Turn 16:Fire!!!
Background:
(4) Fire fighters put out the flames enveloping what was a well established brothel and while they linger around there is no police activity yet.
Tell my new "friend" and flee the scene. Then say that we'll be using his warehouses/workers for future smuggling operations and split the profit (unevenly of course)
Also inform him that we'll be trading favors and siphoning pension funds lol
Then I guess it's time to find a local hotel to sleep in for the night. Assuming we have to sleep?
(I have a day/night system so yes staying awake for about two straight days will cause a penalty)
(6+1) You and the Union boss flee the scene and head down to the docks where you inform Mr. Union Boss of your plan for smuggling operations and you offer a ninety-ten split. He tilts his head but after some amazing persuasion on your part he agrees to allow you to use his warehouses for smuggling and offers you a very tidy profit of $2000 per day to Vince with an advance straight to you of $1000. (New Stat GANG INCOME! Gang Influence +1) You shake hands and (1) He squeezes yours very tightly ands says “This is your only favour we will not speak again.” and he gives you a key to a warehouse numbered 15 and the details of somebody else you can contact and with that he flees into the night. (1) You decide you may as well sleep here and just fall back onto the concrete (2) Smacking your head very hard and dazing yourself.
Tell the mob to head to a different prositute house and go ahead of them so I reach it first. Offer the madam "protection" by our gang and if she refuses let the mob have their way and give the offer again to the madam. If she accepts, say thanks, go back to the mob and lead them to a druggies den. (place where druggies like to hang out and try their "merchandise".) Let the mob do their thing there and head home.
I find the mob and help them out. Also, if my bad luck still continues, I'm gonna have to find an exorcist too.
(5)(2) McDowell tries to stand but he can’t get enough air and ends up collapsing back against a wall. (4) But hey he is not winded anymore. Meanwhile Hans Directs the mob towards the competing brothel down the road ‘Madam Lillian’s” and knocks on the door. (2+1) Having an angry mob on her doorstep visibly shakes her but she quickly re-gathers herself and folds her arms.
“And how may I help you?”
Hans speaks. “Well here I was wondering if in exchange for protecting your business from people such as there (he gestures to the mob) you would provide us with some funds?”
Lillian contemplates this for awhile and decides for now she will offer $100 per day in exchange for your protection which you begrudgingly accept. Angry with the small price you sick the mob on a local drug den (1) and they run in and light it on fire but they go overboard and the door way is soon consumed by flames with your entire angry mob inside!.
hop into my car and find a open funpark
go to the funpark with jet
(6)(2) Alisia jumps into the car and starts to speed away while Toyozo chases and tries to leap into the moving vehicle (4) He grabs on with two hands and (3+1) is able to pull himself into the vehicle safely albeit a little shaken. The two of you park outside ‘Wild Wally’s Wicked Water park!’ which is of course closed at nighttime.
BLAM! BLAM! BLAM!
Reasoning be damned! (2) Well maybe it shouldn’t be you fire at all three of the Bar guy’s and miss each one.
Whistle
(Auto) You whistle away all of life’s problems.
NPC Rolls
Shoot that bloke
(3-1) The first bar guy misses Steve and the bullets fly off into the night.
Shoot that bastard
(4-1) The second bar guy fires but Steve predicts it and (5) cartwheels out of the way.
Hit the fool
The third bar guy decides to beat Steve instead (2) but he was too amazed by your cartwheel dodge to act.
Background: (6) The angry mob run around like mad inside the drug den and break some supports meaning the building will collapse next turn.
Gang Influence: 1-Minor operation.
Gang Income: $2100 per day.
Player Status:Explosives expert (+1 when handling any explosive), dabbling marksman, dabbling melee specialist
$50, enough explosive to create 3 small bombs or one large one
A big, bald man, with a large beard.
Seductress (+1 to Seduction) dabbling bitch slapper, Possesed by Argnor’s soul (roll to takeover and attack a teammate, repressed (no spirit action for 2 turns,+1 to resisting attacks on Steve.) Dabbling Persuader
$50, ‘442 revolver, Richard’s home number, Disguises (+1 to appearing as a Business Woman, Tourist, beggar and part of the wealthy elite.
Red dress, Black heels, brown long hair, red lipstick, brown eyes, small diamond earrings, Has chewing gum sometimes
Mentally drained (-1 to next action)
Shotgun Expert (+1 to shotgun use) dabbling thrower, Dabbling marksman, Novice Acrobat (No critical fails)
$570, ‘442 revolver, Large piece of glass (In hat),
Burly, wears a white shirt with a tie, coat, suspenders, and a fedora. Has a slight underbite.
Dazed (-1 to next action)
Connections (+1 to influence, knows the right people) Novice Persuader (No critical fails), Card (allows him to call his goons) Unbreakable nose (-1 to beauty, Cannot be broken.)
$1350, Card (allows him to call his goons), warehouse 15 key
Heavy set, brown haired Caucasian. Likes to wear yellow coats and bowler hats.
Good driver (+1 to driving), novice intimidator (No critical fails) novice marksman (no critical fails.) Novice Auto marksman ( No critical fails) (
$150, ‘442 revolver, ‘Special’ Tommy gun (effects?) keys to sports T-Model
Japanese, ~19 years old, spotty. wears a fedora.
Johnny 'Clean Hands' Thompson
Crooked Detective(+1 to subterfuge), dabbling Healer, dabbling Marksman
$600, Police badge and I.D(+1 to police relations) ‘442 revolver, eye patch
Slim, wears a ratty brown hat and long black jacket. Looks roguish and carefree. Is missing one eye which is covered by a dirty black patch.
Hans "Handcannon" Bruisewell[spoiler]
[spoiler=Gender] Male
Novice recruiter (no epic fails)
About 6 foot 1, lean yet muscled, pale white skin, dark brown, close cropped hair, small scar on right shoulder and has a general 'I don’t fuck around' air about him.
NPC StatusName: Angry Mob
Pack mentality (all work together) Armed Civilian (-1 to accuracy -1 to dodge) Large group (+2 to attack +2 to damage -2 to dodge) Following Hans (-1 to resisting Hans.) Has Prostitutes (+1 to mass seduction)
Civilian stuff, Flaming torches (+1 to intimidation at night.
A large angry mob full of men and women of all shapes and sizes now with torches!
Name: Bar Guy 1
crummy pistol (-1 to accuracy) Knife
The scars and tattoos on this mans face kinda make you not want to piss him off.
Name: Bar Guy 2
crummy pistol (-1 to accuracy), broken bottle (-1 to damage)
Average height but a lot more hygienic than his compatriots although that isn’t saying much.
Name: Bar Guy 3
crummy pistol (-1 to accuracy), Brass Knuckles(+1 hand to hand)
This guy stands proudly despite the fact that he may be the dirtiest most repulsive being able to wear a shirt.
Locations:
A long Urban street down near the docks there are some shops and corner stores at the top end while down by the sea are the docks warehouses. Your hideout is along this street. There is also a butchers shop along this street and at least one shady weapons dealer. The street is illuminated by a large screaming mob.
Littered with trash and graffiti everything you would expect from an Alley by the docks. There is an illegal weapons dealer operating in this area
Mostly just smaller piers jetting out over the water. The docks of Sharp street are not that busy even during the day compared to normal areas but some cargo ships do sail in and out from time to time. Mostly just fishermen and some shady looking dealers hang around this area.
A small building in the alleyways with stairs down to the entrance. Is currently on fire.
A large fun park with all sorts of water rides it would be just irresistible in the summer.
A small building which has an entrance just out the back of the Hideout. Inside are 6 beds with a footlocker at the end. One of the beds is covered with blood. Toyozo’s crudely scrawled target covers one of the walls.
Vehicles
This is a flash looking piece of vehicle and can probably hit some pretty high speeds but there are only two seats and you could only fit three people in safely. (+1 to speed, survival roll for 4+ people in the car)
Location: ‘Wild Wally’s Wicked Water park!’
Point out any mistakes.