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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732386 times)

Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1170 on: November 20, 2009, 02:40:45 am »

So here's what I did today.

Spoiler (click to show/hide)
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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1171 on: November 20, 2009, 02:59:25 am »

Spoiler (click to show/hide)

and made retro 8bit for no reason at all, really.
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Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1172 on: November 20, 2009, 03:09:31 am »

There's a better way to do that which I'll try once I'm done with the rest of the stone.
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Koolaidmanohya

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1173 on: November 20, 2009, 03:31:05 am »

Well, it looks like all the hard work everyone has put into Stonesense has turned me from a lurker into a poster. Just wanted to say you guys have been doing wonderful work at bringing this vision into reality. Jadael, those Rock graphics look great, and I signed up to give you kudo's on them, great work!

I am practically salivating at the mouth to play around with Stonesense, but am patiently waiting until you guys have a fairly complete database of graphics before I take the plunge.

Who knows, I may even help a bit, though music's more my 'thing'.

Oh yeahhhH!!!!
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Brown Moses

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1174 on: November 20, 2009, 03:44:43 am »

Those rock graphics look great, have you tried to put them together to see how they work when they are tiles?
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Grif

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1175 on: November 20, 2009, 04:02:40 am »

So here's what I did today.

Spoiler (click to show/hide)

Awesome. How about gem clusters in specific rock types?  ;)
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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1176 on: November 20, 2009, 04:11:53 am »

in my opinion, water should be transparent.
Spoiler: Like So (click to show/hide)
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Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1177 on: November 20, 2009, 04:13:40 am »

Spoiler (click to show/hide)

Since Stonesense only displays a few colors of wall right now, this is what it would look like if it were all marble. The fort is actually limestone with clusters of kaolinite, so it's white with red spots :P

The rest of the stones and gem clusters are tomorrow.
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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1178 on: November 20, 2009, 04:19:42 am »

Spoiler (click to show/hide)

Since Stonesense only displays a few colors of wall right now, this is what it would look like if it were all marble. The fort is actually limestone with clusters of kaolinite, so it's white with red spots :P

The rest of the stones and gem clusters are tomorrow.

if you compile it yourself, it supports all stone types, you just have to edit an XML file.
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Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1179 on: November 20, 2009, 04:21:00 am »

Is everything already scripted out, or would I have to put them all in by hand?
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Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1180 on: November 20, 2009, 04:33:36 am »

you'd have to type it yourself.

this is what I have for my clay walls:

Code: [Select]
<Wall spriteIndex = 214 fillerFloorSpriteIndex = 27>
<!-- Soil wall -->
<GameID value = 265/>
<Material name="CLAY" />
</Wall>

GameID is the tile type, i.e. wall, floor, etc. you can see what it is by placing the stonesense cursor over the tile. it'll say something like Wall:265 Floor:0 Material: "CLAY"(210)
you can have as many GameID lines as you need, in case you want to use the same sprite for different types of walls. The same goes for the Material name lines.
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Neruz

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1181 on: November 20, 2009, 04:54:09 am »

in my opinion, water should be transparent.
Spoiler: Like So (click to show/hide)

That is beautiful.

Jadael

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1182 on: November 20, 2009, 05:08:36 am »

you'd have to type it yourself.

this is what I have for my clay walls:

Code: [Select]
<Wall spriteIndex = 214 fillerFloorSpriteIndex = 27>
<!-- Soil wall -->
<GameID value = 265/>
<Material name="CLAY" />
</Wall>

GameID is the tile type, i.e. wall, floor, etc. you can see what it is by placing the stonesense cursor over the tile. it'll say something like Wall:265 Floor:0 Material: "CLAY"(210)
you can have as many GameID lines as you need, in case you want to use the same sprite for different types of walls. The same goes for the Material name lines.

So they'd all have to be added to objects.png?
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Jiri Petru

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1183 on: November 20, 2009, 05:09:34 am »

Seuss, good luck with the trees  ;) Your sprites are much better than mine, and I was doing the trees just for fun... won't have time to actually make all of them. So it's all good that you'll do it. But expect me to kibitz a lot  :P
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Yours,
Markus Cz. Clasplashes

Rose

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Re: Stonesense - The isometric visualizer, official thread
« Reply #1184 on: November 20, 2009, 05:17:20 am »

So they'd all have to be added to objects.png?

walls go to objects.png, and floors go to floors.png

also, floors are 4px thick now.

here is a clay set that I'm working on. I think it's good enough for release right now.
Spoiler (click to show/hide)
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