Speaking of the new version, I'd like to propose keeping questions regarding it out of this thread. There's already a separate thread for DF2010-related "little questions", and things are bound to get chaotic if people don't use it, especially since some of us are still using legacy versions and asking questions accordingly.
Here's a couple of d40-related questions of my own:
1. Do dwarves gain experience - and hence stats - after hitting legendary +5 in a given skill? The fact that in adventure mode it still counts your wrestling experience, even if you're way past l+5, seems to hint at that. It also seems to imply that you'd get more stats (I mean, more experience does seem to entail stat increases). The reason I am skeptical is that I seem to recall not seeing any stat increases in dwarves who hit a fey/secretive mood after already being l+5 in the relevant skill.
Sort of solved. Looking at the experience requirements for stat gains, it makes sense that a multi-legendary dwarf would require more than 20k (the amount gained via fey or secretive mood) for a stat gain.
2. How do material or item type preferences affect a dwarf's products? It's supposed to be a good thing if your armorsmith likes steel, right? I'm wondering about the specifics, though. Does it increase a dwarf's effective skill when working on a preferred material or item type? And if yes, how many levels do they gain? Do these levels stack with a skill that's already legendary+5 (i.e., the supposed maximum)? Do they stack with each other? As you can see, the wiki has left quite a few questions unanswered on this topic.
3. Each dwarf seems to admire one communal and one owned piece of furniture at a time. While disappointing from a role-playing perspective, this sort of good thought is overpowered enough as it is, so I guess that limit makes sense. The question remains whether higher item value supersedes lower value when determining what gets admired. The reason I'm asking is that I don't know if using cheaper furniture as "filler" is going to be counterproductive here. If a *200 table can get admired instead of a *2400 statue, then that would give me a good reason for only making furniture out of precious metals, which isn't always possible.
4. The "ghost glob" bug is supposed to be caused by fluid movement. Accordingly, would setting up a small magma reservoir that's always 7/7 avoid formation of such bugged globs?