Sparkgear 8TurnsTues, 1 | Wed, 2 | Thur, 3 | Fri, 4 | Sat, 5 | Sun, 6 | Mon, 7 |
| Barbarossa | The Architect | Abculatter_2 | Kyronea | BKWM | Danarca | Lord Shonus |
|
TurnsTues, 8 | Wed, 9 | Thur, 10 | Fri, 11 | Sat, 12 | Sun, 13 |
| Hortun | TheCatfish | Regalia | sir labreck | Open | apeiron12 |
|
TurnsMon, 14 | Tues, 15 | Wed, 16 | Thur, 17 | Fri, 18 | Sat, 19 |
| Barbarossa | Barbarossa Dos | LordShonus | DaPatman | Hortun | Kilowatt |
|
TurnsSun, 20 | Mon, 21 | Tues, 22 | Wed, 23 | Thur, 24 | Fri, 25 |
| LordNuts | Open | Hortun | Open | Kyronea | Carcer |
|
TurnsSat, 26 | Sun, 27 | Mon, 28 | Tues, 29 | Wed, 30 | Thur, 31 |
| |
Metagame Rules1. This is the eighth succession game in the SparkGear line. Each turn is 24 hours, and changeover occurs at 9pm PST (5am GMT), due to people complaining about the weird changeover time. The game uses a mod made by myself, Barbarossa, using Relentless assault, the Orc Mod, and a few tricks of my own. You can download that
here.
2. Turns are reserved in advance, on a first-come-first-served basis. Newbies and veterans alike are invited. You may also ask to be a replacement for a given day or name a dwarf. To keep things fresh and reliable, slots are opened seven at a time, every Tuesday.
3. When it's your turn to play, make sure to post something in the thread so we know you're alive. If you don't post something the day before your turn, or within 6 hours of changeover, it is considered forfeit.
4. If you're going to finish late, request an extension from the next player in line. If no request is made, the turn is considered forfeit 3 hours after the changeover time.
5. If your turn has horrid FPS, try to raise that.
6. A forfeit turn may be claimed by the first person who asked to be a replacement for that day. Signing rules still apply.
7. If neither the assigned player nor the replacement show a life sign, the first player to ask for the turn after their time is up receives it.
Game Rules1. Don't shut in, an impenetrable fortress is boring to watch and produces no Fun.
2. Leave an open path at ALL TIMES between the exterior and the main fortress centers. (farms, beds, dining hall)
3. Try not to ruin the FPS.
4. Beware blue stones. The Prophet Barbarossa has forewarned us that certain varieties of blue stone are very dangerous in these parts.
5. DO NOT ZERG RUSH. If they aren't goblins, this tactic is disastrous. I know. I tried.
6. Barbarossa can edit the rules later.
MegaprojectsWe all love them, but focus on survival first.
This mod is intentionally messed up. Do not cry if something you planned doesn't work out because you're not used to certain items working like they do.
BEWARE THE BLUE ROCKS! I don't even know what they'll do now that I messed with them.
There is no magma, but some
rather hard blue metal.