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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1733232 times)

Hippoman

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Re: Stonesense - Official thread -
« Reply #2325 on: January 17, 2010, 03:14:52 pm »

HOLY SHIT!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Deon

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Re: Stonesense - Official thread -
« Reply #2326 on: January 17, 2010, 03:55:18 pm »

Lies! THe window doesn't require manual refreshing! The author of the article is teh nooB! >:(
Also you cannot see if they are farming or being gored by elephants >:(

NOOBZORS! NOOBZORS!

Ahem... Nice to see it in the magazine.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Askot Bokbondeler

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Re: Stonesense - Official thread -
« Reply #2327 on: January 17, 2010, 04:30:27 pm »

those pillars arent "a single layer of your cavernous base"...they are a trade depot on the surface...noob

jarathor

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Re: Stonesense - Official thread -
« Reply #2328 on: January 17, 2010, 06:15:41 pm »

Haha, even with the little mistakes that article is publicity gold.
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Benny

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Re: Stonesense - Official thread -
« Reply #2329 on: January 17, 2010, 09:01:29 pm »

I emailed them to correct it after picking up my copy :p I wouldn't mind but it was fairly common knowledge on here way before this was published and the guys at pc gamer have been known for playing df
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On this post is an image of Benny in Obsidian. Benny is typing a reply

Keita

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Re: Stonesense - Official thread -
« Reply #2330 on: January 18, 2010, 04:33:45 am »

I saw that as well. Lol'd quite a bit. Also awesome work guys, loving everything you're making.
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Gravity is a government conspiracy to keep us down

yuriy206

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Re: Stonesense - Official thread -
« Reply #2331 on: January 18, 2010, 09:12:56 pm »

Wrong DF version? It seems to be among the first causes of that error around here.

If you happen to be useing bumptop (the free 3d desktop) you can't open stone sense from the desktop, or one of those floaty folders that open in bump-top, you have to use the button that opens an actual window and launch stone sense from there. A similar problem may happen with other programs. I actually figured this out when a different program came up as unable to reed itself.

Nevermind, the error given out with Stonesense / bumptop is different. Although it is the same for a different DF add on program... Just tested to make sure.

Otherwise the http://mayday.w.staszic.waw.pl/df.php version appears to be compatible.

Also I recently got introduced to dwarf fortress and then found this a couple of days ago. Amazing work. A question I have though is why are some objects using other sprites (like the green glass table looking like a stone one). Is this a simple issue of lacking a sprite for it? If I were to make some sprites for things that are currently using the generic object sprites (and add the code to make them work) and wanted to share them, is there somewhere to put that kind of modding or is the developer accepting sprite submissions?
« Last Edit: January 18, 2010, 09:32:19 pm by yuriy206 »
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Elvang

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Re: Stonesense - Official thread -
« Reply #2332 on: January 18, 2010, 09:43:46 pm »

Jadael has already made different versions of furniture and constructions that match the material (most of them, all varieties of glass are notably missing) they are made out of, but IIRC stonesense/dfhack isn't capable of making use of it yet. This.

Hmmm. *tries something*

EDIT: Alright, try re-downloading. Peat is changed.

EDIT: Sneak preview:

Spoiler (click to show/hide)
« Last Edit: January 18, 2010, 09:48:38 pm by Elvang »
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yuriy206

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Re: Stonesense - Official thread -
« Reply #2333 on: January 18, 2010, 10:10:09 pm »

Oh ok, So it's mainly a program optimization issue then. Thanks.
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kaypy

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Re: Stonesense - Official thread -
« Reply #2334 on: January 19, 2010, 04:33:36 am »

Oh ok, So it's mainly a program optimization issue then. Thanks.
The program probably wouldn't cope too well with the number of variations Jadael set up, but a subset would likely be ok. If you wanted, you could adjust the graphics and configuration in your buildings directory, and then maybe put up the results on the Content Repository
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jonask84

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Re: Stonesense - Official thread -
« Reply #2335 on: January 19, 2010, 06:29:44 am »

On an unrelated note, I've set up a thread for collecting cool screenshots so we can get some better ones to show off in the Media section.
It's over here in the DF Dwarf Mode Discussion forum.

So if you have any neat (doesn't have to be that neat) screenshots, please share :)
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CobaltKobold

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Re: Stonesense - Official thread -
« Reply #2336 on: January 19, 2010, 03:04:49 pm »

Oh ok, So it's mainly a program optimization issue then. Thanks.
The program probably wouldn't cope too well with the number of variations Jadael set up, but a subset would likely be ok. If you wanted, you could adjust the graphics and configuration in your buildings directory, and then maybe put up the results on the Content Repository
Sounds like the object graphic storage needs tree-ifying.
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Neonivek

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Re: Stonesense - Official thread -
« Reply #2337 on: January 19, 2010, 03:29:35 pm »

Some of the Statues need to be redone as they often don't go well with the color

Onyx Statue would be the most noticable. You can barely make out the features.
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kaypy

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Re: Stonesense - Official thread -
« Reply #2338 on: January 22, 2010, 08:21:49 am »

On the subject of furniture, does anyone have any good ideas for handling furniture-installed-in-a-room vs furniture-lying-around-a-stockpile?

I'm sorta inclined to make the 'object' variant smaller or something. I'm trying in general to keep objects low-key relative to the other stuff on display.
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Rose

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Re: Stonesense - Official thread -
« Reply #2339 on: January 22, 2010, 01:02:49 pm »

you could have them on their side, thus giving the impression that they are not set up.
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