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Author Topic: Mystery RTD: Turn 5: Fre gets armed, Steve gets disarmed. Game cancelled  (Read 10664 times)

Typoman

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #60 on: September 14, 2009, 01:47:30 am »

Turn 4: Jet you bastard.

Actions
Quote from: Bob: In that case, open the door and run away from these maniacs.
(2) You get up. but you forget to cradle your arm. The pain makes you promptly sit down again.

Quote from: Fre: Actually, he's going to hurt a member of our team, so I'll try knocking on the door.
(4) you walk towards the door intending to knock on it as you walk up to it it slides smoothly and silently open. Everything seems to pause for a second as it opens. You stand in the doorway. (2) Your cut stays the same.

Quote from: Steadman: Meh i guess I'll follow Mr. Person out the door, but if anyone tries to hit me I want to break one of their bones.
(5) You see Bob get up and sit back down while looking at the now open door, Fre is standing in the door frame, you walk outside eand see a glass window overlooking a rather large drop. You decide to wander up the hall a bit. You no longer feel winded.

Quote from: Steve: If the doors open, I'm going to and if anyone tries to hit me I want to break one of their bones.
(4) you see Steadman walking outside and decide to follow, you follow him up the hallway walking very gingerly not making it quite as fas as he did. The pain lessens in your groin. (2) Your bruise stays the same]

Quote from: Jet: wrestle his (Steve's) arms and if he tryes to counterattack release his joints in both arms
(4) you rush up to steve and grab for his arms  (2) he doesn't react in time and you manage to grapple his left arm. (4) You twist his arm at the shoulder dislocating it and tearing a few tendons. He screams in pain and rage. You get slightly better at wrestling too.


Status:
Quote from: Bob
Status: Medium Injury
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Fre
Status: Mild Injury
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Steadman
Status: uninjured
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Steve
Status: Medium Injury,
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Jet
Status: Uninjured
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Locations
Spoiler: Sleeping Area (click to show/hide)
Spoiler: Hallway (click to show/hide)
Spoiler: Park (click to show/hide)

Quote from: Special Equipment
Spoiler: Watch thing x5 (click to show/hide)

Again if you spot any mistakes let me know.
thanks god for those injuries without them 2 of you would have gone flying through that glass.
edit: whoops forgot to put a modifier in an acronym though the roll shown was still correct
edit2: some spelling errors
« Last Edit: September 14, 2009, 01:51:46 am by Typoman »
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Frelock

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #61 on: September 14, 2009, 03:02:46 am »

Smack Jet upside the head (for flavor only) and proceed to put Steve's arm back in its socket.
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Typoman

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #62 on: September 14, 2009, 03:12:20 am »

hehe what's the bet you get a 1 and rip his arm off?

edit: also i keep almost losing track of what rolls i have used, so i won't be using the fate system anymore, i will just be using the die roller on the same site. this will make things much easier for me and also make it less likly that you get a roll you shouldn't have. also i won't get any "intuition" as to what might happen and makes the writing more fun.
« Last Edit: September 14, 2009, 03:15:14 am by Typoman »
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Jetsquirrel

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #63 on: September 14, 2009, 08:22:58 am »

>counterattack frelock by doing the same as rashilul but dont release his joints and then ask "Will you god damn stop attacking me?"
GOD DAMNIT stop attacking me

Rashilul

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #64 on: September 14, 2009, 11:47:58 am »

Kick jet's future children.
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Mr.Person

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #65 on: September 14, 2009, 12:30:48 pm »

Does somebody want to give me... a hand? Hehe.

Seriously, RUN AWAY FROM THESE MANIACS AS FAST AS POSSIBLE!
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Jetsquirrel

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #66 on: September 14, 2009, 12:31:10 pm »

hey but you wanted to strangle someone so i protected him i hope

Frelock

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #67 on: September 14, 2009, 01:15:48 pm »

I'm not attacking you: note the "for flavor only" part.  It's not an actual action.
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Rashilul

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #68 on: September 14, 2009, 01:16:44 pm »

My horrible luck in RTD's has made me don a new tag.
hey but you wanted to strangle someone so i protected him i hope
No, but I did exit the room.
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Jetsquirrel

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #69 on: September 14, 2009, 01:21:27 pm »

oh Then
>Exit the room and find a kitchen

kilakan

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #70 on: September 14, 2009, 02:29:52 pm »

I'll continue along the hallway watching for interesting items/doors, if I find any items I'll pick em up and if I find any doors I wanna open em, but not go through.
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Typoman

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Re: Mystery RTD: Turn 5: Fre gets armed, Steve gets disarmed.
« Reply #71 on: September 14, 2009, 08:38:07 pm »

Turn 5: Fre gets armed, Steve gets disarmed.

Actions
Quote from: Fre: Smack Jet upside the head (for flavor only) and proceed to put Steve's arm back in its socket.
(6) you walk up to steve and let him know you are going to put his arm back in it's socket. He stands still. After a few minutes of trying you get royally pissed off. Pissed off at Jet for doing this and pissed off at the arm for refusing to pop back in. You rip off the arm with a twist and a yank (1) Steves first reaction is a rather stupid one, he jumos away and trips at the same time making it that much easier to remove his arm. He passes out from the pain. You turn to Jet (6) and swing the arm with all your might. (4) he instictifly brings his arms up to block the arm. Receiving medium bruising. You calm down and realise the stupidity of what you just did. You keep the arm anyway. Even after that you learn a little about first aid and Bludgeoning weapons. Mainly that you don't rip peoples arms off, hey it's a start at least.(2) Your cut refuses to heal.

Quote from: Jet: Exit the room and find a kitchen
(5) After being battered by Steve's arm you decide you are hungy and go looking for a kitchen you walk down the hallway for a while and come across an intersection. To the left the are stairs going up and down forward there is more hallway to the right more hallway also. You see a sign on the down-stairs saying cafeteria. They are bound to have a kitchen. So you head down the stairs. You walk for a while and see a door marked cafeteria, so you enter. You can see the entrance to the kitchen but it has a sign on it saying Staff Only No Entry so decide to take a seat at one of the chairs. (4) Your bruise hurts somewhat less and stops becoming darker.

Quote from: Steve: Kick jet's future children.
(2) You want to... You really, really want to. But you are unconcious. Your dreams involve mutilating Jet and Fre in cruel and unusual ways.

Quote from: Bob: Seriously, RUN AWAY FROM THESE MANIACS AS FAST AS POSSIBLE!
(2) You again get up this time cradleing your arm. you go out into the hallway and see Fre holding Steve's arm. You stand there staring in horror, completely forgetting anything but the sight in fornt of you.

Quote from: Steadman: I'll continue along the hallway watching for interesting items/doors, if I find any items I'll pick em up and if I find any doors I wanna open em, but not go through.
(1) You were going to, but at the sight of all the blood you faint.

Status:
Quote from: Jet
Status: Light Injury
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Steadman
Status: Unconscious, otherwise unharmed.
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Fre
Status: Mild Injury
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Steve
Status: In mortal peril.
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Bob
Status: Medium Injury
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Locations
Spoiler: Sleeping Area (click to show/hide)
Spoiler: Hallway (click to show/hide)
Spoiler: Park (click to show/hide)
Spoiler: Intersection (click to show/hide)
Spoiler: Cafeteria (click to show/hide)

Quote from: Special Equipment
Spoiler: Watch thing x5 (click to show/hide)

Again if you spot any mistakes let me know.
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Rashilul

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Re: Mystery RTD: Turn 5: Fre gets armed, Steve gets disarmed.
« Reply #72 on: September 14, 2009, 09:06:41 pm »

Me thinks the Typoman is cheating

Accuse Typoman
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Typoman

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Re: Mystery RTD: Turn 5: Fre gets armed, Steve gets disarmed.
« Reply #73 on: September 14, 2009, 09:17:36 pm »

huh? no not at all. i use random.org click the button to roll 1 die and use that. i only modify the roll with the current status effects. you lot have just been terribly unlucky. i hope (really i do you'll all die very quickly if this keeps up) that you get more decent rolls soon. though i have noticed cuts keep getting 2's which is really weird, i have half a mind to just handwave them if they keep it up.
« Last Edit: September 14, 2009, 09:20:17 pm by Typoman »
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Rashilul

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Re: Mystery RTD: Turn 4: Jet you bastard.
« Reply #74 on: September 14, 2009, 09:24:44 pm »

hehe what's the bet you get a 1 and rip his arm off?
I've played in games where the GM's cheat before. It's not fun.

>Wake up and scream "Medic". Then attempt to bandage arm with shirt.
« Last Edit: September 14, 2009, 09:54:38 pm by Rashilul »
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