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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1731791 times)

Rose

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Re: Stonesense - Official thread
« Reply #4740 on: February 27, 2011, 02:58:18 am »

I'm 7 trees into 31, it's slow work.

Could be worse. There could be a tree randomisation thing so that there are actually 10 different sprites of the same tree. More if "Swaying in the breeze" animation is added.

you mean those two features that are in stonesense right now?
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Dark_Tundra

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Re: Stonesense - Official thread
« Reply #4741 on: February 27, 2011, 03:04:12 am »

I'm 7 trees into 31, it's slow work.

Could be worse. There could be a tree randomisation thing so that there are actually 10 different sprites of the same tree. More if "Swaying in the breeze" animation is added.

-If- I choose to do that, it will be -after- I've finished with these still, uniform trees. (So many trees...)
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Rose

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Re: Stonesense - Official thread
« Reply #4742 on: February 27, 2011, 04:48:52 am »

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Flaede

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Re: Stonesense - Official thread
« Reply #4743 on: February 27, 2011, 04:55:09 am »

Wow! Creepy and wonderful!

EDIT: Hehe That tree down in the bottom below the farm plot... has eyes.

« Last Edit: February 27, 2011, 04:58:28 am by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Greiger

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Re: Stonesense - Official thread
« Reply #4744 on: February 27, 2011, 10:11:57 am »

Nobody noticed the visible dwarves?

Japa I totally love you.  In a weird way now too.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Flaede

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Re: Stonesense - Official thread
« Reply #4745 on: February 27, 2011, 10:14:20 am »

Nobody noticed the visible dwarves?

Japa I totally love you.  In a weird way now too.

They are visible! Joy and jubilation.
I was distracted, the tree was staring at me.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

LoSboccacc

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Re: Stonesense - Official thread
« Reply #4746 on: February 27, 2011, 11:36:54 am »

can I have some visible dwarves too?
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Rose

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Re: Stonesense - Official thread
« Reply #4747 on: February 27, 2011, 11:47:20 am »

can I have some visible dwarves too?

no.

>:(
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LoSboccacc

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Re: Stonesense - Official thread
« Reply #4748 on: February 27, 2011, 12:10:25 pm »

 :D
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Rose

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Re: Stonesense - Official thread
« Reply #4749 on: February 27, 2011, 01:49:57 pm »

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therahedwig

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Re: Stonesense - Official thread
« Reply #4750 on: February 27, 2011, 02:16:18 pm »

Awesome. I already was walking through adventure mode to check stuff.(Didn't get far though, I still suck at adventure mode)

Though, perhaps the unsee-able area's might be a wee bit too dark? You really get a splash of bright-lighted stuff on the screen this way.
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

LoSboccacc

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Re: Stonesense - Official thread
« Reply #4751 on: February 27, 2011, 02:48:04 pm »

well, I got it working. anyone else has all the dwarves golden yellow haired?

(confirmed via in games menus. noticed only now that dfhack creatures are working)
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therahedwig

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Re: Stonesense - Official thread
« Reply #4752 on: February 27, 2011, 03:10:45 pm »

Yeah, in one of my saves my dwarves all have copper hair and in anoter their skin is all dark tan. Which makes 'em look like gobbo's in stonesense(colourwise that is).

I think this is just the weird genetics system at work :)
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

thvaz

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Re: Stonesense - Official thread
« Reply #4753 on: February 27, 2011, 04:45:56 pm »

Amazing! Grass (moving grass!) and skin and hair tones, not only for your dwarves but for creatures as well! Dogs waiving their tails! Great work!
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Rushmik

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Re: Stonesense - Official thread
« Reply #4754 on: February 27, 2011, 06:52:38 pm »

Quote from: LoSboccacclink=topic=43260.msg2026585#msg2026585 date=1298837445
well, I got it working. anyone else has all the dwarves golden yellow haired?

(confirmed via in games menus. noticed only now that dfhack creatures are working)

Is this .19? I'd kill for a stonesense compatible with .19, with or without grass and creatures. It's hit and miss building an above-ground village without it.

I tried the quick-fix a few pages back and none of the three solutions worked. I had the same error (a missing .dll) as the other guy, but with no way to fix it. :C
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