any turn because I'll only run a 10 FPS save :s
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If you have to choose between war and dishonour, don't choose dishonour because you'll have war.

Quote from: Oglokoog
sir labreck, how you manage to mangle English so much yet still manage to keep your posts comprehensible is beyond me. Well done.
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