Alright, done. I accidentally overshot my stay by a little, being distracted with a little food fiasco. Hope you don't mind, Kilo.
Also, as I got more and more immigrants, the FPS started to decline, so I turned of the temperature setting temporarily. There wasn't any exposed microline and I wasn't digging out any more area, so I didn't see any harm in doing so.
HERE is the save.
1st Sandstone, 208.
It's mid-autumn now and time to recede from my leadership position. The past year has been a productive one, I couldn't have asked for better. My only regret is not building a torture chamber for those damned cooks. That and not making a platinum coffin for my scrawny, starving corpse.
Upon appointment to Head Dorf in Charge, I noticed that our army was puny and our entrance was very vulnerable. It was rigged up with a drawbridge to keep out invaders, but turtling is for elfs. I would have to fix this.
Firstly was to create an invader entrance. I had a huge winding tunnel built from the fort out to the mountainside. Then was to fill it with retractable spikes to connect to a lever. Voila, one long deathtrap for sieges. At the end of the tunnel where it attaches to the fort, I built stairs going up to our new and enlarged barracks so the soldiers will always be near the action. Just close up the lower entrance with the bridge, forcing orcs to go through the death-tunnel.
As you can see, it's far from being done. Many more spikes need to be manufactured to fill the tunnel. Statues are being used to narrow the tunnel enough so that orcs are forced to walk over the spikes. The currently standing spike traps are armed with only one iron spear each, a number which I hope my predecessor can increase.
Immigrants came every season, possibly due to the huge engraving projects. I promptly made all of the useless ones into soldiers and guards. Our army now is 30 dwarves strong, most being elite or champion wrestlers. Sadly, armor and weapons are stretched thin among them. I built two additional smelters, another forge, and another wood burner to aide in the armoring. I ordered 20 suits of iron armor to be constructed, as steel is costly to make and probably not worth it. The work order for armor is still not done and after it is completed, I hope that my predecessor will focus on creating more weapons for the army and spears for the death-tunnel.
The meeting hall was pretty cramped, so I threw some dining tables on the second level of the noble tomb for a secondary meeting hall.
I also built a well in the workshop area for slightly quicker access to water rather than walking all the way to the river.
There were two human ambushes, both defeated with only a couple casualties.
The bad news. I underestimated the sheer number of immigrants and how hard they would hit the food stocks. When I arrived, there was plenty of food to go around, but now dwarves are beginning to hunger. All of the kitchens are queued for easy meals and I assigned extra cooks and disabled their hauling labors, but they all seem to prefer dicking around to cooking food. Minotaurs have come to trade and I've sent goods to the depot. To my successor: buy out all their food for the love of armok. Those lazy cooks aren't going to produce enough to satisfy the hungering dwarves.
Lesser on the bad news is that I forgot all the nobles got some steeper requirements with the fort expansion. There's a decent size room I constructed near the mason shops and coffins to serve as an office for them, but didn't finish.
I hope one of the haulers beings this message to you on his way back from dumping rock in the chasm. I doubt I will survive the famine to deliver it myself.
- Hortun, Fisherdwarf