My forum game, Faction Wars, is dead. But, ye; from the ashes springs an RtD!
The Story: You're in prison, or your planet's equivelent. Maybe you've been set up, maybe you pillaged and raped the entire northeast coast, or maybe you kicked some dude in the nuts, it's up to you.
What is fact, however is that you were given a choice. Death, or the Blovax Arena and for whatever reason, you chose the Arena. You'd heard of it, everyone has. A planet, bought by the Blovax Network, terraformed and filled with the most deadly forms of life in the universe and the crimanals who choose the small hope of finding a way of the planet preferable to an execution. You docked to the orbiting space station, where a backpack is shoved into your hands, you are then shoved into a sub-orbit transport and dropped onto the planet.
As you are shoved out of the ship. You notice some others being dropped at the same place. You are in a small clearing in the middle of a dense jungle. There are mountains to your east.
You open your backpack and find;
A Crap RifleClothesCombat Knife10 Rifle Rounds.
20 Blovax Dollars.
"One other thing" says the masked figure from the transport. He kicks down a box. As the box hits the ground it bursts open, revealing a PDA-like device. You pick one up, and notice a camera on the other side. "That's your Pocket Monster Detector. Just aim it at any creature, then take a picture. If the machine recognizes the creature, you'll get an in-depth analysis of the creature, with weaknesses, behaviour patterns etc. It'll also use a complicated series of neuroscanners, pulse monitors and other advanced who-ha to give an idea of your current condition, or status. Any questions?"
Name:
Species:
Skills: (one dabbling, one no-adjective)
Backstory:
I will be playing a kind of DM role as I will take the roll of the CEO of Blovax Network, so will be interested in making good television. In other words, I'll be a prick who covers you in hordes of monsters instead of an impartial dice-rolling monkey.
Magic Everything is in.
6 Places to start.
1.Name: Jarlakot (Jetsquirrel)
Species:Lycantroph
Skills: Dabbling Leaper , Wrestler
Backstory: Jaralkot is one of the first lycantrophes ever made by the human kind. They dont know his capabilities yet so they set him into a arena to fight and measure his skills.He himself can speak a little , but mostly communicates just like a dog
2.Name: Julian Silvester(Apolistic Nihilist)
Species: Human
Skills: Dabbling Fencer(/swordsman, if fencing falls under the same skill), Persuader
Backstory: Julian Silvester hails from a world on the outskirts of humanities' colonized planets. People on said world have a flair for the extravagant and model their lives after the 'Renaissance' era that took place on Earth. He prefers flamboyant and unnecessary dramatics.
Once a noble, he was imprisoned for messing up a Shakespeare rehearsal.
3.Name: Zacchaeus Tension.(Matyr Syndrome)
Species: Human; or the modern equivalent.
Skills: Engineer, Dabbling Rifleman.
(If these fall into the same category, place that singular skill into the "no-adjective" slot, and place Marksman/Gunsman in the dabbling slot.)
Backstory: Zacchaeus grew in an environment filled with geniuses. The most intelligent of his kind lived on the planet which he grew upon. Artists, Engineers, Generals of War, and many more. As great as the society would have seemed, the planet lacked in many of the small-jobs that make real society function properly. As a result, children were pushed desperately to become as great as they could be, and immediately moved off-planet, once they were educated to an exemplary state. Following suite, Zacchaeus was moved off-planet after receiving top-of-his-class grades in Engineering and Mechanics. It was nothing for him to sit down and design blue-prints for a spaceship, or maybe for a government building. Having been sent to a new planet, Zacchaeus was entirely oblivious to the laws that this new place enforced. Who knew that practicing with a firearm in public would ever be illegal? All things aside, he was sentenced to death when he accidentally hit a bystander. Something that typically wouldn't be such a big deal on his home planet, what with masterful doctors being common. However, he chose to enter the Blovax Arena, in hopes of using his Engineering wit to outgun and outcreate the other combatants.
4.
Name: Remalle
Species: Human
Skills: Dabbling scavenger, Marksman
Backstory: Born on a military outpost planet an unknown number of years ago, "Remalle", as he was known, was given basic marksmanship training before the compound and nearly everyone in it was destroyed by an unknown saboteur. He spent two weeks living off the land before he was picked up by scout ships, and was named as the saboteur by another survivor. Remalle was sentenced to life in prison on multiple counts of murder, with extra terms added for various escape attempts, and after ten years he took the opportunity to attempt to escape without fear of retribution, the Blovax Arena..
5.
Name: Cylith
Species: Nekomogh (cat people)
Skills: Dabbing Brawler, Acrobatic
Backstory: Cylith was an amateur theft and con artist, hopping planet to planet to avoid local police. Then one day, she decide to pull to big time heist, not only robbing the man, but when they found him he was hand cuffed to his bed. However, her victim was a very influenced religious leader, and when she was caught, her trial was extremely stacked against her. You would have thought she destroyed a planet or something.
6.
Name: Otto Leharnt
Species: Synapse (Human with neuromechanical cybernetic melding surgery)
Skills: Pilot, dabbling Knifer
Backstory: Otto used to be a melder, or one altered to link into complicated navigational systems on spaceships and other machinery. He was pretty good, but got into an argument over a mind-chess game with his co-pilot and crashed the ship out of spite. A large space-liner. Left a mile-long scar in a part of the city that 'used' to be bustling.
Rules- Some things won't work on a five, and some things will only work on a five. It's up to me. You can gain special powers (eg. pyrokinesis, telekinesis, electricity manipulation) that allow you to do more things.
- If you don't post, then your character will go on basic AI, meaning that they'll perform actions to save themselves if they're in mortal danger. Healers will heal and people with resurrection powers will use them. If you don't post for two turns, someone can take your character.
- If you don't think you can make every single round, then you can put multiple actions in a single round. These must be clearly numbered, and you can change actions later if you are able to make it to the forum when you thought you couldn't.
- You cannot use powers on multiple targets or on distant targets until you have trained your powers enough to get that ability. There are some exceptions, but it's my call.
Various Game Mechanics- Every player gets a "free action" every turn. One. Free actions are auto-successful actions, limited to picking items up, talking to other people for RP purposes, getting information from NPCs (not items or skill training), giving or taking items, or walking to adjacent rooms/areas in the same floor of a building. There will be no rolls for these except charisma rolls to see how responsive NPCs are for you and, if necessary, rolls to see who gets an item if multiple people want it. Stealing items is not a free action, and neither is searching for items. Some other actions may be free actions, but this is on a case-by-case basis and I will tell you. Skills might let you get free actions in occasionally.
- You can hold two items without anything to carry them. You can only wear one of each type of metal/solid armor, but cloth armor can be stacked. You will get penalties if you put on too much, though. Having a wounded hand means that you can't carry heavy objects in that hand, and having a heavily wounded hand means that the hand can't hold anything. These rules change depending on the number of hands you have.
- There will be separate dodge and damage rolls. This allows me to make more unique abilities and weapons. All attack overshots (or 5's) that result in a powerful attack (they can make other things happen sometimes) will give the attacked person -1 dodge, and all dodges that roll 1 will give the person -1 to their damage avoidance roll. Note from Jackrabbit: I've changed it a bit. Damage avoidance roll is now the damage count roll. If you hit someone and I roll a 5 on what used to be the damage avoidance roll, it now means that you really hurt whoever you hit. So, dodges that roll a 1 will give the enemy +1 on there damage roll
- Swarm rules are in effect. Every attack on a person after the first gives them an additional -1 to dodge.
- Permadeath is in. If you die, then you have 1 turn to be revived by someone else. After that, someone else can replace you. Every time you die, you get a -1 to being revived.
- You can dual wield weapons, allowing you to attack twice in one turn (it must be on the same enemy, and it's possible that you won't get your second hit in if you fail bad enough). The effectiveness of this depends on the size of the weapons. Even with the smallest weapons, your second attack will have penalty of -1. The penalty grows with the size of your weapons. A long sword and a dagger will get you -1 to both attacks. Two short swords will as well. It's my judgment, but you're free to ask me what various combinations would do.
- Your allies can be given orders, but not controlled directly. Team allies can be given orders by anyone, but if you have a reputation for screwing up then they probably won't be listened to. You can get your own personal allies through necromancy and taming and stuff, which can only be ordered by you. The more intelligent they are, the more easily they'll abandon you if you screw up.
- Diminishing bonuses decrease by 1 every time they're used, stopping at 0. Some might continue degrading after 0, but I'll tell you, so don't worry unless I say you should.
Skills and PowersSkills and Powers are similar. Skills are anything that a normal human could do, like swordfighting or weaponsmithing, and leveling them allows you to perform them with greater efficiency. Powers are like magic, and gaining and leveling them allows you to perform them in the first place.
They level up through use and training. Training levels them up more quickly than simply using them. By using them, you get 1 exp for a 4 and 2 exp for a 5 or 6, and by training them you get 1 exp for a 3, 2 exp for a 4, and 3 exp for a 5 or 6. It takes 1 exp to get to level one of a skill or power, 2 exp to get to level 2, and so on. The only exception is legendary for skills, which requires 30 exp.
When your skills and powers get capped, they'll turn blue in your status and I'll tell you about it. Skills are all capped at legendary but the cap for powers is variable.
- Dabbling
- (no-adjective)
- Skilled
- Adept
- Expert
- Master
- High Master
- Grand Master
- Legendary
- Weak powers
- Powers
- Strong powers
- Very strong powers
- Super strong powers
- Incredibly strong powers
- Masterful powers
- High-masterful powers
- Grand-masterful powers (max for most people)
- Superhuman powers
- Greater superhuman powers
- Demigodly powers
- Greater demigodly powers
- Godly powers (you're not going to get this far)