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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732359 times)

Brown Moses

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1185 on: November 20, 2009, 05:27:17 am »

Any chance we could get a Toady One style progress report on Stonesense?
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1186 on: November 20, 2009, 06:24:13 am »

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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1187 on: November 20, 2009, 10:20:25 am »

Here's a "fitting" troll.


http://depositfiles.com/files/9r4yaxrt0

Also, where can I look for the list of already COMPLETED sprites?
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YojimboUsaka

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1188 on: November 20, 2009, 10:25:14 am »

Jadael:  Those stone sprites fill me with glee!!!  Awesome work.

Yoj
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Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1189 on: November 20, 2009, 10:31:13 am »

Yeah, I forgot to comment those, they are great.

Here's a nightwing:

http://depositfiles.com/files/0tziizqcb

(p.s. It's much sharper when in BMP).
« Last Edit: November 20, 2009, 10:36:00 am by Deon »
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dyze

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1190 on: November 20, 2009, 11:22:27 am »

jadael: very nice! quite a solid amount of work there.

deon: your sprites are really good but imo they need a much bigger color spectrum, they're too 'flat' right now. just compare with the quick tweak i made:
Spoiler (click to show/hide)


« Last Edit: November 20, 2009, 11:31:38 am by dyze »
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Truean

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1191 on: November 20, 2009, 11:42:01 am »

This is simply wonderful, all of it.

Do we knew when the next release will be out? Will it include Japa's transparent water and various tile settings (which deserve their own praise)? If not, they how can we, end-users include them ourselves?

Furthermore, this is insanely beautiful:
Quote
So here's what I did today.

Spoiler (click to show/hide)

And also apparently not working but it's Jadael's sprites for various terrains.
« Last Edit: November 20, 2009, 11:48:07 am by Truean »
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Brown Moses

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1192 on: November 20, 2009, 11:47:43 am »

The current todo list has this left for Alpha 4
Quote
For A4:
Finish floor and wall config
Properly handle bad DF connections- seems ok?
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Truean

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1193 on: November 20, 2009, 11:48:41 am »

Thank you very much Brown Moses.
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The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

Shrike

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1194 on: November 20, 2009, 12:05:38 pm »

Just tried it. Very nice. Maybe add in the ability to add in generic sprites with mods, with the curses symbols rendered isometrically, and able to define colors for them. It'll look a bit better than question marks.

But I don't know how difficult that would be; just easier than spriting every possible object and creature.
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CobaltKobold

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1195 on: November 20, 2009, 01:09:44 pm »

in my opinion, water should be transparent.
Spoiler: Like So (click to show/hide)

That is beautiful.
...Aargh, retro dither transparency!
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Neither whole, nor broken. Interpreting this post is left as an exercise for the reader.
OCEANCLIFF seeding, high z-var(40d)
Tilesets

Solifuge

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1196 on: November 20, 2009, 01:51:53 pm »

So here's what I did today.

Spoiler (click to show/hide)

My jaw actually dropped. For about 30 seconds straight.

You used actual photos of the stones for that, if I'm not mistaken; I can see the little whorls in Bauxite where the aluminum is even! I think some distinction is lost with some of the wall types, but for a realistic style, that is damned sexy! Something reminds me of Starcraft's take on Isometric.

Very cool! Do you think you could do ramps with these dimensions?
Spoiler (click to show/hide)

in my opinion, water should be transparent.
Spoiler: Like So (click to show/hide)

Completely doable, and I can't see many problems with it. Its a pretty easy 8-bit dithering solution, where you dither with the transparent tone instead, much like you did there. I can have that in the build.
« Last Edit: November 20, 2009, 01:54:47 pm by Solifuge »
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fifth angel

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1197 on: November 20, 2009, 02:13:37 pm »

So here's what I did today.

Spoiler (click to show/hide)
Sweet mother of god! *lost consciousness*
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hmmm....

Deon

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1198 on: November 20, 2009, 03:13:43 pm »

Thanks, Dyze, with more contrast it looks much better.

Quote
oh also, png is a lossless file format so unless you use a huge amount of colors for your sprites, png 8-bit should look more or less exactly the same as a bmp.
If you look at the teeth on the small image, they are "blurred". They are OK on your big picture though, so I think that it's a problem of small pictures only.
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Sean Mirrsen

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1199 on: November 20, 2009, 03:31:42 pm »

Looking at that awesome collection of stones, I can't help but think of something. Some of those textures are going to be heavily affected by repetitiveness. Maybe it would be possible to randomly flip the tiles when there's a lot of them clustered together? I'm thinking of floors, specifically. That, or the floors need a more connectable pattern, which will be hard for natural stone images.
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Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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