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Author Topic: No furniture, but Adamantine clothes !  (Read 1156 times)

Deandet

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No furniture, but Adamantine clothes !
« on: August 23, 2009, 12:31:09 pm »

Yes, that civ has adamantine clothes, and lots of them.

This is the first time that I am modding civs and I got a slight problem.
On the six civs I made, only three worked.
That's not the main problem. One of the three civs that worked didn't have ANY furniture in their cities (so no doors, no tables, and nothing in the shops). The creatures of that civ were supposed to be a lot stronger than humans (they have wings ; they have "EXTRAVISION" ; they don't bleed, they don't feel pain and they can't vomit ; they deal 2-4 damage with their fists and 2-2 with their mouth) but their cities get quickly destroyed (chasm ?).
So, their countries can't grow or grow very slowly : there can be 2 villages in a country while at the same time an human country has lots of big cities and roads.
What can I do to make their cities grow faster ?
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LegoLord

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Re: No furniture, but Adamantine clothes !
« Reply #1 on: August 23, 2009, 12:33:53 pm »

Are you sure that they actually live in cities, as opposed to dwarven caves or forest retreats?  That's all I can think of without seeing the raw entry.
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i2amroy

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Re: No furniture, but Adamantine clothes !
« Reply #2 on: August 23, 2009, 12:50:40 pm »

For the furniture problem, I believe that if a civ has a buildingdestroyer creature anywhere in it, even if it is just in the capital being worshipped, that creature somehow destroys every piece of furniture in the civ. As for making a civ grow faster, make sure that it is set to be able to grow in some of the more popular types of biomes and then make the number next to it large. For example, [BIOME_SUPPORT:ANY_GRASSLAND:8].
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Deandet

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Re: No furniture, but Adamantine clothes !
« Reply #3 on: August 23, 2009, 12:54:50 pm »

Yes, they live in cities (in the mountain).
I made a mistake : those creatures can be nauseous, but they can't become tired.
Here are the creature file and the civ file.

[CREATURE:NEPHILIM]
   [NAME:nephilim:nephilims:nephilim]
   [TILE:'§'][COLOR:6:0:0]
   [FLIER]
        [INTELLIGENT]
        [NEUTRAL]
   [CANOPENDOORS]
   [GENPOWER:3]
   [PREFSTRING:wings]
[BODY:HUMANOID:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES]
   [SIZE:7]
   [MAXAGE:400:500]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:2:4:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:2:2:GORE][ATTACKFLAG_CANLATCH]
   [CHILD:12][MULTIPLE_LITTER_RARE]
   [FAT:3]
   [EQUIPS]
   [DIURNAL][EXTRAVISION][NOBLEED][NOPAIN][NOEXTERT]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:10]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [MUNDANE]
   [PERSONALITY:ADVENTUROUSNESS:50:80:100]
   [PERSONALITY:LIBERALISM:25:70:100]
   [PERSONALITY:ACTIVITY_LEVEL:70:85:100]
   [PERSONALITY:EXCITEMENT_SEEKING:75:87:100]

[ENTITY:STORM]
        [CREATURE:NEPHILIM]
        [trANSLATION:HUMAN]
        [DIGGER:ITEM_WEAPON_PICK]
        [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_DOUBLE_SWORD]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [WEAPON:ITEM_WEAPON_SWORD_CLAYMORE]
   [ARMOR:ITEM_ARMOR_ARMOR_SCALE:COMMON]
   [ARMOR:ITEM_ARMOR_BANDED_MAIL:COMMON]
   [ARMOR:ITEM_ARMOR_RING_MAIL:COMMON]
   [ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_STUDDED_MAIL:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_TOGA:COMMON]
   [ARMOR:ITEM_ARMOR_CAPE:COMMON]
   [ARMOR:ITEM_ARMOR_VEST:UNCOMMON]
   [ARMOR:ITEM_ARMOR_DRESS:RARE]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_FULL_HELM:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_MITTENS:COMMON]
   [SHOES:ITEM_SHOES_SHOES:RARE]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_SANDAL:COMMON]
   [SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]
   [SHOES:ITEM_SHOES_SOCKS:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
   [PANTS:ITEM_PANTS_SKIRT:UNCOMMON]
   [PANTS:ITEM_PANTS_SKIRT_LONG:UNCOMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SHIELD:ITEM_TOWER_SHIELD]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [trAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [trAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [TOY:ITEM_TOY_AXE]
   [TOY:ITEM_TOY_SWORD]
   [TOY:ITEM_TOY_SHIELD]
   [TOY:ITEM_TOY_DOLL]
   [TOY:ITEM_TOY_MINI-FORGE]
   [INSTRUMENT:ITEM_INSTRUMENT_PAN_FLUTE]
   [INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
   [INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
   [INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
        [BIOME_SUPPORT:MOUNTAIN:5]
        [BIOME_SUPPORT:ANY_LAND:1]
        [START_BIOME:MOUNTAIN]
        [DEFAULT_SITE_TYPE:CITY]
        [ADVENTURE_TIER:4]
        [INDIV_CONTROLLABLE]
        [CIV_CONTROLLABLE]
        [liKES_SITE:CITY]
        [TOLERATES_SITE:CAVE_DETAILLED]
        [TOLERATES_SITE:TREE_CITY]
        [TOLERATES_SITE:DARK_FORTRESS]
        [WORLD_CONSTRUCTION:BRIDGE]
        [WORLD_CONSTRUCTION:ROAD]
        [WORLD_CONSTRUCTION:WALL]
        [START_GROUP_NUMBER:10]
        [MAX_POP_NUMBER:8000]
   [MAX_STARTING_CIV_NUMBER:10]
        [CURRENCY:COPPER:1]
        [CURRENCY:SILVER:10]
        [CURRENCY:GOLD:25]
        [RELIGION:PANTHEON]
        [RELIGION_SPHERE:STORMS]
        [RELIGION_SPHERE:WIND]
        [RELIGION_SPHERE:SKY]
        [RELIGION_SPHERE:WAR]
        [RELIGION_SPHERE:VICTORY]
        [AMBUSHER]
        [SIEGER]
   [INVADERS_IGNORE_NEUTRALS]
        [CAN_HAVE_MILITARY_LEADER]
   [CAN_HAVE_MILITARY_SITE_LEADER]
        [MAYOR]
        [DIPLOMAT]
        [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
        [ACTIVE_SEASON:SPRING]
        [ACTIVE_SEASON:SUMMER]
        [ACTIVE_SEASON:AUTUMN]
        [ACTIVE_SEASON:WINTER]
   [SELECT_SYMBOL:ALL:NAME_MOUNTAINS]
   [SELECT_SYMBOL:ALL:MYTHIC]
   [SELECT_SYMBOL:ALL:SKY]
   [SELECT_SYMBOL:ALL:LEADER]
   [SELECT_SYMBOL:ALL:FREEDOM]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [CULL_SYMBOL:ALL:NEGATIVE]
   [CULL_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL:NEGATOR]
        [CLOTHING]
        [EQUIPMENT_IMPROVEMENTS]
        [IMPROVED_BOWS]
   [WOOD_PREF]
   [GEM_PREF:CRYSTAL_STORM]
   [RIVER_PRODUCTS]
   [OCEAN_PRODUCTS]
   [USE_ANY_PET_RACE]
   [USE_ANIMAL_PRODUCTS]
   [PERMITTED_JOB:MINER]
   [PERMITTED_JOB:CARPENTER]
   [PERMITTED_JOB:BOWYER]
   [PERMITTED_JOB:WOODCUTTER]
   [PERMITTED_JOB:ENGRAVER]
   [PERMITTED_JOB:MASON]
   [PERMITTED_JOB:ANIMAL_CARETAKER]
   [PERMITTED_JOB:ANIMAL_TRAINER]
   [PERMITTED_JOB:HUNTER]
   [PERMITTED_JOB:TRAPPER]
   [PERMITTED_JOB:ANIMAL_DISSECTOR]
   [PERMITTED_JOB:FURNACE_OPERATOR]
   [PERMITTED_JOB:WEAPONSMITH]
   [PERMITTED_JOB:ARMORER]
   [PERMITTED_JOB:BLACKSMITH]
   [PERMITTED_JOB:METALCRAFTER]
   [PERMITTED_JOB:GEM_CUTTER]
   [PERMITTED_JOB:GEM_SETTER]
   [PERMITTED_JOB:STONECRAFTER]
   [PERMITTED_JOB:LEATHERWORKER]
   [PERMITTED_JOB:BONE_CARVER]
   [PERMITTED_JOB:WEAVER]
   [PERMITTED_JOB:CLOTHIER]
   [PERMITTED_JOB:GLASSMAKER]
   [PERMITTED_JOB:THRESHER]
   [PERMITTED_JOB:BUTCHER]
   [PERMITTED_JOB:TANNER]
   [PERMITTED_JOB:DYER]
   [PERMITTED_JOB:HERBALIST]
   [PERMITTED_JOB:BREWER]
   [PERMITTED_JOB:SOAP_MAKER]
   [PERMITTED_JOB:POTASH_MAKER]
   [PERMITTED_JOB:LYE_MAKER]
   [PERMITTED_JOB:WOOD_BURNER]
   [PERMITTED_JOB:MECHANIC]
   [PERMITTED_JOB:SIEGE_ENGINEER]
   [PERMITTED_JOB:SIEGE_OPERATOR]
   [PERMITTED_JOB:PUMP_OPERATOR]
   [PERMITTED_JOB:ADMINISTRATOR]
   [PERMITTED_JOB:ARCHITECT]
        [ETHIC:ASSAULT:PUNISH_REPRIMAND]
        [ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
        [ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
        [ETHIC:KILL_ANIMAL:ACCEPTABLE]
        [ETHIC:KILL_ENEMY:ACCEPTABLE]
        [ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_SELF_DEFENSE]
        [ETHIC:KILL_NEUTRAL:ACCEPTABLE]
        [ETHIC:KILL_PLANT:ACCEPTABLE]
        [ETHIC:LYING:PUNISH_EXILE]
        [ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
        [ETHIC:MAKE_TROPHY_SAME_RACE:PUNISH_CAPITAL]
        [ETHIC:MAKE_TROPHY_SAPIENT:PUNISH_REPRIMAND]
        [ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
        [ETHIC:SLAVERY:UNTHINKABLE]
        [ETHIC:THEFT:PUNISH_EXILE]
        [ETHIC:TORTURE_ANIMALS:PUNISH_CAPITAL]
        [ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
        [ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
        [ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
        [ETHIC:TREASON:PUNISH_EXILE]
        [ETHIC:TRESPASSING:JUSTIFIED_IF_EXTREME_REASON]
        [ETHIC:VANDALISM:PUNISH_SERIOUS]
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Sysice

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Re: No furniture, but Adamantine clothes !
« Reply #4 on: August 23, 2009, 01:07:37 pm »

It looks to me that you forgot to out a baby tag in. I'm not exactly a modding expert, but doesn't that make them have no babies?

unrelated, but I'm pretty sure that they are not [mundane].
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LegoLord

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Re: No furniture, but Adamantine clothes !
« Reply #5 on: August 23, 2009, 02:53:14 pm »

As far as I'm aware, you can't specify specific materials with the [X_PREF] tags, although I don't think that's the problem.  But for the adamantine clothes, it might be caused by the fact that your civ lives aboveground, but has no access to above-ground, so they have no other cloth to use.  They won't use subterranean clothing, I'm guessing, because they don't have access to subterranean biomes (living in above ground cities).  I imagine this would result in the game bugging out and selecting adamantine thread as the base material for their clothing.  I've heard of similar things happening giving digging tools to civs that can't use metal.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

NewoTigra

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Re: No furniture, but Adamantine clothes !
« Reply #6 on: August 24, 2009, 04:05:20 am »

It looks to me that you forgot to out a baby tag in. I'm not exactly a modding expert, but doesn't that make them have no babies?.

Kind of. As long as you have the [CHILD] tag in they will have children, but without the baby tag they completely bypass the baby stage.

Modding new races in always results in teething problems. My first modded race somehow only had access to gloves and wore nothing else, and that was after the world generator made 500 rejected worlds (no playable civ) due to a typo in the creature raws.
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Deandet

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Re: No furniture, but Adamantine clothes !
« Reply #7 on: August 24, 2009, 04:24:22 am »

They also have leather clothes, for instance. What I meant is that guards have lots of adamantine things, and civilians have some of it. When the civilians have weapons, they are always made with adamatine (except for picks). And about the megabeast theory for the furniture problem, there's the problem in ALL cities. And I think that if a megabeast destroyed every furniture of a city, that would be recorded in legends.
« Last Edit: August 24, 2009, 04:28:14 am by Deandet »
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AtomicPaperclip

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Re: No furniture, but Adamantine clothes !
« Reply #8 on: August 24, 2009, 02:41:48 pm »

What is it that makes a civ use adamantine?

I modded my elves a bit and they brought me an addy pickaxe.
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