BOTG VII Rp ThreadYep that title is correct, another Botg is starting up.
The Map is now available. Claim your starting locations while you can!
This game will be a bit different in that only a limited amount of players will be allowed, which will mostly be those who have played BOTG in the past. This is to ensure that rp stays up to par and to make sure that fewer players drop out.
To allow others to at least experience BOTG anyone may become an adventurer or a party of adventurers to play on the board. These can be pulled from any race on the board, or you can be a rogue god or demon that lacks the power to play with the big guys up top.
First off is the rules which are based on BOTG VI rules which were Akroma's.
Battle of the Gods is a forum roleplay-game, in which each player takes the role of one (or several) divine (or demonic) entities. These entities are gathered around a gameboard (the world) and guide their believers to whatever time may bring, trying to accomplish whatever goal the god or their believers have in mind. The player also takes controle over a civilisation that can consist of one or more races.
The focus of this game is diplomacy, warfare and of course the epicness that takes place when the interests of several gods clash.
Unlike game like Evolution, Lords of Creation or Age of restauration, all of which are quite popular, this game tries to avoid numbers and dicerolls whenever possible.
There are no units for labour, no number of soldiers, no special resources that need to be gathered, they are abstracted away and lie in the conscience of the respective players.
Turns:
Each turn lasts 1 day in the real world, in which 6 months pass in the game. Within this time the player is required to submit their turn, since this round will be mostly veteran players I am hoping this will not be an issue.
Lists like this...
building that and that : 1/5
training this and this: 2/3
... will actually cause you're race to have a negative impact this turn and if continued could cause your race to either die out or become enslaved. Botg is about the storytelling and rp and not the little mechanics behind it.
Movement:
Will be 2-4 spaces per turn since the game board will be rather small. It should be fairly obvious if two, thee or four spaces will be traveled depending on the terrain... obviously if you are traveling over a mountain it may take some time to get over it.
Encounters:
This occurs whenever more than one player is in the same tile on the map. When this occurs the players must talk over irc or pm each other to act out the event. Don't complain about pm's being to slow since you don't need to act out everything, a rough sketch of what you are doing should suffice when pming.
Military encounters now I expect to run somewhat smoothly since veteran players will be playing this round. If an agreement can't be made I will make the final desicion to keep the turn moving. In this event all battle participants will send me a pm of there action and I will then act out the battle. The better the rp the more likely the battle will favor you, however rp is not a deciding factor in battle.
Heroes:
Players may have important individuals that are above the norm. These characters will most likely be the center of role-play but that is up to the player. Keep in mind while these characters may have some god-given abilities, like they may not die naturally, but anything on the game-board may die. This means if your god itself appears on the board it can die... albeit at a great cost but it can die.
DI or Divine Intervention
Gods are sitting around a game board meddling with the game, hint BOTG = Battle of the Gods. So of course Divine Intervention is possible, however over using the power makes DI lose its novelty and corrodes the rp of the game. Whether through dreams or appearing before his followers the gods will be influencing things one way or another.
So for the sake of rp
Major DI's will have to be approved through me, a good rp reason will help the DI in being approved.
An example of a Major DI would be your god summoning a comet or raining fire down on enemy soldiers.
The Map:
|~~~~~~~~~.|⌠≈≈≈⌠⌠⌠|⌠⌠♣♣♣♣♣♣⌂⌂▲^▲
|~~~~~~~~~.└──────┬┘....♣♣♣♣⌂⌂▲▲▲
|~~~~~~~~~....⌠⌠⌠⌠|....┌──────○⌂⌂
|~~~~~~~~~~......≈|⌠⌠..|...♣♣♣♣⌂♣
|~~~~~~~~~~......≈|≈⌠┌─┘....~~♣♣
|⌂⌂⌂~~~~~~........└─┬┘......~~~~~
|⌂⌂⌂⌂~..~~~.........|.......~~~~~
|▲▲▲⌂⌂..............|.......~~~~~
|▲^▲⌂⌂..............|........~.~~
|▲▲▲○────┐.......♠♠♠└──○⌂⌂.......
|▲▲▲▲⌂⌂..└───┐♠♠♠♠♠♠♠♠♠▲▲▲⌂⌂..≈≈≈
|⌂⌂▲▲⌂⌂⌂⌂...♠|♠♠♠♠♠♠♠⌂⌂▲^▲⌂⌂.≈≈≈≈^ mountain peak/volcano
▲ mountain
⌂ rocky hills
. plains and grassy hills
~ deserts and sandy dunes
♣ forest
♠ rain forest
╞ dead/burnt forest
○ river source
└─┬┘┌┐ river
≈ water
█ glacier
⌠ swamp
● tundra
░ storm (dependant on terrain type)
═╦╝ tunnel or road
╫ bridge
♥ special place
æ ruins
Also each tile is huge, it is hard to imagine an entire city taking up a whole tile. A tile is enough for a single city but small enough for two armies to see each other. It is also assumed that smaller villages may dot the territory around the main city or center of power.
Now onto the application process.
Symbol:
A symbol for your cities and armies. They are normally letters. Uppercase for the cities and Lowercase for armies.
Your God
Who is your god, what's he like, describe him/her in a few lines
Your Race:
A physical description of course, what your people are like, etc.
Your civ may have more than one race in it.
Your Civ:
As previously mentioned Civ and race are different things. A civ like the human race has many different facets to it.
A description of your military is also preferred if you have one.
Your Heroes:
Their names, back story, and such...
Your Cities:
When the map is up and running you simply claim a spot where your civ will start off. They can appear with an already built city or none at all, it is up to how you want to Rp the build up. However don't abuse this.
Magic:
You may or may not have it. If you do you may have a different system than other players. Don't complain about someone else's use of magic because it doesn't agree with your system, Magic is deep and mystical and hard to understand how it works.
That about sums it up, if yall see something odd let me know. ^_^
Irc:If you don't already know it you can pm me and I'll let you know
Current Map:
|~~~~~~~~~.|⌠≈≈≈⌠⌠⌠|⌠⌠♣♣♣♣♣♣⌂⌂▲^▲
|~~~~~~~~~.└──────┬┘....♣♣♣f⌂⌂▲▲▲
|~~~~~~~~~....⌠⌠⌠⌠|....┌──────○⌂⌂
|~~~~~Ψ~~~~......≈|⌠⌠..|T♣s♣♣♣♣⌂♣
|~~~~~~~~~~......≈|≈⌠┌─┘♣♣..~~♣♣v
|⌂⌂⌂~~~~~~........└─┬┘......~Å~~~
|⌂⌂⌂⌂~..~~~.........|.......~~~~~
|▲▲▲⌂⌂..............|.......~~~~~
|▲^▲⌂⌂..............|........~.~~
|▲▲▲○────┐.......♠♠♠└──○⌂⌂.......
|▲▲▲▲⌂⌂..└───┐♠♠♠♠♠R♠♠♠▲▲▲⌂⌂..≈≈≈
|⌂⌂▲▲⌂⌂⌂⌂...t|♠♠♠♠♠♠♠⌂⌂▲^▲⌂⌂.≈≈≈≈Player Races:
R:
Mission0: RuleenT:
Emperor_Jonathon: SuinΨ:
Wimdit: SandRidersÅ:
Nhip: AkkadsAdventurers:
f:
Flintus10: Shens:
Rooster: Sfidiv:
Virex: Vixwill update soon...