Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 308 309 [310] 311 312 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1732238 times)

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4635 on: February 18, 2011, 02:51:01 am »

I have not idea why, but here: http://www.bay12forums.com/smf/index.php?topic=43260.msg1990956#msg1990956 grass looked a bit better.

that grass has been worked on more, and it's been put into a distribution that makes sense.

grass in DF is a lot more random.

soo... there's 37 types of grass, most of which can also be dry or dead.

have fun, guys.
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Stonesense - Official thread
« Reply #4636 on: February 18, 2011, 02:53:52 am »

Quote
a single tile can have 5 types of grass on it, but DF will only show the first one, so I decided to mimic that.

how would it look with all the grass shown? do you have any screenshot of that?
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4637 on: February 18, 2011, 03:01:24 am »

I never enabled showing all the drass, but I did take a shot listing the different grasses on a single tile.


the list down in the corner shows all the grasses growing on the tile. only the first is shown in DF, despite there being only 25 GRAMA and 100 BENTGRASS.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4638 on: February 18, 2011, 05:52:22 am »

Okay, guys, I need 37 colors of grass.

failure to deliver will result in me choosing shitty grass colors.
Logged

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: Stonesense - Official thread
« Reply #4639 on: February 18, 2011, 06:06:57 am »

Wow. this looks incredible. I'm going to need to give stonesense another try, just based on this grass stuff.

Looking back, however, I don't see mention of the creepy eyeball grass or the "wormy tendrils". I just rediscovered this thread, though, so I may have missed it.
oh, by the way, just remember that, should you want to, the grass can be animated.

Wormy tendrils and eyeballs should really be animated :D
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Iceco

  • Bay Watcher
    • View Profile
Re: Stonesense - Official thread
« Reply #4640 on: February 18, 2011, 06:08:11 am »

What should those 37 colours be? All greens?
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4641 on: February 18, 2011, 06:10:36 am »

What should those 37 colours be? All greens?

they should match the color you would expect from the particular type of grass.

also, if anybody comes across underground or evil grass that's dry or dead, tell me, so I can sob in a corner.
Logged

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: Stonesense - Official thread
« Reply #4642 on: February 18, 2011, 07:59:20 am »

Okay, based on the raws I made this excelsheet:
https://spreadsheets.google.com/ccc?key=0AskSc2yd5RVudFVDSndmYm5oVng5ZERtZ1V3VUM0eFE&hl=en

None of the raws mentioned 'dead' which means that it's either hard-coded or in one of those tags. Either way, all grasses can dry and die.
There's also 'grass-colors' tag, but considering how much it's the same for all the grasses, I'm assuming it doesn't carry much data.

if you've got an idea for what colour to make certain plants, just add it in rgb and/or hex code.

The grass colors definitly need to be fixed, as Japa is currently in a tropical area and the grass I made was more reflecting the wetlands I started up in.

EDIT: also, it should be noted that in the examples, I used a much darker soil, which evened out the contrast.
« Last Edit: February 18, 2011, 08:07:34 am by therahedwig »
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - Official thread
« Reply #4643 on: February 18, 2011, 08:16:49 am »

I am pretty sure that dead color is on the right, while "fresh" color is on the left in grass color range in raws.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Stonesense - Official thread
« Reply #4644 on: February 18, 2011, 09:55:01 am »

Yea underground grass can definitely die.  I'm draining out a waterfall into the first cavern layer and all the underground grass the water touched died.

I'm sorry I had to tell you Japa.  It's for your own good.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4645 on: February 18, 2011, 10:11:15 am »

the existing plain and simple grass is now colored appropriateley:



sadly, new sprites will need to be made for dead and dry grass. dead natural grass can all use the same sprite, but the shrooms and eyeballs need their own sprite.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4646 on: February 18, 2011, 11:35:29 am »



way too many types of grass in one spot.
Logged

Vherid

  • Bay Watcher
  • [CREATURE:SLARK]
    • View Profile
Re: Stonesense - Official thread
« Reply #4647 on: February 18, 2011, 12:22:18 pm »

I'd love to make some colors and stuff but I don't know how. OR how to give it to you rather, do you really just shove it in a spreadsheet like the guy above or is he just doing that for organization?

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Stonesense - Official thread
« Reply #4648 on: February 18, 2011, 12:28:02 pm »

way too many types of grass in one spot.

so this is what they look all superimposed? messy; awesome but messy. I guess that ascii grass representation doesn't map very well on a tiling visualization system.

have grass defined an height in their raws?
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Stonesense - Official thread
« Reply #4649 on: February 18, 2011, 12:32:47 pm »

I'd love to make some colors and stuff but I don't know how. OR how to give it to you rather, do you really just shove it in a spreadsheet like the guy above or is he just doing that for organization?

he's doing it for organization, but I can take the colors from there easily.
Logged
Pages: 1 ... 308 309 [310] 311 312 ... 379