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Author Topic: Gangster RTD Turn 28: Team Kill II  (Read 30217 times)

Jetsquirrel

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Re: Gangster RTD Turn 25:Failing to kill oneself
« Reply #270 on: December 03, 2009, 05:33:02 am »

Start buying weapons and start a black market, seduce a few guys into helping me.

Flintus10

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Re: Gangster RTD Turn 25:Failing to kill oneself
« Reply #271 on: December 04, 2009, 07:15:10 pm »

Turn 26: Peace and quiet
Police Activity: Sharp Street Plaza, Sharp Street, The Fine Drop (Heavy)

Whew, luck appears to be with us.
Stabilize my leg as best I can and head to the warehouse. I'll probably have to stay there for awhile till things cool off a bit.
Thanks for the help guys, some help getting to the warehouse would be great too.
Actions
Take Zako back to the warehouse, and clean up any evidence on me. If the police stop us, say he had a...skiing accident...while not so subtly throwing hundred bills in the cops face.
(4-2)(3)
Hans cringes as the tremendous pain in his leg seems to only intensify and he searches around for something to help but with no luck. Desmond meanwhile tries to help him stand but the two decide it would be better not to risk heading out into the street with Hans’ current wounds. Desmond does however manage to clean himself up a bit so it will be easy enough for him to talk himself out of a confrontation with police.

go look for the doctor. blackmail him to work for us when we need him to. failing that, intimidate him
(3) You manage to get a cab downtown (-$15) but you are distracted by the sight of Johnny a man who used to work with you dancing for tips.

Get to the safehouse and rest, try to think  of a way to get into the chief's office undetected.
(6) You lie down on your blood soaked bed and sleep well extremely well. So well in fact that you think you will last a lot longer until you need to sleep next. Unfortunately you doze off so quickly you forget about the police.

Start buying weapons and start a black market, seduce a few guys into helping me.
(3) Richard is asleep so you have his driver take you downtown where spend $500 on a shotgun.

Player Status
Quote from: Digital Hellhound
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Spoiler: Rank (click to show/hide)


Quote from: Jetsquirrel
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Quote from: Dwarmin
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Quote from: Twiggie
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Quote from: Bogre
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Quote from: Zako
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Quote
Locations:
Spoiler: Alleyways (click to show/hide)
Spoiler: The Safe house (click to show/hide)
Spoiler: Downtown (click to show/hide)
Quote
Vehicles:
Spoiler: Gang Truck (click to show/hide)


Man threes aren't easy still hopefully there will be better rolls next turn.

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Digital Hellhound

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Re: Gangster RTD Turn 26:Injuries aren't your friend.
« Reply #272 on: December 05, 2009, 03:50:34 am »

Try to think of a way to get into the chief's office undetected.
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Zako

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Re: Gangster RTD Turn 26:Injuries aren't your friend.
« Reply #273 on: December 05, 2009, 03:55:45 am »

Ok, its obvious im not going anywhere. The only way I'll probably move is if you get someone else to help carry me dwarmin. Perhaps digital could help since it seems hes having no luck.

Disguise myself as a homeless dude and hide. While hiding, rest and keep a lookout.
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Digital Hellhound

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Re: Gangster RTD Turn 26:Injuries aren't your friend.
« Reply #274 on: December 05, 2009, 10:03:13 am »

I'll help if someone helps me get into the chief's office afterwards. Dwarmin, you up for it?

EDIT: Also, Flintus doesn't like us telepathically knowing eachother's actions, so I'll have to stumble upon you on accident :P
« Last Edit: December 05, 2009, 10:04:53 am by Digital Hellhound »
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Twiggie

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Re: Gangster RTD Turn 26:Injuries aren't your friend.
« Reply #275 on: December 05, 2009, 11:23:31 am »

go talk to johnny and ask him if he wants to work with us. threaten to go to the police and turn him in for his old crimes if he refuses.
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Flintus10

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Re: Gangster RTD Turn 26:Injuries aren't your friend.
« Reply #276 on: December 05, 2009, 08:17:24 pm »

I'll help if someone helps me get into the chief's office afterwards. Dwarmin, you up for it?

EDIT: Also, Flintus doesn't like us telepathically knowing eachother's actions, so I'll have to stumble upon you on accident :P
I have decided to let most of them slide. And besides the alleyway is right near the safehouse so you could probably hear him  :P
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Digital Hellhound

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Re: Gangster RTD Turn 26:Injuries aren't your friend.
« Reply #277 on: December 06, 2009, 04:01:45 am »

Okay then, I'll hear them and help them do whatever they'll do.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Jetsquirrel

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Re: Gangster RTD Turn 26:Injuries aren't your friend.
« Reply #278 on: December 06, 2009, 05:07:31 am »

Seduce the blackmarket guy and if he isnt watchign shoot him in his head

Zako

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Re: Gangster RTD Turn 26:Injuries aren't your friend.
« Reply #279 on: December 07, 2009, 05:01:43 am »

Why would you do that? We need him and his conections!
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Flintus10

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Re: Gangster RTD Turn 26:Injuries aren't your friend.
« Reply #280 on: December 09, 2009, 04:34:16 am »

Turn 27: What a Kick!!!
Police Activity: Sharp Street Plaza, Sharp Street, The Fine Drop (Heavy)

Disguise myself as a homeless dude and hide. While hiding, rest and keep a lookout.
(4-2) You manage to rummage through some garbage cans but gain nothing to help with a disguise, you decide to just shut your eyes and rest a little.

Okay then, I'll hear them and help them do whatever they'll do.
(5) You head outside and see Desmond looking into the sky seemingly lost in his thoughts and Hans lying on the ground near a tipped over trash can. You shake Hans awake and ask him if he needs any help. After a brief exchange consisting of him pointing at his leg and explaining why it should not be shaken and you reeling back in horror at his injury Han’s tells you to help him disguise himself as a hobo. You quickly grab an old smelly poncho and wrap it over his head like a hood not a spitting image of a homeless man but enough to repulse any cops at least. You then pick Hans up and you both decide it’d be best to wait for Desmond before heading to the docks.

go talk to johnny and ask him if he wants to work with us. threaten to go to the police and turn him in for his old crimes if he refuses.
(1)   You walk up the a dancing Johnny and grab his shoulder about to say “Hey it’s Toyozo remember me from the gang?” But it comes out more like “He…” before he flies into a blind rage and smacks you in the face. (5) But you block and deliver a swift kick right into his shin (6) And quite unexpectedly his leg flies into the distance and your jaw drops as you look down at your foot which is now covered in blood. Johnny does not look too happy

Seduce the black-market guy and if he isn’t watching shoot him in his head
(2+1) A few poses raise the black marketers eyebrows but he soon loses interest (3) You look to your pistol but before you can even move your hand he says “I wouldn’t try that.” You think better of it.

NPC ACTIONS
Quote from: Johnny 'Clean Hands' Thompson
FINISH HIM!
(2) Johnny leaps forwards and I am sure you can guess the result of attempting that with one leg.

Bleed Rolls
(3) Johnny's bleeding doesn't get better or worse

Player Status
Quote from: Digital Hellhound
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Quote from: Jetsquirrel
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Quote from: Dwarmin
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Quote from: Twiggie
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Quote from: Zako
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NPC Status
Quote
Name: Downtown Black-market Guy
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Quote from: Bogre (NPC Controlled
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Quote
Locations:
Spoiler: Alleyways (click to show/hide)
Spoiler: Downtown Alley (click to show/hide)
Spoiler: Downtown (click to show/hide)

Quote
Vehicles:
[spoiler=Gang Truck]A small white truck capable of fitting a few large boxes or many small ones inside the back. It an only hold 3 passengers in the front max but as long as there is no cargo it can hold about 7 or 8 in the back as well.
Location: Warehouse 15 [/spoiler

God Yes Twiggie! Also killing people who are part of your organization will have repercussions based on their rank. Johnny being a Chump and having spent days away from the rest of the group will probably dies without Vince caring if you choose to go down that road.
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Twiggie

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Re: Gangster RTD Turn 27: Limb Removal at it's Finest.
« Reply #281 on: December 09, 2009, 10:54:59 am »

what use is a cripple? put a bullet in his head. dump the body in the sea.
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Zako

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Re: Gangster RTD Turn 27: Limb Removal at it's Finest.
« Reply #282 on: December 10, 2009, 12:09:18 am »

In public? Good luck with that, you may need to hide with me in the warehouse for a while too. It would be nice to have some company.  ;D

Head to the warehouse and go inside to rest. I'll have to wait there for the doc.
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Digital Hellhound

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Re: Gangster RTD Turn 27: Limb Removal at it's Finest.
« Reply #283 on: December 10, 2009, 08:44:37 am »

I'll keep Zako company while trying to improve my  melee fighting.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Dwarmin

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Re: Gangster RTD Turn 27: Limb Removal at it's Finest.
« Reply #284 on: December 10, 2009, 10:18:45 pm »

meh, don't know what to do anymore...practice boxing rocky style until further notice!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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