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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1731845 times)

Lehti

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Re: Stonesense - Official thread
« Reply #4725 on: February 25, 2011, 04:24:32 am »

Nice!

Quick question: is the creature display still broken due to dfhack issues?
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Rose

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Re: Stonesense - Official thread
« Reply #4726 on: February 25, 2011, 04:44:58 am »

Short answer: Yes.

Long answer: creatures are the most difficult to get working, and you shouldn't expect them to be read for another few weeks at least.
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Greiger

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Re: Stonesense - Official thread
« Reply #4727 on: February 25, 2011, 08:08:17 am »

I love you in a totally not weird way Japa.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

mareck

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Re: Stonesense - Official thread
« Reply #4728 on: February 26, 2011, 08:44:32 am »

does anybody have a memory file for .18??????
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Art is a Blast

Rose

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Re: Stonesense - Official thread
« Reply #4729 on: February 26, 2011, 09:23:04 am »

have you tried..... the first post in the thread?
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Deon

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Re: Stonesense - Official thread
« Reply #4730 on: February 26, 2011, 10:19:07 am »

The first post says it's for "DF31.16".
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rose

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Re: Stonesense - Official thread
« Reply #4731 on: February 26, 2011, 10:33:59 am »

the memory.xml file gets updated more often than the post does.

try it first, then complain about compatibility.
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Deon

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Re: Stonesense - Official thread
« Reply #4732 on: February 26, 2011, 10:35:57 am »

I didn't? I use 0.31.19 :D.

But having a misleading first post is something which could be changed easily, so I just pointed out.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rose

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Re: Stonesense - Official thread
« Reply #4733 on: February 26, 2011, 10:37:45 am »

I didn't? I use 0.31.19 :D.

But having a misleading first post is something which could be changed easily, so I just pointed out.

so do I.
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therahedwig

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Re: Stonesense - Official thread
« Reply #4734 on: February 26, 2011, 04:18:29 pm »

Alright, there's support for dead and dry grasses now.


Though only my desert biome wants to dry out at the moment.

Also, I, in a fit of madness, made seperate sprites for all grasses. However, while the temperate biomes look okay, I'm worried that this(a tropical badland) might be too bright? I mean, you can barely recognise the trees straight away.


Screen of a temperate biome for comparison.

What do you guys think?
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Jiri Petru

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Re: Stonesense - Official thread
« Reply #4735 on: February 26, 2011, 04:28:18 pm »

What do you guys think?

That we need new tree sprites  :)
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Markus Cz. Clasplashes

Rose

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Re: Stonesense - Official thread
« Reply #4736 on: February 26, 2011, 04:31:11 pm »

As far as I know, darkerdark's working on that, but I haven't heard from him in a while, so yeah.
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therahedwig

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Re: Stonesense - Official thread
« Reply #4737 on: February 26, 2011, 05:29:40 pm »

I can imagine it would take quite some time.

Trees are bigger==more work.

Also, the new multitile tree system is a bit difficult to handle. As far as I know from experimenting with it, flat pictures like Markus's Alder won't do, as the multitile tree system is defined asif the tree was actually an object within DF. So it's a threedimensional setup.

On top of that, when you change the viewpoint, the tree tiles will stay in their original place. So if you have a tile that has a branch going downleft to the trunk, and you change the viewpoint, the branch will still be going downleft... even though it should be going down-right. It's an expected situation, and would require you to make 4(or less) viewpoints of a tree and to write the xml so that it knows what sprite to pick. However I don't know whether the border_open and border_closed work on a construct that only exists within stonesense as opossed to the game.
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Dark_Tundra

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Re: Stonesense - Official thread
« Reply #4738 on: February 26, 2011, 10:10:10 pm »

I'm 7 trees into 31, it's slow work.
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Neonivek

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Re: Stonesense - Official thread
« Reply #4739 on: February 27, 2011, 02:26:58 am »

I'm 7 trees into 31, it's slow work.

Could be worse. There could be a tree randomisation thing so that there are actually 10 different sprites of the same tree. More if "Swaying in the breeze" animation is added.
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