Ok, so here's finaly my post:
I can agree the production of the interview itself was a bit shaky, but as stated they are new at this and the part that was actually rude was just a slip of words, so I'll forgive them.
To outermost length I am cultisly fanatically and creepily and blindly devoted to Toady.
Toady, you have real fans that genuinly think what you do can not be replaced by something better and would suport you regardless of anything, simply because of who you are. Even if DF was gone I would stay here and keep supoerting you at whatever your next project is. The thing that makes DF great is not the setting or the massive amount of fetures and detail implemented (those, after all, are still very much alpha stage, and as such could not support something being better than other games by themselves), It is the care for detail, humor, inovativness in each detail, and fundamental understanding a game shuld truly be abaut, it is the style at wich you do art, and those things still persist in whatever other projects you make. Anything you spent an equal amount of time and care on would almost certainly be just as far Beyond Quality.
Neighborhood frighteningly obsessed fan, eh? Well I guess that is kinda corect, thou I have probably droped a bit from the literally-die-for-it, I'm probably still obsessed enoguht to kill for it, given extreme enough circumstances. (I wouldn't kill for the game itself, but I'd certainly kill someone else to save Toadys life, if I could get away with it. Please ignore this statement if this kind of stuff is illegal somewhere... )
- hugs, Armok. ^_^
P.S. You say creepy, you get creepy...