Turn 715:00:00Finally got a co-gm. Loving the ability to delegate.
Shades and the ZanithYou have researched LEVEL 1 AGRICULTURE
The Zanith have noted a certain kind of moss which, while being edible, also grows easily in the ground near their area. Throwing seeds on a patch, they wait for it to grow. Soon it will provide a last-resort food for your village.
You have researched LEVEL 1 HUSBANDRY
There is now an array of crude vines attached to a tree in the center of the village. In this is a few short, quadrapedal animals which blundered into nooses hung from trees. These animals will be able to be eaten as a measure of last resort, but with the activity going on around them, they would be far too nervous to breed.
Your next periods of research can be:
1. Plant and Fruit gathering (2)
10.Agriculture (1)
2. Hunting (2)
11. Husbandry (1)
3. War.
4. Herbalism
5. Navigation (2)
12. Map Making
6. Housing (3)
13. Defense
7. Water gathering. (1)
8. Culture.
9. Government. (2)
Watergathering. Culture, give him an evolution
EJ and the GerThe Ger return to the village.
You have researched LEVEL 1 NAVIGATION
The ger have ventured moderately far into the forest, to try and find some good game. Now, certain members of the pack are each perfectly aqquainted to a cerain area.
You have researched LEVEL 2 NAVIGATION
The Ger venture far into the forest, searching for points of interest. They tell of the river not far to the east, and a lake to the south, but not much else.
Because you are ate level 2 Navigation, you have opened a new avenue of research - MAP MAKING
If the contents of the forest could be scratched into cave walls, or scrawled into the ground, maybe the entire pack could find their way around, without even leaving the village.
Your scouts reveal little, except a race which lives near the lake.
Your next periods of research can be:
1. Plant and Fruit gathering
2. Hunting
3. War.
4. Herbalism
5. Navigation (2)
6. Housing (2)
7. Water gathering.
8. Culture.
9. Government.
Pillow killer, and the Sodtat You have researched level 4 Hunting
Every Sodtat Hunter is now trained in where to cast a spear to ensure a quick kill, or how to bleed meat effectively. Your warriors are also more accurate now.
You have researched level 3 Housing
The Sodtat drag massive amounts of branches, some to build up the walls of the "houses" and make a door, one set to form a perimeter around their house, which can easily be stepped over. This makes a "grey zone" which belongs to the owners of the house, but is still open to be entered by other members of the herd.
Because you have researched Level 3 Housing, a new area of research has opened up to you - DEFENSE
If a wall and a door can be used to keep intruders out, possibly a big wall and door can be used to keep enemies out.
Warning - this will seem really fishy to the other race.
If you want to spy, your emisarry is now far more effective at this. Cos he learned the language. *Hint Hint*
Your next periods of research can be:
1. Plant and Fruit gathering
2. Hunting (4)
-10. Husbandry
3. War. (2)
-11. Tactics
4. Herbalism
5. Navigation
6. Shelter (3)
-12. Defense
7. Water gathering.
8. Culture.
9. Government.
Because you are a Herd, you may pick two of these to make slight progress in both.
[Husbandry, Government - Send Emisarry.
Flintus and the LactarlYou have researched LEVEL 3 WAR
You now have a MILITIA.
This consists of half your pack, who train for about an hour each day. They are decent, but not as good as your other two warriors. You might need to research tactics to divide up your men.
You have been "bumped up" to level 4 war.
You have researched the ideas of "slavery". This will allow you to capture any races which you win fights with. Depending on your race's beliefs though, this may cause bad feelings amongst the pack.
You have researched Level 5 War
Your race has found a sharp stone, which when split, and grafted onto sticks, creates a far better weapon.
You now have Rock Spears, and Rock Axes.
You must research level 2 Tactics, to open up the next are of research in the "War" arc.
You have now got a new skill. SPYING
Your race can now find out what's going on with the nearby shortpeople, by sending a spy. Currently your spy is also your emisarry, which will help him get in, but will mean that you lose more if he is caught, or dies.
Your next options for research are:
1. Plant and Fruit gathering
2. Hunting. (5)
-10. Husbandry
3. War. (2) (-4-)
-11. Tactics
4. Herbalism
5. Navigation
6. Housing (1)
7. Water gathering.
8. Culture. (2)
-12. Literature
9. Government. (3)
Uh... spying and... Literature? Yeah.
New Martian emperor and the ZuickYou have researched LEVEL 4 HOUSING
The houses now have stones wedged in between the wood, to allow for better protection against the elements, as well as making it slightly better against fire.
You have researched level 2 Defense
With branches wedged into the hedges, the walls are now much higher, and have less gaps inside the hedges. It will be easy for a decently sized animal to push over, but it's a lot more secure than it was.
Your next periods of research can be:
1. Plant and Fruit gathering (2)
-10. Agriculture (2)
2. Hunting (1)
3. War.
4. Herbalism (1)
5. Navigation (1)
6. Housing (4)
-11. Defense (2)
7. Water gathering. (1)
8. Culture. (1)
9. Government. (1)
Plant and fruit gathering and water gathering
OK. I've fixed some things. Jetsquirrel and Tehstefan, you will come in at the beginning of the next age. The next people to die, will have to wait until the NEXT age, and so on.
That could be a little while, or a long while. Depends on the players, really.