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Author Topic: Sparkgear VIII - Behind the Eight Ball  (Read 41315 times)

LordNuts

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #180 on: December 19, 2009, 02:42:58 pm »

Can I get the 20th?
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The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'

skaltum

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #181 on: December 20, 2009, 08:09:49 am »

a barb fort......... wow loads of fun(tm). and death :P
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #182 on: December 20, 2009, 10:56:13 am »

LordNuts is UP!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

LordNuts

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #183 on: December 20, 2009, 02:07:19 pm »

And thus begins the LordNuts' first year of despotism rulership.
This post will be updated with the status of the fortress.

4th Sandstone.
Spoiler (click to show/hide)
I, LordNuts am but a humble peasant. Yet I will lead this fortress, brought down by internal and external strife, to awe-inspiring might and riches.
My methods will not always be ethical, but who will complain about that except for the elves?

5th Sandstone.
The first part of my plan is complete.
Spoiler (click to show/hide)
It wasn't really much of a problem convincing Barbarossa that I would make a much better slavedriver Town Manager than him, especially when I told him that when he gave up the job he would have more time convincing others to join his cult religious faction (worshiping the blue burning stone).
And then it was just a matter about filling in some paperwork in order to sack retire the former Hoardmaster. The mayor isn't going to pose any problem, she's more of a social worker than a leader.
I've got this fortress under my command!

6th Sandstone
Spoiler (click to show/hide)
My first mandate was to assign some war dogs to me. A despot ruler has to have some protection, right?
Spoiler (click to show/hide)
And I like dogs! They're loyal to their master until death, right? Just what I need.

7th Sandstone
Spoiler (click to show/hide)
Apparently the captain of the guard has locked himself in a jeweler's workshop and is screaming about not having the correct type of gems. I've ordered the him to be walled off. It'll stop the screams and remove another competitor be for the safety of us all!

8th Sandstone
Spoiler (click to show/hide)
I've started compiling a list consisting of all the lazy slackers less productive members of dwarven society. Might be handy for the future.
Spoiler (click to show/hide)
In totally unrelated news I've also designated the construction of a new "refuse dump".
Due to a "construction fault" one lever has been "misplaced".

9th Sandstone
The great food drougth is over. Never again will I eat vermin!

11th Sandstone
This mayor is getting more and more irritating. She recently not only smashed some furniture, she even demanded me to make her some mining equipment. I might have to kill dispose of her somehow.

14th Sandstone
Spoiler (click to show/hide)
I'll no longer tolerate this lack of discipline in MY this fort.
She'll be the first to test the refuse dump, and it won't be just cutting a ribbon.

23th Sandstone
Spoiler (click to show/hide)
Scratch that plan. She recieved a beating from one of our guards and is currently dying. I'm forbiding any dwarves from even touching her. I rule this fortress!

2nd Timber
Spoiler (click to show/hide)
Currently construction the new fortress' entrance. My plans were twarted by that damn microline again. Luckily no miners were lost (those aren't part of the "less productive members of dwarven society"-list). My plans are remade. New Sealbarb will be glorious!

Spoiler (click to show/hide)
I told the expenable military to enter the "refuse pit" as part of their rite de passage. When the lever was pulled a fearsome dragon would be released. If they could slay it they would become the future heroes of Sealbarb.
Spoiler (click to show/hide)
Those guillible fools! [Note: Excessive migrant waves are being delt with]

3rd Timber
According to the screams the former captain of the guard has finally gone mad.
The mayor has been put under house arrest. (Locked in her room)
I HEREBY PROCLAIM MYSELF SELF-STYLED DESPOT OF THIS FORTRESS.

14th Moonstone
Most of the dwarves accept my dictatorship. I'll still have to keep an eye out for traitors.
Construction on New Sealbarb is progressing nicely.
The gnomish caravan has arrived.

16th Moonstone
Spoiler (click to show/hide)
A human siege has arrived! I'll teach them never to interfere with my politics again! (Plus some useless military idiots might get killed.)

18th Moonstone
Spoiler (click to show/hide)

18th Opal
Spoiler (click to show/hide)
A child has claimed a workshop as is gathering materials as I write this.
Spoiler (click to show/hide)
If it doesn't produce anything vaguely interesting/amusing/useful I'll throw it together with its family in the dwarven refuse pit, they won't be missed.
Spoiler (click to show/hide)
Even his deity agrees!

22th Opal
Spoiler (click to show/hide)
We already have a legendary bonecrafter. TO THE DUNGEONS!

2nd Granite
Spoiler (click to show/hide)
The mayor finally died.

13th Granitie
Spoiler (click to show/hide)
A human ambush has been dealt with. The previous squad leader was drinking at the time. He will be dealt with retiring early.

15th Granite
There is some mongering among the officers. I must quell this rebellion before it gets out of hand.
The execution platform is being installed.

16th Granite, Early Morning
Spoiler (click to show/hide)
A human snatcher appeared. His eyes are currently being gauged out by our lovely friend the Bonelord.

16th Granite, Morning
Spoiler (click to show/hide)
Apparently I underestimated the human snatcher. He wounded the Bonelord and got away.

17th Granite
Spoiler (click to show/hide)
Another child snatcher appeared. You know what? I don't care. I don't give a damn about those Armokdamn babies.

19th Granite
Spoiler (click to show/hide)
The first snatcher was found. I'm starting to like his screams of agony, too bad I can't keep him as a pet.

12th Slate
Spoiler (click to show/hide)
Disaster has struck. Apparently I've been managing this fortress too good and the mountainhomes noticed this.
Currently the executing platform for the rebellious militarists is being built. It might have some other uses as wel...

15th Slate
Spoiler (click to show/hide)
Comrades! Today we will remember as the day that Sealbarb has arisen from its ashes to glory and power! A new era is approching! The era of Sealbarb!
Food is in abundance! housing is for not for just the rich! Happiness is Sealbarb's main export!
Yet still there are traitors, cowards, saboteurs, assassins among us.
Spoiler (click to show/hide)
One of them is this man! When the last human ambush came he was hiding in his room, causing many injuries among our resilent citizens! He shall be punished accordingly, just like these newly-arrived so-called "nobledwarves". They did nothing for Sealbarb, in fact the only reason why they are "the elite" of dwarven society is because they inherited it!
A true dwarf does not inherit anything, he earns it through hard work and bravery!
Viva la Revolución!
Spoiler (click to show/hide)

The other nobles will follow shortly.

18th Slate
Spoiler (click to show/hide)
A butcher has claimed a craftdwarf's workshop and his working furiously at the moment.
I'll keep a close eye on this one.

22nd Slate
Spoiler (click to show/hide)
Huzzah! Another bonecrafter. He'll be replacing the currently recovering Bonelord.

11th Hematite
Spoiler (click to show/hide)
A lizardman siege has arrived. Let's see what our military can do about that.
Spoiler (click to show/hide)
And one dead champion.
Spoiler (click to show/hide)
-[Ahum, savescum due to being illprepared for orcs]

22nd Hematite
Spoiler (click to show/hide)
Kobold Ambush.
Spoiler (click to show/hide)
Result. -[I think the game is trying to tell me something about my methods(KKK)]

10th Malachite
The hammerer finally died.

26th Malachite
Apparently the migrants consider us a deathtrap, can't blaim 'em.

20th Limestone
An elf ambush party was founded and defeated, at the cost of one herbalist caught in the crossfire.
Currently trading with the minotaurs.

« Last Edit: December 21, 2009, 06:23:10 pm by LordNuts »
Logged
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'

Lord Shonus

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #184 on: December 20, 2009, 04:34:57 pm »

Are any dwarves still upset about the puppy chamsing?
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

LordNuts

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #185 on: December 20, 2009, 04:40:57 pm »

Huh? Didn't notice anything about that. Couldn't you have slaughtered them for meat instead?

EDIT: Hortun, could I perhaps "borrow" your turn on monday? I know it's not the Sparkgearian way but I'm currently transitioning everything to New Sealbarb and it's getting kind of late here in Europe (1:04 AM) and I'd hate to have all my work go to waste.
« Last Edit: December 20, 2009, 07:12:09 pm by LordNuts »
Logged
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'

Hortun

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #186 on: December 21, 2009, 03:37:59 am »

Huh? Didn't notice anything about that. Couldn't you have slaughtered them for meat instead?

EDIT: Hortun, could I perhaps "borrow" your turn on monday? I know it's not the Sparkgearian way but I'm currently transitioning everything to New Sealbarb and it's getting kind of late here in Europe (1:04 AM) and I'd hate to have all my work go to waste.

Go for it.
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Kyronea

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #187 on: December 21, 2009, 03:58:44 am »

I'll take a turn. 24th if it's available. I know I kinda messed us up in my initial turn, but hopefully I can make up for that.
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I have a woodcutter walking around who cancels his jobs and passes out every once and a while because he lost 3 of his 8 lungs

Carcer

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #188 on: December 21, 2009, 04:10:38 am »

Having semi religously read through all the other SparkGears, I feel I need to throw myself head first into this one.

Can I have the first avalible day, which if I've read the first post correctly is now either the 23rd or the 25th?
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set the meeting area on top of a retracting bridge above a huge pit. pull lever.
Entire goddamn fortress cancells task: resting injury.

Heron TSG

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #189 on: December 22, 2009, 09:46:18 am »

Main post updated. Good job, LordNuts! My only beef is the savescum, but I'll let it slide.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Carcer

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #190 on: December 22, 2009, 04:04:25 pm »

Um, blast, I haven't actually plaayed any having only recieved confirmation of my turn so relativly late and not expecting to ever get it.

Could I instead have the 25th?
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set the meeting area on top of a retracting bridge above a huge pit. pull lever.
Entire goddamn fortress cancells task: resting injury.

LordNuts

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #191 on: December 22, 2009, 05:42:07 pm »

Some updates, Danarca has been struck down. Apparently some idiot previous rulers thought it was a good idea to let him engrave the hillside. It looks like I didn't undesignate everything. He was killed by an ogre ambush. Save will be up very, very soon.

Notes to next ruler: 1)Set up new bedroomcomplex and workshops underneath the new fort. Mine was lost 
                             due to an orc attack. (Spike trap did not decently function.) Also set up a new farm next
                              to the new dining room, pumps are already in place.
                           2) Read the notes surrounding the new entrance.
                           3) A lot of dwarves don't have good professions turned on due to circumstances,
                               a lot of micromanaging is probably necessary
                           4) Train up marksdwarves and station them in the corridor above the spiketrap 
                            Don't fully rely on the spike trap. It's unpredictable at best.

                           5) Don't mess with the spike trap. Leave the ogre alone.
                           6) Next migrant wave should provide some haulers. We have too few
                           7) Some microcline might be burning outside the fort. I turned it back to normal during my
                              turn. The smoke was annoying like hell. [Yes I cheated]
                           8 ) Complete the new road to the fort so it's accessible by cart. Use some constructed
                             ramps.
                            9) Payment will be waiting for all your hard work in the form of a golden sacrophagus.


Currently this is all. Final write-up + fun facts and figures will follow tomorrow.

SAVE
« Last Edit: December 22, 2009, 06:13:00 pm by LordNuts »
Logged
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'

calrogman

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #192 on: December 22, 2009, 10:33:18 pm »

Can we get a DFMA map please?
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LordNuts

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #193 on: December 23, 2009, 05:42:04 am »

Logged
The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'

TheCatfish

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Re: Sparkgear VIII - Behind the Eight Ball
« Reply #194 on: December 23, 2009, 10:23:25 am »

Some updates, Danarca has been struck down. Apparently some idiot previous rulers thought it was a good idea to let him engrave the hillside.

Oddly that's how he died repeatedly in my playthrough. He has a thing for them thar hills.

1)Set up new bedroomcomplex...

Theres space for 34 more in the quarters I dug out. Just get some beds in and that'll work. Or if it isn't close enough just dig a staircase.
« Last Edit: December 23, 2009, 10:27:47 am by TheCatfish »
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"I'm Urist McHanz!" "And I'm Urist McFranz!" "And we're going to PUMP" *clap* "you up!"

The catfish, deadlier than hippos, and piranhas, crocodiles, and sharks.
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