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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1731731 times)

LegitMacgyver

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Re: Stonesense - Official thread
« Reply #3225 on: May 26, 2010, 07:21:17 am »

Dwarf Fortress is loaded at that second picture. There's just game running. When i click Stonesense. it crashes.

This has to be trolling, there is no other possibility.
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Cheshire Cat

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Re: Stonesense - Official thread
« Reply #3226 on: May 26, 2010, 08:35:55 am »

stonesense may also crash without dwarf fortress even running.

check if that happens, the fix for me was to go into the stonesense init and turn off opengl.
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DeWorD

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Re: Stonesense - Official thread
« Reply #3227 on: May 26, 2010, 12:20:31 pm »

this isn't troll...im never played those text games itc.

im just kinda newbie with these and i didn't know when stonesense must launch.

sorry my bad english.
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jonask84

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Re: Stonesense - Official thread
« Reply #3228 on: May 27, 2010, 05:01:49 am »

this isn't troll...im never played those text games itc.

im just kinda newbie with these and i didn't know when stonesense must launch.

sorry my bad english.

You're new at Dwarf Fortress? It can be a really fun game, I hope you like it :)
Did you get stonesense working as it should?
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Astarti

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Re: Stonesense - Official thread
« Reply #3229 on: May 27, 2010, 01:38:08 pm »

what should i do now? -> http://img337.imageshack.us/i/stonesense2.jpg/ now DF is up and running. When i click Stonesense thing. it crashes.

I had the same problem of falls Stonesense. Downloaded from stonesense from
Code: [Select]
http://dffd.wimbli.com/file.php?id=2229and now everything works
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kultrva

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Re: Stonesense - Official thread
« Reply #3230 on: May 27, 2010, 08:45:26 pm »

I am new to DF and Stonesense and I am having some problems.

I copied my Stonesense folder into my DF folder, started a game in DF, and then opened Stonesense. I pressed F9 and it said 'no map loaded'. I pressed R and it briefly said "connecting to DF..." and Stonesense then crashed. This happens every time.

I am running Dwarf Fortress 0.31.03 and Stonesense 2.0.

Am I doing anything wrong, and if so how do I get this to work?

Thanks.
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Rose

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Re: Stonesense - Official thread
« Reply #3231 on: May 28, 2010, 01:18:57 am »

1: don't copy stonesense to the DF folder.

2: post the stonesense.log
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Dr. Melon

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Re: Stonesense - Official thread
« Reply #3232 on: May 28, 2010, 04:06:17 am »

You must also have a game running in fortress mode, not just having DF open.
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Djohaal

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Re: Stonesense - Official thread
« Reply #3233 on: May 28, 2010, 08:39:48 pm »

Bug report: Exposed raw adamantine shows up as adamantine blocks topped with floors of its mother layer stone. I'm getting an adamantine spire that pierces the caverns, and it has olivine floors.

Spoiler (click to show/hide)

(yes I know, nice landmark, an admantine spire :D )
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Dark_Tundra

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Re: Stonesense - Official thread
« Reply #3234 on: May 29, 2010, 01:07:57 am »

4) Tile Shadows: A bit tricky, but Lit vs. Unlit tiles would be a nice thing to represent. It becomes tricky with the vertical facings, though, as they should draw their Lit/Unlitness from the square they face, or all vertical faces will be shadowed.
yes, this is tricky. another problem is that outside walls would still be lit on the inside.
(A little late I know but...)
What if you checked the inside/outside status of the two orthogonally placed tiles closest to the camera and if one is lit assume the wall to be lit?

Walls are already inside, so I think this makes sense...
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Iituem

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Re: Stonesense - Official thread
« Reply #3235 on: May 30, 2010, 06:33:48 am »

For those getting the empty black screen which freezes up on the 3.01.04 version, you may have a problem with OpenGL.  Go to the INIT file and try resetting it to 'DIRECTX' instead.  This requires you to have the unofficial update, though.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

abcd_z

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Idea for Stonesense
« Reply #3236 on: May 30, 2010, 04:33:23 pm »

I was looking at a stonesense pic of some underground caverns
Spoiler (click to show/hide)
and realized that the vertical pillars obscure the tiles behind them.
Would it be possible to program stonesense to rotate the view on a specific key combination? Say, Ctrl-arrow?
It seems like it you would only need to replace the tiles that aren't uniform across views (pull up the left view of a tile instead of the front view, for instance), and change either the order the tiles are laid out in, or the coordinates of the tiles.

Is that something that could feasibly be done?
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peterix

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Re: Idea for Stonesense
« Reply #3237 on: May 30, 2010, 05:24:43 pm »

I was looking at a stonesense pic of some underground caverns
IMAGE and realized that the vertical pillars obscure the tiles behind them.
Would it be possible to program stonesense to rotate the view on a specific key combination? Say, Ctrl-arrow?
It seems like it you would only need to replace the tiles that aren't uniform across views (pull up the left view of a tile instead of the front view, for instance), and change either the order the tiles are laid out in, or the coordinates of the tiles.

Is that something that could feasibly be done?
Have you tried the 'enter' key? I'm sure it does something like that :)

abcd_z

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Re: Stonesense - Official thread
« Reply #3238 on: May 31, 2010, 12:24:08 am »

*checks the readme file again*

...

Never before have I been so glad for the anonymity of the internet.   :-[
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Mir

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Re: Stonesense - Official thread
« Reply #3239 on: June 01, 2010, 07:18:09 pm »

For those getting the empty black screen which freezes up on the 3.01.04 version, you may have a problem with OpenGL.  Go to the INIT file and try resetting it to 'DIRECTX' instead.  This requires you to have the unofficial update, though.



Oh man, this totally worked. I love you Iituem! And I love StoneSense!
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