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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1721128 times)

tobias

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Re: Stonesense - Official thread -
« Reply #2130 on: December 24, 2009, 04:59:38 pm »

http://dl.dropbox.com/u/2188428/jadael_stones.zip

Put all my stones together into a mod. Unzip to /terrain/ and add JadaelWalls.xml and JadaelFloors.xml to the top of the terrain index file.

Spoiler (click to show/hide)

Still have to do ramps! I'm working on it!
It looks great... until you get a lot of peat in one place.
Spoiler (click to show/hide)
I love the rest of it, however. Great work.
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Jadael

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Re: Stonesense - Official thread -
« Reply #2131 on: December 24, 2009, 05:03:10 pm »

Hmmm. *tries something*

EDIT: Alright, try re-downloading. Peat is changed.

EDIT: Sneak preview:

Spoiler (click to show/hide)
« Last Edit: December 24, 2009, 05:10:57 pm by Jadael »
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~ T

tobias

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Re: Stonesense - Official thread -
« Reply #2132 on: December 24, 2009, 05:15:33 pm »

Hmmm. *tries something*

EDIT: Alright, try re-downloading. Peat is changed.

EDIT: Sneak preview:

Spoiler (click to show/hide)
MUCH better.
Thanks! ;D
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ank

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Re: Stonesense - Official thread -
« Reply #2133 on: December 24, 2009, 05:59:26 pm »

first off: Awasome!
however, it seems that brimstone is more gold coloured than Gold...
i think it's important that gold actually looks golden...
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Winterbrass

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Re: Stonesense - Official thread -
« Reply #2134 on: December 24, 2009, 06:00:58 pm »

Also, I don't mean to be a nitpicky bastard, but on some types of stone (granite in particular), it's extremely difficult to tell smoothed floors and walls from unsmoothed. Perhaps they could look a bit more 'finished'? Like dwarves had carved patterns or something into them, without necessarily looking engraved? Mike Mayday's in-game floor tiles would be an excellent example of what I mean.
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gilrad

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Re: Stonesense - Official thread -
« Reply #2135 on: December 24, 2009, 08:37:05 pm »

Hey Jadael, could you post the base textures you are using for each stone? Maybe some of us in the community could touch them up so they tile better and don't hurt the eyes so much?

Also, since edges aren't very distinguishable using your stones, perhaps they could use an outline? I think that if you put the outlines in the right places, they would only show up on edges, and not on every square.
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Retro

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Re: Stonesense - Official thread -
« Reply #2136 on: December 24, 2009, 10:12:07 pm »

I'll check it out later, but aside from what the others have said, it looks pretty good, Jadael. If only we had some ramps!

Greiger

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Re: Stonesense - Official thread -
« Reply #2137 on: December 24, 2009, 10:18:14 pm »

Yea, that looks awesome, I think I'll try it myself once I get my computer fully functional again.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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kaypy

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Re: Stonesense - Official thread -
« Reply #2138 on: December 24, 2009, 11:55:36 pm »

EDIT: Sneak preview:

[many many furniture sprites]

The building configuration isnt going to cope well with that, you know. It doesn't understand material subtype names yet*, so those would have to be worked out by hand (and can change with mods). Even once that works, the building config just isn't optimized for that degree of selection so the framerate will most likely start to suffer (although measuring it would be much better than just accepting my speculations).

Of course, having the graphics available means users could add in a handful of material subtypes to match what their fortress actually uses. Say if they have a dining room specifically constructed of obsidian tables and chairs, and use native gold statues as decoration, adding just those materials for that furniture would be cheap and effective.

Edit: * It does now, but only in the SVN
« Last Edit: December 25, 2009, 06:57:23 am by kaypy »
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Freeklace

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Re: Stonesense - Official thread -
« Reply #2139 on: December 25, 2009, 08:16:41 am »

Hi there,
Long time lurker here (since 2D days  ::) )
I just wanted to pop in a line to thank you guys for your making this amazing game even better!!! Even my gf is considering DF now thanks to your awesome screenshots!  ;D
Any way keep up with the great work.

HAPPY XMAS to you all!!!
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Folly

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Re: Stonesense - Official thread -
« Reply #2140 on: December 25, 2009, 11:05:05 am »

I love Stonesense!
The true-3D renderers are impressive technical feats and very pretty...but 2D isometric is just plain fun to look at and play. Thankyou!
« Last Edit: December 25, 2009, 01:56:08 pm by Folly »
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Trigonous

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Re: Stonesense - Official thread -
« Reply #2141 on: December 25, 2009, 06:23:21 pm »

Only one problem I've noticed:  All the keys that toggle certain settings continue to toggle them if they are held down, and there's no delay after the first toggle.  I.E., I generally have to press 'F' multiple times to get it to do what I want, because it will toggle to follow mode and quickly toggle back.  Either removing this functionality or putting in a delay would greatly help.
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So of all the things you can do in DF, it's the fractal artifacts that make you think dwarves are crazy.

Never mind the magma falls, the atom smashers, the cog-and-axle turing-complete computers, or the colonizing of Hell itself... all those are fine, but man, those recursive artifacts! Where do they get such ideas?

kaypy

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Re: Stonesense - Official thread -
« Reply #2142 on: December 25, 2009, 10:53:54 pm »

Some basic rampness



Edit: Updated
« Last Edit: December 26, 2009, 01:36:47 am by kaypy »
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Footkerchief

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Re: Stonesense - Official thread -
« Reply #2143 on: December 25, 2009, 10:56:10 pm »

Oh my god it's so beautiful.
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Retro

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Re: Stonesense - Official thread -
« Reply #2144 on: December 26, 2009, 12:24:02 am »

Some basic rampness



YES YES FINALLY

Seriously, ramps was the one thing I've still been waiting for.
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